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Gaming - 7th gen vs 8th gen - View Post

curl-6 said:

I didn't have such issues with the Wiimote, infrared interference from other devices maybe? This happened at E3 2010 when they tried to demo Skyward Sword, famously.

Witcher 2 may have been on PC but it was a console exclusive on 360 as it never came to PS3, and it was a damn good version as well. You needed a pretty powerful PC to run it back in the day so it being on 360 was great. And I forgot about Forza Horizon; there was also Forza 4 in the 360's later life.

Speaking of which, Rise of the Tomb Raider was also on 360 but not PS3 as well, very late in the system's life. Sure it was also on Xbone but if you were like me and had a 360 but not an Xbone it was good value.

I switched early to gen 8 and played all the late gen 7 / cross gen games in gen 8. That kind of taints my view a bit. GTA5, AC Black flag, Alien Isolation, Rise of the Tombraider, Far Cry 4, even Diablo 3 I waited until gen 8. I was fed up with the unreliable HW, slow patching process, unresponsive UI etc.

I had already played TW2 on PC before the port was started, didn't double dip. My PC wasn't all that powerful and struggled quite a bit in a few scenes. It would probably have played better on 360 as it had very poor mouse implementation on PC. The mini games were horrible with kb+mouse and menus all seemed to be designed for a controller. Plus the mouse pointer was not independent of frame rate as it normally is. I had to play with v-sync off to be able to get a bit more responsive mouse pointer. Since the mouse was used for turning and only polled on frames, I kept overshooting while turning as the fps would tank while turning ignoring me stopping moving the mouse, bad coding. CDPR have never been all that good at the technical aspect of making games... It was lovely to have unlimited saves and switch between my different branches on the fly. I played the game in a breadth first search style, play a mission from one side, then do the same from the other side in another fork. At the end I ended up with 5 forks.

For the wii motes, probably interference. Reflective tv screen, many windows and light sources, however the movements (no pointer involved) were always troublesome as well. I actually broke one wii mote in half with my hands out of frustration with the infernal things. Skyward sword... Didn't play it again after that.

Although, on July 16th, "Take advantage of the newly-added button only control scheme—perfect for playing in handheld mode or on the Nintendo Switch Lite system." prayers be heard, an option to play without motion controls! If that's available for the TV version as well, I might try it again. The game itself was not bad, the motion controls ruined it.