mZuzek said:
I'm mostly done compiling the lists for this year, and about to begin making preparations for the results threads (coming up soon!), and...
I kinda wanna make a question to y'all. I've been thinking of changing up the scoring system for a while now, but never really took it seriously because I wanted to keep it consistent throughout the decade. We're past the first decade now, though, and I've been giving this a lot of thought. I'm experimenting with median-based rankings and I've been surprised by how much it actually shakes up the results, but it's hard to find the right balance, where to draw the line before things start getting too arbitrary. I don't want it to ever feel like I'm personally influencing the results, but I'm interested in the idea of changing up the system as it's led to very repetitive lists over the years... I mean, at this point anyone could just make a fake mockup ranking of VGC's favorite games and it'd be just as easy to believe as the real thing. These lists are so predictable
Anyways, trying to keeping the question simple here.
Are you interested in a reworked scoring system, or do you feel things should be kept as they are?
Edit: also, the Official Thread will be locked up in a bit as I'm done compiling and will not receive any further lists from now on.
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I do think there are problems with the rankings and I have a couple of suggestions at fixes/changes. But I first want to say that predictability is not a bad thing in and of itself. In fact, since we are talking about the best games ever made then it really shouldn't change too much from year to year. For example, while I haven't even played either Ocarina of Time or GTA5, I would expect both games to rank fairly high. If this year Ocarina didn't even make the top 50, then I'd be calling foul even though I personally have no stake in the game. At the same time, I think a current problem we have is that maybe third party games like GTA5 are not scoring high enough. If we could somehow come up with a perfect system though, then I wouldn't want it to change much from year to year. In a good system, the best games of all time this year should look a lot like the best games of all time next year.
So here are two specific issues I have with the rankings and some possible suggestions at a fix:
1) Third party games do not score high enough. I think the fix here is simple in principle, but I don't know how much work it would put on you. The simple fix is to automatically combine every possible platform into their score. Right now GTA5 could be scored on 5 different possible platforms and next year it will be 7. When the score is split among 5 platforms then this type of game really gets short changed.
2) Mario and Zelda dominate the top slots too much. Most people end up really loving the Mario and/or Zelda game that was popular when they were a kid. I really like that many different generations of gamers are participating, but this results in lots of Mario and Zelda games in the top 20, because almost every major entry is there. I say this as someone who put a Zelda game as their #1 and a Mario game at #6 from the same platform (the popular Mario and Zelda from when I was a kid). Clearly all of these games deserve to be recognized to some extent, and that is why they are so loved, but maybe not so many Marios and Zeldas deserve to be in the top 20.
My suggested fix is to give all games more points just for making it into anyone's top 50. IIRC last years method was that a #1 game got 60 points and a #50 game got 11 pts. Is that correct? I would try something more like #1 game gets 100 pts and #50 game gets 51 pts. Or if you want to be even more extreme then #1 game gets 150 pts and #50 game gets 101 pts. I think this will dilute some of the Mario and Zelda problem. I don't think all of these games are actually appearing more frequently on lists than every other game out there. Instead, I think most people have their favorite Mario and Zelda and rank them really highly.
If you make these two changes then I think it will fix the problems with the lists. Games like GTA5, Minecraft, Dark Souls, etc... will end up moving higher in the rankings. I suspect there are several third party games that are actually popular with the community here, but they have been ending up with a worse rank just because of how the scoring system is structured.
EDIT: I just want to add, that in light of everything I've just said, there is a lot about the current system to be praised. One of my pet peeves with other "Top game of all time" lists is when most of the top games were released in the past 10-15 years. Another thing that irritates me is when 1-2 consoles are represented far more than all of the others. I don't think the VGChartz system falls into either of these traps. In making changes we want to hold on to the parts that are good while fixing the parts that are bad.
Last edited by The_Liquid_Laser - on 19 January 2021