By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kyuu said:

The game seems to be performing worse than I expected.

In light of Capcom's recent comments on PC and the big difference in sales between World and Rise, I no longer see Capcom going for that "two console-specific lines". If the idea is to build two slightly different experiences for slightly different audiences (let's not pretend Rise and World playerbases don't largely overlap), then you may as well do that while keeping both games multiplatform. Scaling down from PS5-specs may be a challenge (not cost-effective), scaling up from Switch specs is a breeze. Those sales reveal that skipping Switch (at least Switch 1) makes much more business sense than skipping Playstation going forward.

Rise's sales on PC likely won't come close to World. And there was never a guarantee of Rise on Switch outselling the PS4 version of World despite being exclusive, contrary to what virtually all of you surmised.

Switch's portability factor is a double edged sword. It arguably makes it the go-to platform for games designed around its specs, because the visual makeup of the upscaled PC/PS/Xbox versions is essentially that of an underpowered 2013 mobile tech, but without the portability. Rise is technically and perceptually a downgrade from World, a consequence to building around a very outdated system. The bells and whistles of souped up versions fail to mask the obvious Switch limitations.

If I were Capcom, I would go fully multi-platform, targeting PS5 specs. By the time MH6/W2 is out, Switch 2 may be more than powerful enough to have a scaled down version without Capcom having to redesign everything from the ground up; magic technologies like DLSS should help. If it's CrossGen, then there would be no challenges porting to Switch 2 whatsoever.

They kept two separate lines long before World and Rise at less than half the sales what honestly makes you believe they won't after them? Why would they scale a PS version when Rise has shown a version built ground up on its own can match it in sales just fine?

Both games are multiplatform they just have dedication to different consoles.