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Forums - Gaming Discussion - Digital Foundry: Control PS5 vs Xbox Series

It's good to see XsX winning some comparisons against PS5. Based on DMC 5 and Control comparisons, XsX seems indeed to have a RTX advantage against PS5, maybe overtime PS5 can close this gap with its API. We can also see from Alex Hitman 3 memory bandwidth test that XsX does indeed have an advantage in this area.

I still expect PS5 to win most comparisons in non ray tracing comparisons.



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JRPGfan said:

You miss this part:

https://www.psu.com/news/control-ultimate-edition-ps5-size-is-42-smaller-than-xbox-series-x-due-to-kraken-compression-technique/#:~:text=PS4%20PS5%20Remedy-,Control%20Ultimate%20Edition%20PS5%20Size%20Is%2042%25%20Smaller%20Than%20Xbox,Due%20To%20Kraken%20Compression%20Technique&text=The%20PS5%20version%20of%20Control,console's%20improved%20Kraken%20compression%20technique.


Control Ultimate Edition PS5 Size Is 42% Smaller Than Xbox Series X Due To Kraken Compression Technique

The game is 25gb on PS5, and 42gb on the XSX/S.
Due to differnces in compression techniques.

Crazy how much a differnce that can make.

The original reddit post was deleted because there was nothing to back up the claim and now we see game journalist make an articles about about it. Until Remedy or Sony confirm this, it's all speculation.



SvennoJ said:

DF added there photo mode observations.

https://www.eurogamer.net/articles/digitalfoundry-2021-control-ultimate-edition-photo-mode-rt-benchmark

Running unlocked does show varying degrees of overhead and based on over 20 matched scenarios, Series X does have a rendering advantage, which on average delivers a 16 per cent lead over PlayStation 5. We go through those scenarios in the embedded video on this page and the variation from test to test is significant - so we should emphasise that the 16 per cent figure is indeed a mean average. Some tests show an even wider margin, others see the situation close up significantly.

The rest of the analysis is only in video form, I haven't watched it.

That the Series X has a faster GPU is not surprising. (16% faster in raw flops) However with everything frozen, shouldn't the difference always be the same percentage wise. Perhaps the video reveals why some scenes work better on either console.

Clearly the Xbox Series X is the faster machine, it's got the better specifications.
Trying to correlate that with FLOPS however isn't going to get us very far.

But depending on the scene, the bottleneck may exist on another part of the chip like the CPU, hence why in that 30~ fps scene the difference between the Xbox and Playstation was essentially inconsequential. - A few hundred megaherts on a multi-gigahert chip is more or less a... Who gives a shit.
Doesn't matter on the PC, ain't going to matter on console.

shikamaru317 said:

Flops only give you a general idea of performance, the GPU's in PS5 and Series X are quite different. Though Series X has a flops advantage, PS5's GPU is actually faster in terms of pixel fillrate and triangle fillrate, while the Series X GPU wins out in terms of texel fillrate, ray-tracing fillrate, video RAM speed, and Bus width. PS5's GPU has less cores at a higher clock speed while Series X has more cores at a lower speed (some engines favor clock speed while others favor more cores). Different scenes and sequences even with the same game would favor each GPU's strengths differently, leading to the variation. There is also the variable nature of PS5's GPU to take into account, it doesn't run at it's boost clock speed all of the time, whereas the Series X GPU has a locked clock speed.

Flops tells us absolutely nothing of performance.
It's theoretical, not real world.

Pixel Fillrate can be just as dubious as using FLOPS to gauge capabilities... It's a theoretical unit of measurement (Rops*Core Clock), not a real-world one. (As it doesn't take into account the effect other parts of the GPU have on it such as culling.)

Pixel Fillrate can sometimes be bottlenecked by memory bandwidth, in those instances, the Xbox Series X can potentially take the lead there.
Plus there is a shift happening towards hardware Ray Traced shadows, lighting and reflections right now... And that changes things up even more.

Lets take Shadow Volume Rendering, which is very Pixel-Fillrate demanding, with next-gen engines and games, that is likely to be put on the backburner as we start using Ray Traced Shadows, meaning that pixel fillrate just became less important in shadow-heavy games.




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Trumpstyle said:

It's good to see XsX winning some comparisons against PS5. Based on DMC 5 and Control comparisons, XsX seems indeed to have a RTX advantage against PS5, maybe overtime PS5 can close this gap with its API. We can also see from Alex Hitman 3 memory bandwidth test that XsX does indeed have an advantage in this area.

I still expect PS5 to win most comparisons in non ray tracing comparisons.

It only shows in photo mode.... when your trying to take pictures.
In actual gameplay, DF said it played slightly better on the PS5 (really their so close, its a tie. Just XSX/S has a bug that causes a stutter).



LudicrousSpeed said:

Oh noes DF is biassed again

LudicrousSpeed said:

It's a GPU benchmark bro, chill out. It's either interesting to you or not, no need to go all console warz on it.


The irony of your own words... just a few posts apart too. Do you not see your own comment "Oh Noes DF is biased again" as console warz bait stuff?
DF are free to show XSX haveing a performance advantage in photomode..... even if that hardly relates to the actual game.

Also in gameplay (which should matter more than photo mode, to take screenshots)
the PS5 plays just as well (and without a stutter bug the xsx/s have).



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You understand irony as well as Alanis Morrisette. My sarcastic comment about DF bias has nothing to do with console warz lol. However, a long string of posts upset because DF made a benchmark video that favors XSX has console warz written all over it. Hope that helps.