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Forums - Sales Discussion - How much will Monster Hunter Rise sell lifetime? (Switch + PC)

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How much will Monster Hunter Rise sell lifetime (Switch + PC)

Under 3m 1 0.87%
 
3m - 4.9m 0 0%
 
5m - 6.9m 2 1.74%
 
7m - 9.9m 12 10.43%
 
10m - 14.9m 46 40.00%
 
15m - 19.9m 36 31.30%
 
20m - 25m 14 12.17%
 
Over 25m 4 3.48%
 
Total:115
Doctor_MG said:
IcaroRibeiro said:

So why instead of spending money to make 2 games, why not release a single game to all platforms and support them all at the same time to get the same money from in game purchases and DLC. A consolidated game per generation with everybody playing together is about as lucrative a franchise can be. It will miss some Nintendo sales, because people will prefer to buy it on PC or Playstation, but will cost them far less money for develop too 

Because the Switch simply isn't as powerful as the other consoles, yet it still clearly has made Capcom quite a bit of money on the software side. In addition, I would be willing to bet that MH: Rise received less discounted opportunities than MH: World did. Physically for Black Friday World was available for $20 at its lowest in 2018 whereas Rise was available for $25 at it's lowest in 2021. Digitally, World was available for $30 at its lowest in 2018 whereas Rise went down to just $45 at it's lowest. 

This isn't to take away from Worlds sales. This is just to bring context to the fact that MH: Rise still made Capcom a tidy profit. If they can capitalize on the separate Nintendo purchases in addition to the purchases from PS and Xbox it will bring them overall more profit. Whereas, making a MH game for all consoles decreases what you are able to do on the Series X/PS5 side and/or decreases the overall quality of the Switch port (MH: Rise looks great, MH: World port would probably be way more blurry and lower average framerate). People WILL expect more from their newest boxes than an upressed Switch game. 

That's how I view it at least. 

The MH World 2 is to be released on Switch sucessor, not to Switch itself. It's a game that needs to run very well on a Series S, unless Capcom purposefully decide to make a game so demanding that runs whack on series S which I don't think it's happening 

Switch 2 version only needs to target the Series S version

Last edited by IcaroRibeiro - on 18 January 2022

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Wyrdness said:
IcaroRibeiro said:

So why instead of spending money to make 2 games, why not release a single game to all platforms and support them all at the same time to get the same money from in game purchases and DLC. A consolidated game per generation with everybody playing together is about as lucrative a franchise can be. It will miss some Nintendo sales, because people will prefer to buy it on PC or Playstation, but will cost them far less money for develop too 

Because they cater to different audiences, World is similar to prior console MH while Rise is structure more like the Freedom series so more suited to what MH enthusiasts, you can't have it both ways so the result is one platform will suffer in its version. By building specifically for the platform ground up they maximized sales more than what you're suggesting as PS and NS are almost 18m sales by themselves because the people who want what World brings aren't the same as the people who want what Rise brings all your suggestion does is ignore an entire section of the fanbase and lessen potential sales instead of increasing them.

This only makes sense in Japan, Western audiences have no idea about this key differences as World is their first game, it's the Monster Hunter they know about. As for JP audiences, Rising is selling about only half million more than World, whatever you say about gameplay seems it's not creating such substancial difference in sales between both versions 

The only reason to make 2 games instead of one is if the profits of selling both games is bigger than make only one and selling them in every platform. Let's see that Capcom will do 



IcaroRibeiro said:

This only makes sense in Japan, Western audiences have no idea about this key differences as World is their first game, it's the Monster Hunter they know about. As for JP audiences, Rising is selling about only half million more than World, whatever you say about gameplay seems it's not creating such substancial difference in sales between both versions 

The only reason to make 2 games instead of one is if the profits of selling both games is bigger than make only one and selling them in every platform. Let's see that Capcom will do 

The PC mags reviewing the games seem to have little trouble noticing the differences off the bat so those new who are playing Rise will notice as well especially as it's structured to take advantage of the NS hardware features, Rise has sold 500K more than World in 10 months in Japan (which is not far off 4m) while the latter has been out for four years that gap is going to increase over the next four years.

The profits of both games would be bigger than one and it has shown in the sales, Rise in 10 months has outsold the X1 and PC versions of World individually with only the PS4 version remaining, the only way your logic would work is if a NS version of world perfectly ported would match Rise's sales which mind you is joint fifth of Capcom's best selling games ever now but we all know that is very doubtful as you even admitted sales may suffer under what you suggested the total sales of World if an NS version was a thing would likely be significantly less than the total of what Rise and World is now.

This is purely because Rise is built for the platform and audience so it ends up complimenting it rather than being a hand me down.



IcaroRibeiro said:

The MH World 2 is to be released on Switch sucessor, not to Switch itself. It's a game that needs to run very well on a Series S, unless Capcom purposefully decide to make a game so demanding that runs whack on series S which I don't think it's happening 

Switch 2 version only needs to target the Series S version

This is highly dependent on the Switch 2's specs. The Series S may not be powerful compared to PS5 and XSX, but it is by far much more powerful than mobile hardware at this time. In addition, Series S has been churning out games that are mostly just a bit above 1080p. 

It's not impossible, but I think that having one exclusive would be better overall for Switch owners and it doesn't seem like Capcom would lose much as Nintendo is likely paying for exclusivity and the sales/profit is still extremely high 



Kyuu said:

The game seems to be performing worse than I expected.

In light of Capcom's recent comments on PC and the big difference in sales between World and Rise, I no longer see Capcom going for that "two console-specific lines". If the idea is to build two slightly different experiences for slightly different audiences (let's not pretend Rise and World playerbases don't largely overlap), then you may as well do that while keeping both games multiplatform. Scaling down from PS5-specs may be a challenge (not cost-effective), scaling up from Switch specs is a breeze. Those sales reveal that skipping Switch (at least Switch 1) makes much more business sense than skipping Playstation going forward.

Rise's sales on PC likely won't come close to World. And there was never a guarantee of Rise on Switch outselling the PS4 version of World despite being exclusive, contrary to what virtually all of you surmised.

Switch's portability factor is a double edged sword. It arguably makes it the go-to platform for games designed around its specs, because the visual makeup of the upscaled PC/PS/Xbox versions is essentially that of an underpowered 2013 mobile tech, but without the portability. Rise is technically and perceptually a downgrade from World, a consequence to building around a very outdated system. The bells and whistles of souped up versions fail to mask the obvious Switch limitations.

If I were Capcom, I would go fully multi-platform, targeting PS5 specs. By the time MH6/W2 is out, Switch 2 may be more than powerful enough to have a scaled down version without Capcom having to redesign everything from the ground up; magic technologies like DLSS should help. If it's CrossGen, then there would be no challenges porting to Switch 2 whatsoever.

They kept two separate lines long before World and Rise at less than half the sales what honestly makes you believe they won't after them? Why would they scale a PS version when Rise has shown a version built ground up on its own can match it in sales just fine?

Both games are multiplatform they just have dedication to different consoles.



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Kyuu said:

I'm saying if they wish to keep a two-lines model going, it'd make more sense to have both of them on most platforms; one designed around Switch specs and scaled up, and the other PS5 specs and scaled down (when financially feasible). But personally, I'm more into the idea of a unified Monster Hunter.

Capcom made stupid decisions before that kept the series stagnant for an entire generation. Hopefully they're smarter this time around.

The sales don't really back this line of thinking though World did well because it was designed with its platforms in mind hence why its more MMO like while Rise does well because it's more like the Freedom titles so Lan like features and a structure more suited to lan style gatherings so gamesplay is more in bursts than the roaming of World which heavily suits the hybrid form factor of NS.

The suggestion both you and someone else suggest ignore this completely as the reason the games are well received on their platforms is that they're designed to compliment them, if you scaled up Rise and put it on PS5 for example it would suffer not because of graphical tech but because the design doesn't compliment it same way a PS5 game scaled down wouldn't compliment NS, PC is an odd platform because its open nature has a wide selection of players so I imagine Rise is only on PC for Capcom to see if the other line appeals to the platform for future reference.

This the whole reason two lines exist in the first place, all you're doing is saying they should throw out more sales on both platforms for significantly less sales because MH games before that have done what you said have failed to take off on one of the platforms for example MH3rd which is on both PSP and PS3 was barely even was a blip on PS3. So Capcom in a sense were smarter and kept two separate lines building separate lines to best push the platforms the lines are dedicated is better for the series going forward and good ideas in each can cross over in future.

Last edited by Wyrdness - on 18 January 2022

IcaroRibeiro said:
Wyrdness said:

Wtf this argument has no logic the 8m sales just announced are given as the PC version releases this likely indicates almost all the 8m is on NS alone and PC sales haven't been fully tracked yet, this means by developing for the NS ground up they were rewarded with nearly 8m sales and counting which says do the opposite of what you're saying here.

World was the first PC MH released in the west many of its players didn't even know what kind of game it was while with Rise they do all they knew with World was the massive marketing push, PC outlets who have reviewed Rise prefer it over World as a game and even then why should what PC players prefer affect Rise 2 being made as Rise on NS is the second highest selling MH game on a single platform. If anything Rise reinforced that Nintendo exclusivity still works fine for the series and if a PC version falls short it means the is no need for one in future for this line in the series.

So why instead of spending money to make 2 games, why not release a single game to all platforms and support them all at the same time to get the same money from in game purchases and DLC. A consolidated game per generation with everybody playing together is about as lucrative a franchise can be. It will miss some Nintendo sales, because people will prefer to buy it on PC or Playstation, but will cost them far less money for develop too 

Monster Hunter is Capcom's most valuable IP.  It actually makes more sense to make as many games as possible.  They could have a "World" team and a "Rise" team and nearly double their money over having just one game.



Kyuu said:

Portable 3rd would have sold more on PS3 if it had a simultaneous release (it did fairly well though). And the gap between home consoles and handhelds then was much bigger. Playing a PSP game on PS3 was a lot more jarring an experience than playing a Switch game on PS4 which is also much easier to port to (compare how many games were ported between PSP and PS3 vs Switch and PS4... not even a contest).

Monster Hunter Tri (console line) was also ported to 3DS and added like a couple extra million from Japan alone (doubling Wii's version). MH was too small on home consoles so any comparison made to this period is flawed by default.

The exclusivity/tailored-experience route you want Capcom to take would cost them sales and profits. It makes little sense in the current state of the industry. I very much doubt they'll be happy with the sales performance of the PC version of Rise unless it and World were developed by mostly separate teams, in which case cost-effectiveness isn't an issue.

The model I'm suggesting does have risks involving the expectations of Playstation gamers, but these risks apply to PC gamers all the same. The sales would decline compared to World, but I don't think it would have any bearing on the sales potential of World 2. Actually, I still wouldn't rule out the possibility of Rise getting late-ported to consoles and maybe adding 2-3 million.

Fairly well as in less than 10% compare that to Rise which is very much going to be within range or even outsell the sales on other platforms with the two lines approach, compare Tri Ultimate's sales to the games built for the 3DS from the ground up not even close as 3DS iterations were hitting 8m each in total with the enhanced included Tri in total on all platforms only ever hit 4.5m which one 3DS release alone would match by itself without the enhanced version, we even have an example of what you suggested on Switch with Generations selling a mil on Switch yet that pales in comparison to the 8m of Rise so right now all your logic is doing is sacrificing a whole load of sales on one platform because another platform isn't performing which isn't as smart as you think it is.

How has the exclusive route cost them profits at 8m sales (only four games in Capcom's history have sold more right now and Rise will over take some of them and may even end up second in Capcom's history) especially when 7m of those sales came within the first few months at full price and the game is still selling at a higher price than what World did? Your logic isn't adding up as all your argument is saying right now that Rise 2 shouldn't have a PC version. The PC version isn't selling so lets risk sacking near 8m sales on an unrelated platform? You haven't thought this through at all, if Rise off the back of being exclusive is in the running to outsell all of Capcom's games except one that doesn't back you in anyway.

I'll put things in perspective for you REmake 2 is at 8.9m which is third in Capcom's history should Rise outsell that and the PC version isn't pulling its weight in doing so it gives Capcom more incentive to keep Rise 2 fully exclusive while the PC shares World 2 because right now your whole argument is based on performance on that platform and not the Switch itself.

Last edited by Wyrdness - on 19 January 2022

Monster Hunter Rise has sold 7.7m copies on the Switch.  Capcom released MHR numbers as of Dec 31, 2021. 
https://www.capcom.co.jp/ir/english/business/million.html

I would assume that Switch numbers are still around this amount and will probably stay that way until a significant sale or DLC is released.



Seems to be consistently selling 200k a quarter at this point on Switch so by the time Sunbreak arrives it'll be above 8m on the platform alone only MHW on PS4 has sold more on a single platform at this point but it's looking like Rise will catch up to that figure especially with a Sunbreak Master Edition.