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Forums - Nintendo - Pokemon Presents Direct 2.26.2021 - Discussion

 

How do you rate the presentation?

1 0 0%
 
2 0 0%
 
3 2 3.77%
 
4 2 3.77%
 
5 3 5.66%
 
6 4 7.55%
 
7 11 20.75%
 
8 14 26.42%
 
9 8 15.09%
 
10 9 16.98%
 
Total:53

Well with platinum I know they sped up some animations and increased the speed of surf. What else did they change?



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Jules98 said:

For the record, the original Diamond and Pearl are painfully slow. Slow HP bars, slow animations, slow surfing speeds, a shitton of HMs to use, saving takes forever, slow bikes, areas that prohibit bikes, areas that prohibit running, it all adds up, especially since Sinnoh is such a large region.

That's why Platinum is the only way to revisit Gen 4, it sped up the performance quite a lot.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Pokemon Diamond is actually one of the few Pokemon games Ive beaten. Dont need to play it again though. Pokemon Legends look interesting for sure.



All of Gen 4 is pretty slow, even updated stuff after DP, Platinum and HGSS are too slow for my taste.



HG/SS too slow? Maybe some of you guys just don't like turn based JRPGs? Notice how GF made Sword/Shield with really short routes? Yeah. They did all the dumbing down for you guys. As for me? I want a long as shit cave to explore! I want a route that takes an hour or two to get through. I want different level designs, fights, and Poke'mon mixed in between one another. I actually LIKE exploring in RPGs!



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Cerebralbore101 said:

HG/SS too slow? Maybe some of you guys just don't like turn based JRPGs? Notice how GF made Sword/Shield with really short routes? Yeah. They did all the dumbing down for you guys. As for me? I want a long as shit cave to explore! I want a route that takes an hour or two to get through. I want different level designs, fights, and Poke'mon mixed in between one another. I actually LIKE exploring in RPGs!

Jesus, length or size doesn't equal game speed. Having big routes doesn't mean the battle speed, movement and the like have to be slow, that is stupid.

I really like turn based RPGs, SMT: Nocturne is one of my favorite games of all time, and that game has plenty of lengthy areas and dungeons that don't sacrifice how fast paced the combat, menus, and exploration is for it.



ARamdomGamer said:
Cerebralbore101 said:

HG/SS too slow? Maybe some of you guys just don't like turn based JRPGs? Notice how GF made Sword/Shield with really short routes? Yeah. They did all the dumbing down for you guys. As for me? I want a long as shit cave to explore! I want a route that takes an hour or two to get through. I want different level designs, fights, and Poke'mon mixed in between one another. I actually LIKE exploring in RPGs!

Jesus, length or size doesn't equal game speed. Having big routes doesn't mean the battle speed, movement and the like have to be slow, that is stupid.

I really like turn based RPGs, SMT: Nocturne is one of my favorite games of all time, and that game has plenty of lengthy areas and dungeons that don't sacrifice how fast paced the combat, menus, and exploration is for it.

Sorry. I never had a problem with the speed of HS/SS so I jumped to conclusions there.