SvennoJ said:
Maybe there was something wrong with my wii motes or setup, as pinpoint accuracy, I never got. The pointer was always jumping over the screen no matter how I placed the 'sensor' bar. Too much ambient light perhaps, out of my control. I got good use out of the balance board, shaun white was great, yet the wii motes never worked properly for me. I've had 4 different ones, all the same issues, never accurate, never able to reliably play skyward sword, hence worst Zelda game imo. I make one motion, the game does something else or nothing or two different things reacting to moving the wii mote back, frustrating. |
I didn't have such issues with the Wiimote, infrared interference from other devices maybe? This happened at E3 2010 when they tried to demo Skyward Sword, famously.
Witcher 2 may have been on PC but it was a console exclusive on 360 as it never came to PS3, and it was a damn good version as well. You needed a pretty powerful PC to run it back in the day so it being on 360 was great. And I forgot about Forza Horizon; there was also Forza 4 in the 360's later life.
Speaking of which, Rise of the Tomb Raider was also on 360 but not PS3 as well, very late in the system's life. Sure it was also on Xbone but if you were like me and had a 360 but not an Xbone it was good value.
Last edited by curl-6 - on 12 May 2021






