I'm going to echo what some others have said in that if the console market ever abandons physical media, then I abandon them. I don't care if it's disks or cartridges, but I demand a physical format. Aside from a few Virtual Console releases on the Wii U and 3DS, the only digital game I've spent money on in the past decade was Blaster Master Zero on the Switch. That's it. Only one new game, and it was some cheap small-scale release with 16-bit graphics I downloaded on a lark (I was a fan of the original). I refuse to spend $60 or even $30 on something I don't own. I like having an actual, tangible product I can hold in my hand and say "this is mine." No other major segment of the entertainment industry has forced digital. Not music, not films, not books. That would be a total dick move for Sony, MS, and Nintendo to collectively say "Sorry, we're not doing physical anymore."
It's not about patches. It's about the console manufacturer being able to remove your ability to play a game or even read the disc at the push of a button. At that point you don't own the game anymore. That's what DRM is. You don't own the product, but only a license that can be revoked at any moment. On a console there is zero distinction between a physical and a digital game in terms of game ownership.
Actual game ownership today is exclusive to PC and even there it's not with some games or only with jumping through hoops.
I don't know what the laws are like where you live, but that's not even remotely true here in the U.S. According to United States federal law, physical console games are legally the property of the buyer, just like any other durable good. They are treated as "sold, not licensed." While the publisher can shut down multiplayer servers, they cannot revoke your ability to play an offline single-player game. That would be the legal equivalent of Ford or Toyota remotely deactivating your car because they feel you shouldn't be driving it anymore "for reasons."
Digital downloads meanwhile are completely the opposite, being treated as "licensed, not sold." In the U.S., if you download a game, you do not own it. The platform owner owns that copy, and you're just leasing it from them indefinitely. They can revoke your license for a download at any time for any reason or no reason at all, and you would have no legal recourse (unless they are contractually obligated to not revoke your license).