By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - The 11th Annual Greatest Games Event - The Discussion Thread

14. Super Metroid SNES 

Still the second best game in it's own genre to date, Super Metroid is a classic that has truly stood the test of time. The pixel art is highly detailed without trying to push the hardware of the SNES too hard. The result is something that looked awesome back then, and still looks good today. "Better looking" SNES games like Donkey Kong Country, or Starfox have not held up well. Super Metroid has a better run n' gun feeling to it than the Prime series thanks to it being a 2D game. This makes the boss battles a lot more fun than the Prime series. The atmosphere in this game was so good that nothing really beat it in that department until Hollow Knight came around. The sheer number of powerups you get in this game, and the amazing things they do really sells the game. You start out as kinda slow, and end the game as what I can only describe as Godlike. Seriously, Samus with all her gear from Super Metroid would make short work of most video game protagonists. The story is simple but comes with a surprise twist at the end. I think it's an even better ending than finding out Samus was a girl in the first Metroid game.

13. Etrian Odyssey 4 3DS



Turn based JRPG combat has a lot of potential, but most developers just don't take this combat engine to it's fullest. Real challenges aren't ever presented to the player, because the developer hasn't added enough complexity to give the player more than one option. Beating a truly hard enemy in a JRPG usually comes down to using the same OP tactic. There's no room for finesse or being original. The Etrian Odyssey series changes all that by *gasp* allowing you to do to the boss anything you can do to a regular enemy. Normally bosses resist status effects like crazy in JRPGs to the point where using them is a bad strategy. But in Etrian Odyssey bosses can be... Poisoned, given concussions, turned to stone, tripped, tied up, paralyzed, confused, blinded, and much, much more. Now, I know what you're saying. That sounds like the bosses would be too easy to beat. Yeah, well EO bosses deal a ton of damage, can inflict the same status effects on you, and usually come with a downright devious twist. Oh? Did I mention that bosses don't wait for you to fight them in this series? Bosses actively hunt your party down. Movement in this game is grid based, and everytime you move bosses can move as well. When you are in combat each turn you take let's the enemy boss move closer to you. So you can sit there in a fight with normal enemies and suddenly a super scary boss (that you weren't really ready for) finds you! 

EO IV gets the top spot in the series for multiple reasons. First off, this entry introduces cross classing. Each character has a main class, and a secondary class. You get access to exactly half the skills in your secondary class, as you get in a main class. So if you go Ninja main, and Black Mage secondary, you can only level up your Meteor to level 5/10, but can level up your Ninja Stars to 10/10. Anyway this leads to combinations that would normally be super OP, but not in an EO game. EO IV also has an open world that is explorable in an airship, unlike previous games, and it was the first EO game to take the series from lazy unanimated 2D alphamaps to full blown 3D. Finally the music in this game is just a cut above the rest of the series. That's mostly because Yuzo Koshiro is at the top of his game. He even made #15 in VGChartz's top 50 video game composers. Have a listen...



12. Fire Emblem 3 Houses Switch


Fire Emblem Three Houses has very simple AI. All it tries to do is find the character in your formation that is the easiest to kill in a single turn, and then take them out. You would think that this would make the AI stupidly predictable. That's not true though because, there are often so many combinations of possible outcomes that the player playing the game can't see which one of his characters is the most open to dying. This is especially true on the Hard and Maddening difficulty levels. Three Houses offers the choice of your characters either dying forever (Classic Mode) or simply retreating back to base upon defeat (Casual Mode). Playing on Hard Difficulty and above with Classic Mode turned on offers a very satisfying challenge. Thanks to the time warp system if one of your characters dies during a battle you can rewind time a few turns to attempt a quick fix of your mistake. But use these warps sparingly because once you've used up your stock of time warps you'll have to choose between starting the level over again, or continuing with one of your soldiers having permadeathed.

Normally losing a soldier is okay in a tactics game. But in Fire Emblem games almost all soldiers are unique with their own abilities, life story, and importance to other characters in the game. There are 36 different recruitable characters in three houses. All 36 characters have a story to be unlocked featuring one of the other 35 characters in the game. So in other words there are well over 100 unlockable stories to be told, depending on what combination of characters you choose to recruit. Combine that with the fact that the game has four different routes and you have a truly massive game! I'm only 250 hours deep into this game, and I've yet to complete the fourth route. Then there's a 5th route that I have to play through thanks to the DLC.

There are 40 classes all with their own unique skills to be unlocked. Each of the 36 characters in the game comes with their own unique powers and stat growth rates as well. You can crossclass in Three Houses meaning you can take a skill or passive ability you learned in a previous class and use it in your current class. Throw in battalions of stat boosting soldiers that you can assign to each character, and you've got a huge amount of customization. Each battalion also happens to come with it's own ultimate move that effects multiple tiles at once. There's also a huge amount of weapons to choose from in Three Houses, as well as secondary items like Rings or Shields. 

Outside of battles you spend most of your time running around a large university speaking to each of your students, having lunch with them, fishing and growing crops. During your first playthrough this will be a little tedious because there's just too many people to talk to, and too many things to do. Once you've started your second playthrough though, this part of the game smoothes right along. That's because during your second playthrough and on, your professor is fully leveled up making many university tasks unneeded or instantly completed. 

The story is pretty damned good in this game, but only once you've gotten most of the perspective from playing through at least three different routes. You'll see different cutscenes, and be given different pieces to the overall story puzzle depending on which of the three houses you align yourself with. It's one of those stories that really makes you sympathize with the villains. Why? Because those villains are often the exact same characters you just heroically finished your last playthrough with! 

The cellshaded anime artstyle is great despite a few graphical hiccups. The animations are absolutely top notch during the combat sequences of this game. The most impressive part of the game's presentation though is the absolutely fantastic english voice acting! I mean, these guys just nailed it! This is the best english dub of a game or Anime since Full Metal Alchemist, or Sabat's Vegeta in DBZ. 

Wait, did I just write a full review of this game on accident because I love it that much, and had to describe why I love each and every part so much? Damn, I guess I did didn't I? 

11. Xenoblade Chronicles Wii

Xenoblade Chronicles set a new standard for exploration in JRPGs. Yes, there's still story based progression, locking you out of areas. But Xenoblade has these large open, fully explorable areas like Bionis' Leg. This level of exploration in JRPGs has only really been bested by Xenoblade's sequels. Scratch that! This level of interesting, meaningful exploration in ANY game has only been bested by BotW, and Xenoblade's sequels!

The only few flaws in this game are the lack of good english voice acting, and the tedium of hunting down RNG drops, by walking over blue points of light. The Switch remake does a decent job of updating the look, but graphics have improved a ton since then. Luckily the style and aesthetics still hold up really well. The voice acting in english is pretty terrible, so this is a game that you pretty much have to play with subtitles on. Having to repeatedly walk over blue points of light that spawn on the map to get certain ingredients or plants is just frustrating.

Most JRPGs use some sort of turn based combat system, or have a decent, but flawed real time combat system. The real time combat systems, in JRPGs, often fail to take into account enemy positioning, or sneak attacks. They also lack a good combo system. Xenoblade's combat system handles all of this with ease. Certain attacks deal more damage, or issue different effects based on where you are standing in relation to your enemy. Sneak attacks are a very real thing in Xenoblade and can often be used to outright kill an enemy within seconds of entering combat. The Break, Topple, Daze combo system of Xenoblade, combined with chain attacks from the party gauge, really make combat dynamic and exciting. Some moves break an enemy's stance, and then you get a timer. If you can use a move with the topple effect before the timer runs out you get another timer, and knock the enemy over. If you can use a final daze move before the topple timer runs out you stun the enemy for a long time. There's also a system that let's you predict and counter enemy attacks called foresight. Xenoblade only has seven playable characters, but each one has multiple skill trees that you can reset at a moments notice. Combine that with the ability to change  equipment and you have thirty or more playstyles built into just seven characters.

The story of Xenoblade Chronicles is excellent and even one that I know non-anime fans would be able to get into. The plottwists in this game are somewhat predictable, but still great. All the characters are compelling with their own story arcs, and personal epiphanies. Riki is a personal favorite of mine. He's just a middle aged guy, saddled with great debt, and a ton of kids. But the fact that he's a cuddly little Nopon makes the player look at him differently. For most of the game you might be tricked into thinking he's just an adolescent fun loving kid that is tagging along with Shulk on an adventure. Nope. He's an grown man with an adult life. He's cowardly and lazy to boot. Oh and did I mention that he makes the ultimate tank? Just imagine a round ball of fluff, suited up in impenetrable spherical armor, taunting giant foes. 

10. Chrono Trigger SNES


One of the most important things, game developers need to learn is that AGLs in games are bad. What are AGLs? Artificial Game Lengtheners (full credit to Dunkey for the acronym), are the parts of a game that are tedious and time consuming simply for the sake of lengthening a game. Oftentimes a game will be fun, but will only take ten to twenty hours to beat. For some reason development studios see that as unacceptable, so they use AGLs to spread the fun content out like too little butter over so much toast. I believe that the JRPG genre is one of the greatest things ever invented in this medium, but I also admit that most overstay their welcome by about fifty hours. The genius in Chrono Trigger is that it removes most of the standard AGLs from the genre leaving pure fun in it's wake. Random battles are gone. Turn based combat uses the speedy ATB system from FFVI. Enemies are placed and spaced out so that you fight them only enough times to hold your interest and no more. Chrono Trigger only takes about twenty to twentyfive hours to beat, but it's a breakneck rollercoaster ride of fun from start to finish. This game has excellent character designs from Dragonball's Akira Toriyama, and a perfect soundtrack by Yasunori Mitsuda. There's a really fun and interesting combo system built into the game, that feels natural. You can combine different attacks like a flame attack, and a sword attack to get a flaming sword attack (See the cover?). Multiple endings and a New Game + mode mean anybody that loves JRPGs should be in for a good 50 hours of completionist playtime. The original SNES cart still commands $150 or more despite DS and PS1 remakes existing. This is the JRPG that transcends hatred of JRPGs. Even if you absolutely hate the genre, you owe it to yourself to play this one. Yeah, it is that good.




Around the Network
mZuzek said:
Flilix said:

I didn't have time to participate in the discussion and game guessing this year, but I want to let you all know that Breath of the Wild is still the best game.

Yeah, I was quite disappointed you weren't around to complain about me dropping it lower again this year.

It's okay, as long as you put BotW 2 at #1 next year or in two years or whenever it releases.



Cerebralbore101 said:
Mnementh said:
#1 Heroes of Might and Magic III
guessed by UnderwaterFunktown
platform Windows
release year 1999
developer/publisher New World Computing/3DO
genre turn based strategy
links Wikipedia
past years 2019: #1, 2018: #1, 2017: #1

And finally: my #1 game of 2020 is my #1 of 2019, 2018 and 2017: Heroes of Might and Magic III. Surprise, surprise.

So this game is a great combination. You manage your resources, build your cities and send your heroes into the world, exploring, claiming artifacts, resources and troops and battling the enemy. Battle is a good tactical hexfield fight. This game gives a pretty good impression of you being an emperor controlling your lands in a fantasy world with magic. The different factions have so many mythical creatures battling on their side.

It is no problem, even these days, to pick up the game and create a random map to battle it out with a few CPU-players. Or to play the great single player campaigns again. It just still works. I never really tried multiplayer though. The game has a map-editor and a lot of complexity with upgrading capabilities for both your cities and your heroes.

The presentation works still to this day, although the 2D graphics may seem outdated for todays standards. But the sprites are nice with afew effects here and there. The music is great (although HoMM II has orchestral music on CD beating this).

The game is from the legendary strategy specialist dev New World Computing. They invented the whole sub-series of Heroes (apparently based on an earlier game by them, King's Bounty, which I probably should play one of these days). Sadly, as the mother company 3DO got into financial trouble it also meant the end of New World Computing.

This works well under Linux with the Windows-emulator Wine, but there is also a project called VCMI that modernizes the engine and allow for modding. Ubisoft also released a HD remaster of the game. So plenty of options to play it today.

https://www.youtube.com/watch?v=vdJRKWfzpuA

Added to my GoG wishlist.

I also want to put in a suggestion for Heroes of Might and Magic 2.  Both are great games, but I prefer the second one.  Overall, I think there are more people who say 3 is the best, but 2 also has a loyal following.  Here is a basic rundown of the strengths of both games:

HoMM2:
- charming/cartoony look
- nice orchestral town music
- lots of cool OP stuff.  Dragons and Titans are OP.  Necromancy is OP.  Magic in general is OP.
- Greater challenge.  (The AI knows how to use the OP stuff too.)
- Less stuff to learn when you first get started.

HoMM3:
- More realistic/detailed look to graphics.
- Game is well balanced.  
- More types of towns and heroes.
- More upgrades in each town including more monsters in each town.
- Better multiplayer (mostly because the game is balanced).

Either way you can't go wrong.  I prefer #2 in the series but I can't blame anyone who prefers #3.  Both are awesome games.  Both also had expansions, so there is a ton of content to either one.

Last edited by The_Liquid_Laser - on 02 January 2021

#5

Valkyria Chronicles (PS3)

Change YOY: =

There aren't many games that have affected me on an emotional level to the extent that I actually had to take a break from playing the game, but there is scene in Valkyria Chronicles that did just that. I'm not going to spoil it, but it remains one of the most heartbreaking moments I've ever experienced in any video game. In general, the game does an excellent job at making the player care about the characters you play, from the main cast to the minor side characters, as each one has their own traits and quirks both in and out of combat, making them all feel like individuals rather than just faceless soldiers.

I also love the story, and how it makes allusions to events in real world history, while placing them into a new context in the game's world. The gameplay has a lot of tactical depth, and the various character classes give the player a lot of different ways to approach each combat situation. The visual style is easily among my personal favourites in video games in general, and the music by Hitoshi Sakimoto is exceptional.

There is practically no aspect of Valkyria Chronicles that I do not love, and while its a game that I do not necessarily go back to play very often, I know that it's also one that I always can go back to without hesitation, and I'll always like it just as much as before. The feelings it elicits are always the same, and that's what makes it such a powerful experience for me. It's a masterpiece, plain and simple.



So, now I've entered in everything on the official thread and I did the math for the statistics that aren't much good for anything but it's fun to compare so whatever. Not much has changed for me this year, it's kind of boring in that regard; Nintendo, PC and the 90s remain dominant. There weren't many new games and re-entries and of those that were, the highest was already at #43.

Under here are some statistics like the amount of games from the main list by platform (counted by a game's original platform only, Breath of the Wild for example gets counted as a WiiU game instead of a Switch game) for each platform I own, and the amount of games for much-featured franchises. The Legend of Zelda remains most featured obviously, followed by Star Wars and Mario (which includes the platformers and the spin-offs alike) and the Sim franchise with three games. There's also a couple in my list with two entries; Metroid, Total War and Anno.

Nintendo   Sony   Others   Decades  
Nintendo 4 Playstation 3 Philips Videopac G7000 1 1970s 1
Super Nintendo 3 Playstation 3 2 Atari 2600 0 1980s 2
Nintendo 64 8 Playstation 4 0   1990s 27
Gamecube 1 Playstation Vita 0 Windows PC 16 2000s 17
Wii 1   Mac OS 5 2010s 3
WiiU 1 SEGA   Franchises (3 games or more)
 
Switch 0 Mega Drive 0 Mobile 0 The Legend of Zelda 6
GameBoy/Color 2 Dreamcast 2   Star Wars 5
GameBoy Advance 1         Mario 5
DS 0     Sim* 3
3DS 0            

  • Best Year: 1997; 7 titles.
  • Best Decade: 1990s; 27 titles.
  • Most Featured Genre: Adventure; 7 titles & Construction & Management simulation; 7 titles.
  • Most Represented Platform: Windows PC; 16 titles (inc. Mac 21 titles). Nintendo 64; 8 titles.
  • Most Represented Generation: 5th; Nintendo 64+PlayStation+GameBoy/Color and Windows PC+Mac (of equivalent era); 17 titles.

  • Most Featured Publisher: Nintendo (including subsidiaries); 19 titles.
  • Most Featured Franchise: The Legend of Zelda; 6 titles.
  • Most Featured Game-series: The Legend of Zelda; 6 titles.
  • Number of Genres in List: 19 genres.
  • Number of Franchises in List: 32 franchises.

  • Oldest Game: #14: Gunfighter, Philips VideoPac G7000 (Magnavox Odyssey2), 1979, #50
  • Newest Game: Anno 1800, Windows PC, 2019, #43
  • Highest Newcomer: Anno 1800, Windows PC, 2019, #43
  • Highest Re-Entry: #14: Gunfighter, Philips VideoPac G7000 (Magnavox Odyssey2), 1979, #50


Around the Network

#4

Dark Souls (PS3, PS4)

Change YOY: =

I think I've mentioned this before in previous year's lists, but Dark Souls didn't actually click with me the first time I tried to play it. I bought the game because it seemed like something I would enjoy, but after around 8 hours of trying, making my way to the Bell Gargoyles boss, and repeatedly failing to beat them I just gave up. It just wasn't holding my interest in a way that I had hoped, so I basically bounced off and went to play other games instead. It was maybe two years later, when I started watching a blind Dark Souls playthrough that I decided I would finally give the game another chance before completely writing it off as something that just wasn't for me. Obviously, as you can probably tell from its position on my list, it hit quite a bit harder the second time around.

It's hard to describe what exactly was different that second time, but everything about the game that failed to hook me on that first try got to me almost instantly now. The world, the enemies, the bosses, the music, the visual design of every location, the strange characters you meet, and so many other things just worked this time. I delved deep into the lore, read every item description and scoured every last part of the kingdom of Lordran, each new discover and secret bringing immense satisfaction, especially when a plot detail or a description that hadn't made sense before suddenly clicked into place.

Even now, after having played through all three Dark Souls games and Bloodborne, with their gameplay improvements, new and exciting lore and worlds to discover, it is still this first one that remains my favourite out of them all. I treasure them all in different ways and for different reasons, but none of the others have quite managed to reach the same heights as the original Dark Souls did. Maybe its the impeccably designed world, the beautifully desolate locations and monsters you encounter, the lore and story, or just something else entirely, but it is one of the all-time greatest games in my opinion. It's the only game that has come even close to breaking into my top three in almost 20 years, but even it couldn't quite achieve that.



Darashiva said:

#4

Dark Souls (PS3, PS4)

Change YOY: =

I think I've mentioned this before in previous year's lists, but Dark Souls didn't actually click with me the first time I tried to play it. I bought the game because it seemed like something I would enjoy, but after around 8 hours of trying, making my way to the Bell Gargoyles boss, and repeatedly failing to beat them I just gave up. It just wasn't holding my interest in a way that I had hoped, so I basically bounced off and went to play other games instead. It was maybe two years later, when I started watching a blind Dark Souls playthrough that I decided I would finally give the game another chance before completely writing it off as something that just wasn't for me. Obviously, as you can probably tell from its position on my list, it hit quite a bit harder the second time around.

It's hard to describe what exactly was different that second time, but everything about the game that failed to hook me on that first try got to me almost instantly now. The world, the enemies, the bosses, the music, the visual design of every location, the strange characters you meet, and so many other things just worked this time. I delved deep into the lore, read every item description and scoured every last part of the kingdom of Lordran, each new discover and secret bringing immense satisfaction, especially when a plot detail or a description that hadn't made sense before suddenly clicked into place.

Even now, after having played through all three Dark Souls games and Bloodborne, with their gameplay improvements, new and exciting lore and worlds to discover, it is still this first one that remains my favourite out of them all. I treasure them all in different ways and for different reasons, but none of the others have quite managed to reach the same heights as the original Dark Souls did. Maybe its the impeccably designed world, the beautifully desolate locations and monsters you encounter, the lore and story, or just something else entirely, but it is one of the all-time greatest games in my opinion. It's the only game that has come even close to breaking into my top three in almost 20 years, but even it couldn't quite achieve that.

I had a similar issue with pretty much every souls game. Demon's Souls, Bloodborne, Dark Souls 1, and Dark Souls 3. Dark Souls 2 as well but I never ended up liking 2. But yeah, I played Demon's Souls but never got too far and had to move on. I liked it but didn't love it. Played Bloodborne many years later, actually BEAT it...but didn't like it at first. I found it more stress than it was worth; I understood why people liked it, but in my mind I didn't need that stress in my life. But then a combination of playing again on NG+ when I actually knew how to play and convincing my buddy to give it a shot and watching him play next to me, I suddenly wanted to go through a second time. then a third and a fourth. I've plopped over 500 hours into that game and I LOVE it. 

Similar thing happened with the original Dark Souls almost word for word. I played through it once and my stance was that 50% of it was great and I hated the other 50% (For every Ornstein and Smough/Anor Londo there was Lost Izalith and The Bed of Chaos). I beat it on Ps3 and moved on. I played 3, had a similar experience (It frustrated me on first play through but NG+ and everything since then I loved). Went back to play Dark Souls when the remastered edition...and just like Bloodborne and Dark Souls 3, my second playthrough I absolutely loved. I only went back to play Demon's Souls with its remaster, too. Same situation. 

But Dark Souls II was different. Tried playing it right after bloodborne, gave up before I hit the first boss. Tried again after beating Dark Souls 1, still couldn't stand it. Tried again after 3 and again after getting 100% on 1, 3, and Bloodborne (I wanted to have platinum on all the games), but just couldn't do it. I didn't finish Dark Souls II until after I beat and got 100% on Sekiro....and I hated every minute of it. I thought it was just because I was used to Bloodborne and Dark souls 3's speed and fluidity, but no. Even after playing Dark Souls 1/Remastered, I couldn't get over how BAD Dark souls II felt. it felt clunky and slow even though it was better than Dark Souls 1 and Demon's Souls. The bosses felt boring and uninspired. It really did feel like the team knew WHAT made Dark Souls popular but didn't understand WHY it made Dark souls popular. This was before I even knew it wasn't made by the same guy who did Demon's Souls, Dark Souls 1/3, Bloodborne, and Sekiro. It felt like a cheap imitation of Dark souls, not a successor. 

To me, the trilogy is Demon's Souls, Dark Souls, ad Dark Souls 3. THAT feels like a proper sequence where they got better and bigger and more fun with each iteration. 



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

#3

Freespace 2 (PC)

Change YOY: =

I'd wager a guess that Freespace 2 is among the most obscure titles on my list, which is quite understandable. Despite receiving great reviews back when it was originally released, the game didn't sell well at all, failing to pass 30k units sold in its first three months in the market. As far as I'm concerned is still to this day the most criminally overlooked video game ever released. 

I'm not sure if any other game has ever instilled the same sense of simultaneous awe and dread that Freespace 2 managed back when I first played it. It's genuinely amazing to watch warships several kilometres long slide through space right next to you, and at the same time there's always this feeling that at any moment something about the mission you're currently on could go wrong, that some new threat will jump in and force you to abandon all the plans and objectives you had. It doesn't happen all the time, but just enough to keep you guessing throughout.



mZuzek said:
theRepublic said:

I played the Wii version myself.  Is there something wrong with that version?  I had heard it was better than the PS2 version since the drawing works so well with the Wii remote.  What is your favorite version of the game?

Well, personally I had a really mixed time with drawing. The room here isn't very good for Wii Sensors, which doesn't help, but even comparing to other sensor-based games, Metroid Prime Trilogy worked a lot better than Okami.

Beyond that, they also mapped the basic attack button to a waggle on the Wii version, which only made combat worse. I don't like waggle controls and it's one of the main reasons why I can't stand the Wii version of Twilight Princess.

And also, umm, they kinda removed the entire credits and post-credits sequences of the game on the Wii version. This might be seen as a non-issue for some, but it's a really big deal for me. I enjoy watching credits sequences, especially at the end of long and awesome games, it's the best time to take it all in, really come to terms with all the stuff that happened. The Wii version skipped over that entirely, immediately asking me if I wanted to make a new save for a New Game +. It didn't feel right, and well, it wasn't right. Besides, the post-credits scene closes off the story in a pretty wonderful way.

These issues are all exclusive to the Wii version.

What it did have above the other ones was that, when working, the motion-based drawing really sped up the game a lot. It's hard to go back to analog controls for that. Which is why the Switch version is by far the best, and it was upon playing it that the game became my #1 - the Switch version has much more consistent motion controls, it also adds touch controls for handheld mode, it's also in 1080p like all the other HD versions, has the basic attack mapped to an actual button, and of course, it does have the credits and post-credits scenes.

The only thing holding the Switch version back from perfection is that the original credits song from the PS2 release is missing (unless you play it in Japanese). It's unfortunate, but expected - this song was one of the main reasons why the credits were cut from the Wii version, and hasn't been used in the Western credits of any of the re-releases. Meaning it's exclusive to the PS2, and the PS2 version is obviously quite inferior to the modern ones in pretty much every other way.

That's good to know.  Thanks.  To my shame, I never did finish Okami.  I think I got somewhere around half way though about a decade ago and just...slowly stopped playing.  Seemed really linear to me at the time, and I guess I got bored with it.  I know that most Zelda games are just as linear, but they do a better job of disguising it.

I may have to pick this up again when I finally get myself a Switch.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
Switch - Bastion (2011/2018)
3DS - Star Fox 64 3D (2011)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Wii U - Darksiders: Warmastered Edition (2010/2017)
Mobile - The Simpson's Tapped Out and Yugioh Duel Links
PC - Deep Rock Galactic (2020)

Alright, just two games left to talk about. Let's see if I can get through them today. First up:

#2

The Legend of Dragoon (PS1)

Change YOY: =

The Legend of Dragoon was, alongside two other titles from around the turn of the millennium, namely Final Fantasy VIII and my #1, the game that most shaped my taste and view of what gaming is and should be. Not only in making JRPGs my favourite video game genre for probably forever, but in what things I value most in games to this day. Things like gameplay, graphical quality and other technical aspects are naturally important, and which aspects hold the highest value obviously depend on what kind of game you're playing, but to me at least, the elements that turn a good game into a great game, or a great game into a masterpiece are the story, the characters, the music, the visual design, the history and lore of the game's world, generally the less technological elements.

If you look at my top 50 games of all time, the vast majority of it is taken up by games where those aspects have a very significant role to play. Looking at it right now, the highest ranking game where story, characters or lore are not in a significant role in any way is Total Annihilation at #27. Every game ranked higher, as well as most ranked lower, are ones with highly involved stories and characters, or with deep lore and history from which to draw from, or a combination of the two and any number of the other things I mentioned above.

I believe strongly, that video games as a medium have the capacity and capability to tell stories in a way that no other storytelling medium has, simply because of its inherent interactivity. While not all games with great stories necessarily take advantage of this, they are still there to remind me that video game storytelling can be great, can elicit emotions and take the player on a journey that no book, film or TV show can achieve. The Legend of Dragoon is one of the games that showed me that video games can genuinely be used for more than just simple gameplay challenges. Those kinds of challenges can be great, obviously, and from time to time that is exactly what I want from a game I'm playing, but I will also always believe that they can do so much more.