IcaroRibeiro said: This only makes sense in Japan, Western audiences have no idea about this key differences as World is their first game, it's the Monster Hunter they know about. As for JP audiences, Rising is selling about only half million more than World, whatever you say about gameplay seems it's not creating such substancial difference in sales between both versions The only reason to make 2 games instead of one is if the profits of selling both games is bigger than make only one and selling them in every platform. Let's see that Capcom will do |
The PC mags reviewing the games seem to have little trouble noticing the differences off the bat so those new who are playing Rise will notice as well especially as it's structured to take advantage of the NS hardware features, Rise has sold 500K more than World in 10 months in Japan (which is not far off 4m) while the latter has been out for four years that gap is going to increase over the next four years.
The profits of both games would be bigger than one and it has shown in the sales, Rise in 10 months has outsold the X1 and PC versions of World individually with only the PS4 version remaining, the only way your logic would work is if a NS version of world perfectly ported would match Rise's sales which mind you is joint fifth of Capcom's best selling games ever now but we all know that is very doubtful as you even admitted sales may suffer under what you suggested the total sales of World if an NS version was a thing would likely be significantly less than the total of what Rise and World is now.
This is purely because Rise is built for the platform and audience so it ends up complimenting it rather than being a hand me down.