The_Liquid_Laser said:
Are you a game maker or game player? It really doesn't matter what the experience of the game maker is. What matters is the experience of the game player. |
If I answer I am you will accept my point?
Regardless. The game maker has the edge defining what their work is. It's hard to believe you say two games that sometimes doesn't share the source code, the developers who worked behind that code and the technology used in the proccess are the same thing
Yes, the player should feel the games are the same or at least extremely similar to each other, that's the point of making a remake (unless the remake purposely wants to cause disruption, like telling another story). You create a remake so the player can have an enhanced experience of something that already exist, but those are still different works
Perhaps, my favorite analogy should be...When Taylor Swift released the re-recorded version of her Fearless album last week she recorded the same lyrics and mostly the same instrumentals only with some new songs, but the key here is "re-recorded". The lyrics and production are mostly the similar, but they was singing it whole again, the musicians behind the recording went to studio again so they could recreate all melodies. In all, it's a new album with the same lyrics and similar instrumental. For the consumer it feels mostly the same, sure I agree, but that's what she wanted to do. Doesn't mean what define a musical record is exaclty the RECORDING (just like in movies is the filming), she recorded everything again and even added new songs, this makes me see this as indeed a new album
That's why I also see live versions of albums as different albums even if all their songs are just re-recorded versions of an already existing work
But of course, we can just agree to disagree