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Doctor_MG said:
IcaroRibeiro said:

So why instead of spending money to make 2 games, why not release a single game to all platforms and support them all at the same time to get the same money from in game purchases and DLC. A consolidated game per generation with everybody playing together is about as lucrative a franchise can be. It will miss some Nintendo sales, because people will prefer to buy it on PC or Playstation, but will cost them far less money for develop too 

Because the Switch simply isn't as powerful as the other consoles, yet it still clearly has made Capcom quite a bit of money on the software side. In addition, I would be willing to bet that MH: Rise received less discounted opportunities than MH: World did. Physically for Black Friday World was available for $20 at its lowest in 2018 whereas Rise was available for $25 at it's lowest in 2021. Digitally, World was available for $30 at its lowest in 2018 whereas Rise went down to just $45 at it's lowest. 

This isn't to take away from Worlds sales. This is just to bring context to the fact that MH: Rise still made Capcom a tidy profit. If they can capitalize on the separate Nintendo purchases in addition to the purchases from PS and Xbox it will bring them overall more profit. Whereas, making a MH game for all consoles decreases what you are able to do on the Series X/PS5 side and/or decreases the overall quality of the Switch port (MH: Rise looks great, MH: World port would probably be way more blurry and lower average framerate). People WILL expect more from their newest boxes than an upressed Switch game. 

That's how I view it at least. 

The MH World 2 is to be released on Switch sucessor, not to Switch itself. It's a game that needs to run very well on a Series S, unless Capcom purposefully decide to make a game so demanding that runs whack on series S which I don't think it's happening 

Switch 2 version only needs to target the Series S version

Last edited by IcaroRibeiro - on 18 January 2022