Doctor_MG said:
IcaroRibeiro said:
So why instead of spending money to make 2 games, why not release a single game to all platforms and support them all at the same time to get the same money from in game purchases and DLC. A consolidated game per generation with everybody playing together is about as lucrative a franchise can be. It will miss some Nintendo sales, because people will prefer to buy it on PC or Playstation, but will cost them far less money for develop too
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Because the Switch simply isn't as powerful as the other consoles, yet it still clearly has made Capcom quite a bit of money on the software side. In addition, I would be willing to bet that MH: Rise received less discounted opportunities than MH: World did. Physically for Black Friday World was available for $20 at its lowest in 2018 whereas Rise was available for $25 at it's lowest in 2021. Digitally, World was available for $30 at its lowest in 2018 whereas Rise went down to just $45 at it's lowest.
This isn't to take away from Worlds sales. This is just to bring context to the fact that MH: Rise still made Capcom a tidy profit. If they can capitalize on the separate Nintendo purchases in addition to the purchases from PS and Xbox it will bring them overall more profit. Whereas, making a MH game for all consoles decreases what you are able to do on the Series X/PS5 side and/or decreases the overall quality of the Switch port (MH: Rise looks great, MH: World port would probably be way more blurry and lower average framerate). People WILL expect more from their newest boxes than an upressed Switch game.
That's how I view it at least.
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The MH World 2 is to be released on Switch sucessor, not to Switch itself. It's a game that needs to run very well on a Series S, unless Capcom purposefully decide to make a game so demanding that runs whack on series S which I don't think it's happening
Switch 2 version only needs to target the Series S version
Last edited by IcaroRibeiro - on 18 January 2022