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SvennoJ said:
Captain_Yuri said:

Interesting since based on those numbers, 1080 60fps RT mode should be doable on both consoles. Then again, photo mode does have everything in a fixed place so who knows.

Rather, why waste unlocked frame rate on photo mode. Shouldn't it go full quality in photo mode? Does it have a 'shoot' button to render a high quality version? (using a full second or more to max out on ray tracing and super sampling) When the scene is paused everything becomes static. Much easier for RT to deal with. It can spend each pass making it look better and better with accumulative results. No need for a shoot button, quality should improve automatically, if coded right, when you move slower or stand still.

For me photomode should be fluid until you reach the position you want to go, and them it can take several seconds if needed to make the image the best possible to save.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."