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Kyuu said:

Portable 3rd would have sold more on PS3 if it had a simultaneous release (it did fairly well though). And the gap between home consoles and handhelds then was much bigger. Playing a PSP game on PS3 was a lot more jarring an experience than playing a Switch game on PS4 which is also much easier to port to (compare how many games were ported between PSP and PS3 vs Switch and PS4... not even a contest).

Monster Hunter Tri (console line) was also ported to 3DS and added like a couple extra million from Japan alone (doubling Wii's version). MH was too small on home consoles so any comparison made to this period is flawed by default.

The exclusivity/tailored-experience route you want Capcom to take would cost them sales and profits. It makes little sense in the current state of the industry. I very much doubt they'll be happy with the sales performance of the PC version of Rise unless it and World were developed by mostly separate teams, in which case cost-effectiveness isn't an issue.

The model I'm suggesting does have risks involving the expectations of Playstation gamers, but these risks apply to PC gamers all the same. The sales would decline compared to World, but I don't think it would have any bearing on the sales potential of World 2. Actually, I still wouldn't rule out the possibility of Rise getting late-ported to consoles and maybe adding 2-3 million.

Fairly well as in less than 10% compare that to Rise which is very much going to be within range or even outsell the sales on other platforms with the two lines approach, compare Tri Ultimate's sales to the games built for the 3DS from the ground up not even close as 3DS iterations were hitting 8m each in total with the enhanced included Tri in total on all platforms only ever hit 4.5m which one 3DS release alone would match by itself without the enhanced version, we even have an example of what you suggested on Switch with Generations selling a mil on Switch yet that pales in comparison to the 8m of Rise so right now all your logic is doing is sacrificing a whole load of sales on one platform because another platform isn't performing which isn't as smart as you think it is.

How has the exclusive route cost them profits at 8m sales (only four games in Capcom's history have sold more right now and Rise will over take some of them and may even end up second in Capcom's history) especially when 7m of those sales came within the first few months at full price and the game is still selling at a higher price than what World did? Your logic isn't adding up as all your argument is saying right now that Rise 2 shouldn't have a PC version. The PC version isn't selling so lets risk sacking near 8m sales on an unrelated platform? You haven't thought this through at all, if Rise off the back of being exclusive is in the running to outsell all of Capcom's games except one that doesn't back you in anyway.

I'll put things in perspective for you REmake 2 is at 8.9m which is third in Capcom's history should Rise outsell that and the PC version isn't pulling its weight in doing so it gives Capcom more incentive to keep Rise 2 fully exclusive while the PC shares World 2 because right now your whole argument is based on performance on that platform and not the Switch itself.

Last edited by Wyrdness - on 19 January 2022