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Kyuu said:

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- You continue to parrot about Rise not being an additive revenue with no explanation behind this thought process, Capcom had another big year of income because of the performance of a game like Rise so until you can come up with something concrete other than you just claiming it that part of your argument has little to stand on. It isn't me overestimating Rise's sales potential it's you trying to downplay it as Rise on NS has already hit the sales threshold Capcom wanted and continues to to sell.

- You've already been proven wrong on individual versions mattering by Capcom's own comments to their investors on why Rise was developed in the first place, Rise is a game develop specifically for a demographic world doesn't really hit. Capcom don't care much about the comparison if Rise still is one of their best selling games in history because unlike you they very much factor in the things I've already highlighted to you as far as Capcom are concerned they're not looking at it in the comparison you think they're looking at this iteration of MH and saying the two Rise and World sold over 30m combined and continues to sell.

- I've provided clear cut arguments such as the difference between the two lines and why it's the better approach to get the most out of the series from each platform it's not a problem of mine if you refuse to accept it as your only response was a bizarre argument about one platform under performing to argue against another that is. Rise's PC issue even backs my earlier posts about the differences in the lines as Rise is structured and designed more in line with the Freedom games so on a stationary platform like PC it's inferior to not only World but also the NS version even with the upping of fidelity which comes to the next point.

- Rise if ported to other platforms won't sell that much as seen on PC the same way other ported MH games didn't sell much on the platforms they weren't really built for, World would not sell well on Switch either. Why your scenario is flawed is because it ignores not only the factors I've highlighted prior but also intricate factors for example World 2 simultaneously on all platforms guess which platform most people in Japan will go for? The PS version would lose sales significant sales as not many will double dip and depending on fidelity the NS successor could lose sales in the west the result is where as PS and NS could sell potentially 10 each with two lines they may only sell 10-14m combine with one line which would be a drop a potential drop of 6-10m. So off the bat you're already in the situation where Rise and World may sell significantly more than this approach another factor is the consistency question is World really a new standard or a flash in the pan moment as Capcom never bothered to push the series in the west before but now that people know what type of series it is.

Portable side always has Japan and its subculture to keep sales more consistent, the west who don't have the same subculture and are more fickle especially on platforms like Xbox and PC I guarantee you a dedicated portable version will always match or outsell these two, this is why your whole argument is flawed it not only lacks an understanding of why MH has two lines but also ignores the intricacies while is built off the back of an argument that has questionable logic to it. PC not performing asks questions of it as a platform for MH not elsewhere it could be that PC players now know what type of game it is so aren't as interested in the series who knows but the problem is clearly one for it as a platform and not elsewhere.