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Forums - Gaming - 7th gen vs 8th gen

 

I think the better gen was...

Wii/PS3/360/PSP/DS 64 62.75%
 
Wii U/PS4/Xbone/Vita/3DS 38 37.25%
 
Total:102
SvennoJ said:
Azzanation said:

I am sure the list you mention can easily be bigger however last gen was a different story and let me explain.

Not only were all 3 console makers delivering on all fronts with amazing quality and IPs. 3rd party was also on another level to what we got in the 8th gen.

Major companies like EA brought us trilogy's like Mass Effect and Dead Space etc. 7th gen wasn't flooded with remasters or serviced styled Multiplayer only games like the Battlefront 1 and 2 series.

8th Gen was plagued with many issues that brought bad buisness practices like Pay to Win and gambling mechanics being more common in games, and now PSN and Nintendo now charging for online Multiplayer access and the trend of reselling older games due to the lack of BC.

8th gen was a graphic showcase, that's undoubted, however that seems to be the trend with a lot of games. Less innovation but prettier graphics. Id also argue that BOTW was a last gen game built around the WiiU and delayed to release on the Switch launch.

7th gen was an arm wrestle on who can make great games across all platforms, 8th gen became an arm wrestle on who can deliever great graphics.

I brought VR this gen, i agree its amazing but only for a few games like ALYX other wise i would be happy with out. Though that is just my personal opinion.

VR alone made 8th gen better. I exclusively played VR games for a year and a half, went through 2 headsets, loved most of the experimental titles. Too many great games to list.

7th gen started the online pass, mtx, dlc trend, normalizing paying for online. 7th gen was the graphic showcase where HD had to be wrestled in at the cost of many games struggling to get near 30 fps, screen tearing and poor draw distance / pop in.

8th wasn't flooded with remasters yet it had plenty room for remasters to get better running versions of 7th gen games. Probably were a lot of rose tinted views from 7th gen come from. Also 2nd half 7th gen 360 dropped the ball, no more good exclusives and Wii motion controls showed their lack of actual use. Sony struggled to get out of the gates and only got good content in the 2nd half of 7th gen. Mass Effect and Dead Space started good, both crapped out as well. Then you had the PSN hack, over a month no online and who knows where your credentials ended up.

Imo 8th gen had more original content, but that's heavily influenced by all the experimental titles on PSVR. 8th gen had better hardware, wasn't struggling with memory all generation long and got rid of screen tearing and upscaling artifacts. Online finally just worked (so many connection issues in 7th gen, nat type incompatible, sound issues on 360, no mic on ps3) as well as much more responsive UIs.

On a spec view point, the older gens always hold a disadvantage however better performance isn't what makes a gen better. 8th gen lacked monster trilogys and new IPs that set standards. Instead we basically got sequels of the same games from the 7th gen which carried the generation.

If you are seeing this from a VR standpoint than id agree with you, however many others are probably just comparing the native consoles and games rather then the accessories, or at least that's how i am looking at it. I enjoy VR, its definitely amazing technology, its just not for everyone. I would definitely invest again if another Half Life was to release requiring better specs. I own the Quest 2 and its an amazing device especially when streaming off the PC. Id buy a Quest 3, that's how much i enjoyed it.

As for bad business practices, id agree that the 7th gen started it, but it was the 8th gen that took advantage of it and blew it out of proportion. All in all, i see the 8th gen as a lesser 7th gen, technology improved which is a given for better graphics however i felt the game output was less, with lesser innovations, less new ideas and IPs. I will admit my favorite new IP in the 8th gen is the Ori series. Absolutely loved them.



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Azzanation said:

On a spec view point, the older gens always hold a disadvantage however better performance isn't what makes a gen better. 8th gen lacked monster trilogys and new IPs that set standards. Instead we basically got sequels of the same games from the 7th gen which carried the generation.

If you are seeing this from a VR standpoint than id agree with you, however many others are probably just comparing the native consoles and games rather then the accessories, or at least that's how i am looking at it. I enjoy VR, its definitely amazing technology, its just not for everyone. I would definitely invest again if another Half Life was to release requiring better specs. I own the Quest 2 and its an amazing device especially when streaming off the PC. Id buy a Quest 3, that's how much i enjoyed it.

As for bad business practices, id agree that the 7th gen started it, but it was the 8th gen that took advantage of it and blew it out of proportion. All in all, i see the 8th gen as a lesser 7th gen, technology improved which is a given for better graphics however i felt the game output was less, with lesser innovations, less new ideas and IPs. I will admit my favorite new IP in the 8th gen is the Ori series. Absolutely loved them.

I guess if you like trilogies, gen 7 was pretty good for that. However for me all the trilogies just fizzled out or worse. Dead space 3 ugh, ME3 terrible, Gears declined, Halo declined (I actually did enjoy Halo 4 campaign), Dragon Age went bad, Trine, Bioshock was the exception, recovered from a bad 2nd installment. 7th gen destroyed the arcade racing genre with gimmicks, motorstorm apocalypse, split/second etc. 7th gen had the worst Zelda imo, hated skyward sword.

6th gen had better performance than 7th gen btw. 7th gen was pushed by the focus on high res bullshots, fake trailers then massive cutbacks to get the games running at some sort of acceptable rate.

7th gen did bring Dark Souls and Valkyria Chronicles (which also messed up in later installments), but overall it was a gen heavily focused on brown chest high wall shooters. I felt the opposite about game output in 8th gen, sequelitis was my main gripe of 7th gen. 8th suffered much less from that.



VR alone FINALLY made me feel like there was a decent leap from the 7th to the 8th gen..but it was rarely pissed l pushed as far as it should have been. We got a handful of truly great experiences buried amidst a see of cash-ins, tech demos, and gimmicks. In the end, VR (which I still love) ended up being a wasted opportunity. At least on console.



d21lewis said:

VR alone FINALLY made me feel like there was a decent leap from the 7th to the 8th gen..but it was rarely pissed l pushed as far as it should have been. We got a handful of truly great experiences buried amidst a see of cash-ins, tech demos, and gimmicks. In the end, VR (which I still love) ended up being a wasted opportunity. At least on console.

Yep the install base never got to the point where full games were viable. Also people weren't willing to pay full price for 6-8 hour games anymore, thus we only got much shorter games for the $15 price point. Some exceptions.

With all the love for 7th gen franchises, ports of Bioshock, Resistance 3, Dishonored, KZ could have done very well. The problem was price, then the feeling you really needed a ps4 pro on top to get the best of it. Those mid gen consoles also took the budget for an expensive peripheral away. The choice between an unknown with lots of fud around it, and better running games with free upgrades, most would chose the latter option.

I don't feel it was a wasted opportunity, PSVR provided so many amazing jaw dropping, laugh out loud, smile from ear to ear moments, I haven't had that much amazement and fun with games since childhood. But true, it ran out of steam, never got past the experimental stage due to lack of funding/install base. And always hampered by the rather horrible move controllers.

Developers have now seen what works and what doesn't. This gen can build on all that experience with much better hardware. I'll always treasure my first time with Rez Infinite, RE7, Moss, Astrobot, Solus Project, Windlands, Superhot, Blood & Truth, Beat Saber, Borderlands 2 VR, Skyrim VR, No Man's Sky VR co-op with my son, ST Bridge Crew, Ace Combat 7, Dirt Rally, Psychonauts, The Inpatient, I expect you to die, Statik, Fantastic contraption, Moonshot Galaxy, Dino Frontier, Tethered, Mervils: a VR Adventure, Arizona Sunshine, Until Dawn: Rush of Blood, Thumper, Cavernous wastes, Farpoint, Polybius, Bound, Eagle Flight, Here they lie, Robinson the Journey, Wayward Sky, Driveclub VR. And many many smaller games.

And there's still stuff in my backlog to play, but Beat Saber happened lol. I generally play far less games on any Nintendo console compared to that line up of stand out favorites on PSVR.



SvennoJ said:

Also 2nd half 7th gen 360 dropped the ball, no more good exclusives and Wii motion controls showed their lack of actual use.

I'd have to strongly agree here, I thought 2nd half 360 console exclusives like Halo Reach and 4, Gears 3 and Judgement, Witcher 2, Alan Wake, and Splinter Cell Conviction were all good games.

To my mind Wii's motion controls also showed some great use in the second half, from the highly kinetic action of Red Steel 2, to pinpoint aiming in the likes of Sin & Punishment Star Successor, the 2010 Goldeneye reimagining, COD Black Ops and Modern Warfare 3, etc, to satisfying motion-powered finishers in No More Heroes 2, to Wii Wheel support in Sonic All Stars Racing, etc.



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curl-6 said:
SvennoJ said:

Also 2nd half 7th gen 360 dropped the ball, no more good exclusives and Wii motion controls showed their lack of actual use.

I'd have to strongly agree here, I thought 2nd half 360 console exclusives like Halo Reach and 4, Gears 3 and Judgement, Witcher 2, Alan Wake, and Splinter Cell Conviction were all good games.

To my mind Wii's motion controls also showed some great use in the second half, from the highly kinetic action of Red Steel 2, to pinpoint aiming in the likes of Sin & Punishment Star Successor, the 2010 Goldeneye reimagining, COD Black Ops and Modern Warfare 3, etc, to satisfying motion-powered finishers in No More Heroes 2, to Wii Wheel support in Sonic All Stars Racing, etc.

Maybe there was something wrong with my wii motes or setup, as pinpoint accuracy, I never got. The pointer was always jumping over the screen no matter how I placed the 'sensor' bar. Too much ambient light perhaps, out of my control. I got good use out of the balance board, shaun white was great, yet the wii motes never worked properly for me. I've had 4 different ones, all the same issues, never accurate, never able to reliably play skyward sword, hence worst Zelda game imo. I make one motion, the game does something else or nothing or two different things reacting to moving the wii mote back, frustrating.

Alan wake was early 2010, I guess technically second half yet I consider the Kinect period the period of decline. Witcher 2 was a PC game. Reach, Gears 3, Judgement, and Splinter Cell were all not for me. Halo 4 campaign was pretty good (didn't touch multiplayer) and Fez was great. But my 360 was pretty much idle during the Kinect years. After Alan Wake I played Forza Horizon, Halo 4, Fez and the walking dead on the 360, that's it.



SvennoJ said:
curl-6 said:

I'd have to strongly agree here, I thought 2nd half 360 console exclusives like Halo Reach and 4, Gears 3 and Judgement, Witcher 2, Alan Wake, and Splinter Cell Conviction were all good games.

To my mind Wii's motion controls also showed some great use in the second half, from the highly kinetic action of Red Steel 2, to pinpoint aiming in the likes of Sin & Punishment Star Successor, the 2010 Goldeneye reimagining, COD Black Ops and Modern Warfare 3, etc, to satisfying motion-powered finishers in No More Heroes 2, to Wii Wheel support in Sonic All Stars Racing, etc.

Maybe there was something wrong with my wii motes or setup, as pinpoint accuracy, I never got. The pointer was always jumping over the screen no matter how I placed the 'sensor' bar. Too much ambient light perhaps, out of my control. I got good use out of the balance board, shaun white was great, yet the wii motes never worked properly for me. I've had 4 different ones, all the same issues, never accurate, never able to reliably play skyward sword, hence worst Zelda game imo. I make one motion, the game does something else or nothing or two different things reacting to moving the wii mote back, frustrating.

Alan wake was early 2010, I guess technically second half yet I consider the Kinect period the period of decline. Witcher 2 was a PC game. Reach, Gears 3, Judgement, and Splinter Cell were all not for me. Halo 4 campaign was pretty good (didn't touch multiplayer) and Fez was great. But my 360 was pretty much idle during the Kinect years. After Alan Wake I played Forza Horizon, Halo 4, Fez and the walking dead on the 360, that's it.

I didn't have such issues with the Wiimote, infrared interference from other devices maybe? This happened at E3 2010 when they tried to demo Skyward Sword, famously.

Witcher 2 may have been on PC but it was a console exclusive on 360 as it never came to PS3, and it was a damn good version as well. You needed a pretty powerful PC to run it back in the day so it being on 360 was great. And I forgot about Forza Horizon; there was also Forza 4 in the 360's later life.

Speaking of which, Rise of the Tomb Raider was also on 360 but not PS3 as well, very late in the system's life. Sure it was also on Xbone but if you were like me and had a 360 but not an Xbone it was good value.

Last edited by curl-6 - on 12 May 2021

curl-6 said:

I didn't have such issues with the Wiimote, infrared interference from other devices maybe? This happened at E3 2010 when they tried to demo Skyward Sword, famously.

Witcher 2 may have been on PC but it was a console exclusive on 360 as it never came to PS3, and it was a damn good version as well. You needed a pretty powerful PC to run it back in the day so it being on 360 was great. And I forgot about Forza Horizon; there was also Forza 4 in the 360's later life.

Speaking of which, Rise of the Tomb Raider was also on 360 but not PS3 as well, very late in the system's life. Sure it was also on Xbone but if you were like me and had a 360 but not an Xbone it was good value.

I switched early to gen 8 and played all the late gen 7 / cross gen games in gen 8. That kind of taints my view a bit. GTA5, AC Black flag, Alien Isolation, Rise of the Tombraider, Far Cry 4, even Diablo 3 I waited until gen 8. I was fed up with the unreliable HW, slow patching process, unresponsive UI etc.

I had already played TW2 on PC before the port was started, didn't double dip. My PC wasn't all that powerful and struggled quite a bit in a few scenes. It would probably have played better on 360 as it had very poor mouse implementation on PC. The mini games were horrible with kb+mouse and menus all seemed to be designed for a controller. Plus the mouse pointer was not independent of frame rate as it normally is. I had to play with v-sync off to be able to get a bit more responsive mouse pointer. Since the mouse was used for turning and only polled on frames, I kept overshooting while turning as the fps would tank while turning ignoring me stopping moving the mouse, bad coding. CDPR have never been all that good at the technical aspect of making games... It was lovely to have unlimited saves and switch between my different branches on the fly. I played the game in a breadth first search style, play a mission from one side, then do the same from the other side in another fork. At the end I ended up with 5 forks.

For the wii motes, probably interference. Reflective tv screen, many windows and light sources, however the movements (no pointer involved) were always troublesome as well. I actually broke one wii mote in half with my hands out of frustration with the infernal things. Skyward sword... Didn't play it again after that.

Although, on July 16th, "Take advantage of the newly-added button only control scheme—perfect for playing in handheld mode or on the Nintendo Switch Lite system." prayers be heard, an option to play without motion controls! If that's available for the TV version as well, I might try it again. The game itself was not bad, the motion controls ruined it.



SvennoJ said:
curl-6 said:

I didn't have such issues with the Wiimote, infrared interference from other devices maybe? This happened at E3 2010 when they tried to demo Skyward Sword, famously.

Witcher 2 may have been on PC but it was a console exclusive on 360 as it never came to PS3, and it was a damn good version as well. You needed a pretty powerful PC to run it back in the day so it being on 360 was great. And I forgot about Forza Horizon; there was also Forza 4 in the 360's later life.

Speaking of which, Rise of the Tomb Raider was also on 360 but not PS3 as well, very late in the system's life. Sure it was also on Xbone but if you were like me and had a 360 but not an Xbone it was good value.

I switched early to gen 8 and played all the late gen 7 / cross gen games in gen 8. That kind of taints my view a bit. GTA5, AC Black flag, Alien Isolation, Rise of the Tombraider, Far Cry 4, even Diablo 3 I waited until gen 8. I was fed up with the unreliable HW, slow patching process, unresponsive UI etc.

I had already played TW2 on PC before the port was started, didn't double dip. My PC wasn't all that powerful and struggled quite a bit in a few scenes. It would probably have played better on 360 as it had very poor mouse implementation on PC. The mini games were horrible with kb+mouse and menus all seemed to be designed for a controller. Plus the mouse pointer was not independent of frame rate as it normally is. I had to play with v-sync off to be able to get a bit more responsive mouse pointer. Since the mouse was used for turning and only polled on frames, I kept overshooting while turning as the fps would tank while turning ignoring me stopping moving the mouse, bad coding. CDPR have never been all that good at the technical aspect of making games... It was lovely to have unlimited saves and switch between my different branches on the fly. I played the game in a breadth first search style, play a mission from one side, then do the same from the other side in another fork. At the end I ended up with 5 forks.

For the wii motes, probably interference. Reflective tv screen, many windows and light sources, however the movements (no pointer involved) were always troublesome as well. I actually broke one wii mote in half with my hands out of frustration with the infernal things. Skyward sword... Didn't play it again after that.

Although, on July 16th, "Take advantage of the newly-added button only control scheme—perfect for playing in handheld mode or on the Nintendo Switch Lite system." prayers be heard, an option to play without motion controls! If that's available for the TV version as well, I might try it again. The game itself was not bad, the motion controls ruined it.

Ah, yeah I stuck with 360 and very much enjoyed games like Rise of the Tomb Raider, Alien Isolation, Battlefield Hardline, COD Advanced Warfare, Assassin's Creed 4, etc on it, so for me that was part of the 7th gen, and a nice way to close out an amazing era.

And since my PC wasn't a gaming rig 360 gave me the option to play Witcher 2 which I very much appreciated.

It mostly comes down to quantity of quality for me; between Wii, PS3, and 360 I own about 100 games, whereas if you combined my Wii U collection with my PS4/Xbone ports from Switch it's about half that. MS and Sony's 8th gen offerings were never quite enough to win me over into buying and Wii U was a big letdown to me personally.



The only time I had a problem with the Wii UI cursor jumping around was with Red Steel 1. There was a glitch that made the cursor jump even if the controller was perfectly still. I never had that problem with any other shooter on the system. Prime 3 remains the game with the best shooter controls I've ever played.