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PotentHerbs said:
SvennoJ said:

Thanks for the chuckle, that last sentence, not a chance. It's just the benefit of cross generation games. Dial up the settings a bit and provide a higher frame rate, good enough for early in the gen. Next comes the actual next gen eye candy which will struggle to maintain 30 fps again, especially with ray tracing.

Btw PSVR provided game play not possible before, however the majority just wants more of the same.

I mean, if early trends are anything to go by, developers will give us a choice between fidelity and performance.

They only give us a choice because they have the overhead currently to go for 60fps or native 4K. It will be some form of TAA/DLSS/Checkerboard upscaling to 4K at 30 fps once the gen gets going, possibly going as low as 1440p30, which that Unreal tech demo ran at.

Don't get used to it, it was the same story at the start of this gen. More focus on VR will help, but doesn't seem to be in the cards atm.