shikamaru317 said:
Maybe because there was no evidence of a bug on PS5 in those cases. For instance PS5 running Hitman 3 at 1800p instead of 4K was clearly a conscious choice by IOI, I'm guessing because they wanted a locked 60 fps on PS5 since it doesn't have VRR currently like Xbox does, whereas they were ok with a few frame drops on certain levels on Series X since it has VRR support. In this instance, there is clear evidence of a bug, just like there was with Dirt 5. Series X has severe frametime spikes that don't appear to be hardware related. And indeed, Remedy responded and suggested it is a bug that they plan to patch. |
Dirt 5, AC and several other cases had all the look of conscious choices that the patch had to reduce some other aspect of the game to compensate, still DF gone with bug even if it was 100% occurence (versus CoD being occassional).
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."