SvennoJ said:
Rather, why waste unlocked frame rate on photo mode. Shouldn't it go full quality in photo mode? Does it have a 'shoot' button to render a high quality version? (using a full second or more to max out on ray tracing and super sampling) When the scene is paused everything becomes static. Much easier for RT to deal with. It can spend each pass making it look better and better with accumulative results. No need for a shoot button, quality should improve automatically, if coded right, when you move slower or stand still. |
For me photomode should be fluid until you reach the position you want to go, and them it can take several seconds if needed to make the image the best possible to save.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







