I'm saying if they wish to keep a two-lines model going, it'd make more sense to have both of them on most platforms; one designed around Switch specs and scaled up, and the other PS5 specs and scaled down (when financially feasible). But personally, I'm more into the idea of a unified Monster Hunter.
Capcom made stupid decisions before that kept the series stagnant for an entire generation. Hopefully they're smarter this time around.
The sales don't really back this line of thinking though World did well because it was designed with its platforms in mind hence why its more MMO like while Rise does well because it's more like the Freedom titles so Lan like features and a structure more suited to lan style gatherings so gamesplay is more in bursts than the roaming of World which heavily suits the hybrid form factor of NS.
The suggestion both you and someone else suggest ignore this completely as the reason the games are well received on their platforms is that they're designed to compliment them, if you scaled up Rise and put it on PS5 for example it would suffer not because of graphical tech but because the design doesn't compliment it same way a PS5 game scaled down wouldn't compliment NS, PC is an odd platform because its open nature has a wide selection of players so I imagine Rise is only on PC for Capcom to see if the other line appeals to the platform for future reference.
This the whole reason two lines exist in the first place, all you're doing is saying they should throw out more sales on both platforms for significantly less sales because MH games before that have done what you said have failed to take off on one of the platforms for example MH3rd which is on both PSP and PS3 was barely even was a blip on PS3. So Capcom in a sense were smarter and kept two separate lines building separate lines to best push the platforms the lines are dedicated is better for the series going forward and good ideas in each can cross over in future.
Last edited by Wyrdness - on 18 January 2022