Dulfite said:
Jpcc86 said:
I cant say much about Transistor, but im pretty sure Pyre and Bastion are known games.
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I'm a lifelong gamer who knows nothing about any of these three games. As of 2017, only 5 million copies were sold across all of Supergiant Games. Hades absolutely was there big intro to people's attention.
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No, it wasn't. Bastion is literally one of the most acclaimed and popular indie games of all time. You might not know about it simply because it was kind of part of the "first wave" of consistently popular indie games (obviously impactful indie games existed long before 2011, but the late 2000's-early 2010's is when that became a trend with big eyes on it). But that doesn't mean it wasn't a huge success. It sold 500k units in just over 5 months at a time when indie games just simply didn't do that. The game sold 3 million copies in about 3.5 years, which actually means it outpaces stuff like Shovel Knight which did 2.65 million in 5 years and 2 months. Even the very fast sales pace of Hades is actually a bit exaggerated, as the one million units sold a few days after launch include about 700k sales from when the game was in early access ... for an entire year. And the only place I can find that "5 million sales by 2017" figure is on Supergiant's website, but the thing is ... it's on a FAQ page for Pyre, which hadn't released at the time of the page's creation. In other words, it's saying there's 5 million sales across 2 games, meaning probably around 1.5-1.75 million of those were of Transistor, leaving about 3.5-3.25 million of those to Bastion. I don't know about you, but nearly 2 million sales for your second game isn't bad as an indie developer, especially after only 3 years. Again, that's at a similar pace to Shovel Knight.
Yes, it's no Minecraft, but it's not like Supergiant games have never been .... well .... "Supergiant" in the indie segment of the industry. It's just that, Transistor and Pyre were not quite as big as Bastion. But they are a big name in the industry, by far. Hades is definitely a lot of people's introduction to them, but you could say the same for any game that brings in a lot of sales for any company, even established ones. Pokemon brings in new fans every year.
If you don't think Supergiant were big before Hades, you just don't know indie sales well, period. "Lifelong gamer" or not.