PotentHerbs said:
I mean, if early trends are anything to go by, developers will give us a choice between fidelity and performance. |
They only give us a choice because they have the overhead currently to go for 60fps or native 4K. It will be some form of TAA/DLSS/Checkerboard upscaling to 4K at 30 fps once the gen gets going, possibly going as low as 1440p30, which that Unreal tech demo ran at.
Don't get used to it, it was the same story at the start of this gen. More focus on VR will help, but doesn't seem to be in the cards atm.