No offense but some of your argument are quite weak and you ain't proving shit.
You're making a false equivalence between "two console exclusive lines" vs "one multiplat line" by combining two games developed in different times (World + Rise) and comparing them to a single unified World to give the highly misleading impression that the one line model hurts sales somehow.
A unified Monster Hunter World across all systems can be made every 3 or 4 years and sell 23-30~ million per entry (33-42~ million counting expansions). Yes, Playstation and Switch would eat into each other's sales, but you still failed to explain why Capcom should give a damn when the total increase is 10-15M (20M+ counting expansions) per game if World 1 and Rise are anything to go by (You can't say World 1 was a flash in the pan until it's proven to be the case with World 2).
The moment you combined Rise and World (over 3 years apart), you showed partiality and lost this discussion. Because the correct comparison would be World 1 + Rise vs World 1 + World 2. As things stand, Rise and World compete over the same development resources. If Rise didn't exist, World 2 would have been developed instead. You conveniently deleted that from your flawed equation, to push the narrative that it's a bad model. There won't be a "potential drop of 6-10m." in the sense that actually matters for Capcom.
The demographic Capcom tried to tap into didn't give them great results. Even in Japan it's hardly outpacing World.
Please share some hard numbers about how many copies PC, Xbox, and Playstation versions of Rise you think will sell individually and combined, I'd like to bump up your post when the time comes. "Not much" is too vague. Do you agree or disagree than Xbox and Playstation can add 2M+? Be precise. How does porting to PS and Xbox hurt Switch, and why are you so opposed to the idea? Scaling up is an easy job and costs Capcom next to nothing.
The rest of your arguments are a bunch of speculations and irrelevant chaff.
- My arguments are fine it is your own that are weak especially as a lot of it hinges on a nonsensical argument.
- Nothing false here only the highlighting of the flaws in your argument and why Capcom tends to opt for two lines. This is highlighted in how your argument has to adjust and change every post while remains consistent.
- Combining the sales was to highlight to you the flaw in your sales thinking earlier the fact that you have attempted to twist context further proves my second point. It is even further proven by the fact that you didn't even read the flash in pan comment correctly. Your world 2 comment makes no sense as not only were Rise and World were in development at the same time they are as the two lines go part of the same iteration.
The fact that you don't get this highlights what I said about your lack of understanding of the series. Rise was always going to happen regardless of World and its follow up game it has its own dedicated team after all. The potential drop of 6-10m does matter to Capcom in every sense as remove Rise's sales from last year and Capcom's earnings drop significantly.
- The demographic matched World on individual platforms this part of your argument calls you out as like it or not 8m in less than a year on one platform easily meets the new standard no matter how badly you don't want to accept it. You're arguing as if one platform was meant to outsell three combined.
- I doubt porting Rise at this point to Xbox and PS will add 2m at all tbh. Your question was already answered long ago two lines give the games their best potential on the target platforms, would world have done well if it was an upscaled version Generations on PS4, Xbox and PC instead of a ground up experience? No, even with equal fidelity I've highlighted the key difference between the two lines that make a universal approach tricky.
- The rest is very much relevant you just have nothing to really debunk just swallow it.