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Kyuu said:

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- No I'm well aware of the context which is why I know your argument is flawed and that it is you ignoring context for the sake of your stance especially as you skipped over the second example of Generations on Switch. To top it off you seem to think the difference in sales performance is due to graphical differences when it's down to the subculture nature of the fanbase, much like Pokemon a large part of the appeal for MH was the social element which meant the adhoc feature the PSP games and later the 3DS games provided gave the portable versions an experience the home versions could never replicate even with online. MH has lan style gathering events in Japan much like Pokemon does across the world even having tournament scenes like the latter, one of the biggest appeals of these events is meeting other players in person and forming a hunting party with your hunters while socializing in person this is something home console versions can never mimic. MHW did well because the progression of online tech allowed the home versions to finally forge an identity of their own hence why it plays more akin to a MMO, before that they were just console MH games that actually had less features because of what they couldn't replicate. Your whole view that if all platforms have similar fidelity it should be fine highlights a huge misunderstanding of the series on your part.

- Much of Tri's issue is addressed in the first part.

- Addressed in my earlier posts as well the first part of this one highlighting why the are two lines.

- You still haven't explained how selling 8m sales at full has cost them profits to the alternative and to top it off you're assuming the sales will stay the same under your suggestion, I've highlighted in the first part why that isn't going to be the case as either the home consoles of hybrid versions would suffer under your suggestion. Your whole argument is all over the place you're harping on about PC underperforming and use that as an excuse against exclusiveness when it screams be exclusive, you bring up Tri underperforming to try and back this up when the series went on to continue being exclusive after it. I mean you're saying skip over 7m sales for a platform where your product sold 100 or 200k this doesn't make any logical sense given the situation business sense will tell you to just stick to the 7m plus platform.

Even your "New standard" argument is poor because Rise on Switch has met the new standard it did it in one week it's going to match not only the other platforms but will likely catch up to the PS4 version of world just fine and also outsold all of Capcom's other games released in the same period easily this includes games like RE Village which is on three platforms your whole argument here is not well thought out, Capcom very much cares about how much it sells on Switch if it's outselling their other major games by itself.

- PC becoming Capcom's main platform means what to Switch exactly? NS has been getting different games from developers tailored more to it since day one this is more a thing that affects PS5 and XSX. Rise line will continue for a simple reason it has it's own dedicated huge following that it is tailored to which in turn continues to creates huge sales even in the wake of World, Capcom even highlighted this in one investors meeting prior to Rise's announcement that World hadn't reached a certain key demographic which they were going to rectify with a new title which turned out to be Rise.

Last edited by Wyrdness - on 02 February 2022