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Forums - Nintendo Discussion - Most graphically impressive game on every Nintendo console?

It puzzles me that so many pick Metroid Prime for Gamecube yet ignore/forget its graphically superior sequel, Echoes.

HoangNhatAnh said:
curl-6 said:

3DS: Resident Evil Revelations; could almost get away with passing for a Vita game thanks to its impressive shaders and lighting

Bold: majority vita games are anime and look way worse than Resident Evil Revelations. Only some AAA games look better.

Fair point, I think it's only really its resolution then that prevent Revelations from completely passing as a Vita title.

h2ohno said:
NES: Kirby's Adventure. Could have passed for a SNES game without weird screen-edge tearing of SMB3.

SNES: Probably Yoshi's Island. It needed the Super FX 2 for the effects it was pulling off.

N64: Tough call between Perfect Dark, Battle for Naboo, and Conker's Bad Fur Day. PD has extremely detailed environments, BFN has astounding draw distances and the most advanced particle effects on the system, and Conker has the best animation of any N64 game.

Gamecube: Again, tough call between Rogue Squadron 3, which was like Rogue Leader but with more ships, better lighting, and better explosions, Metroid Prime 2, which was like Prime 1 but with better textures, and Resident Evil 4.

Wii: On a technical level, I think it's between Other M and Conduit 2. Those are games that could legit pass for 360 games in places without relying on cell-shading or some other art change to make them less realistic.

Wii U: Breath of the Wild. It needed the system's full 2 gigs of RAM.

Switch: On a technical level I think Witcher 3.

Good to see someone mention Rogue Squadron III; it gets overshadowed by its predecessor despite being technically better.

Conduit 1 & 2 on Wii also often get overlooked; it's easy to see why as they're neither particularly great games nor artistically memorable, but they're undeniably among the most advanced games ever to release on the system, with stuff like normal mapping, depth of field, projected texture lights, etc.

Amnesia said:
No doubt that Conker's Bad Fur Day is the most impressive game of the whole 5th gen.

Pretty much, yeah. It pushes the 64 a little too hard in fact as the framerate is can get pretty choppy, but the amount of polygons, effects and overall detail it rams through the 64's struggling processor is beyond anything else that generation, on consoles at least.



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mZuzek said:
curl-6 said:

It puzzles me that so many pick Metroid Prime for Gamecube yet ignore/forget its graphically superior sequel, Echoes.

Because the first Metroid Prime was more impactful, and more groundbreaking for its time. I mean, by the time people get to Echoes, even if they're playing through the games today, they've already gotten used to the graphics, so they don't notice it as much.

Still, Echoes is the graphically superior of the two, since they'd had more time to figure out the system and squeeze more performance from it. For me it kinda feels like picking Uncharted Drake's Fortune over Uncharted 2 for graphics.



Speaking of Rare's games, and someone mentioned this one above, I did find Banjo Kazooie to be quite impressive, graphically, when it came out. I also really liked Diddy Kong Racing's graphics. Rare was usually impressive in the graphical department.

Honestly, though, I have to admit, the real "wow!" games for me that generation, from a graphical standpoint, were not on Nintendo consoles. Even though FF7 had some of the shittiest quality character art, the background graphics had a profound impact on me. Then FF8 really stepped it up across the board. Then Sonic Adventure and Skies of Arcadia really impressed me a lot at the end of the generation - while Dreamcast is technically considered part of the following generation -IMO it was more of a cusper console, half in the N64/PSX generation, and half in the PS2 generation.



I describe myself as a little dose of toxic masculinity.

mZuzek said:
curl-6 said:

It puzzles me that so many pick Metroid Prime for Gamecube yet ignore/forget its graphically superior sequel, Echoes.

Because the first Metroid Prime was more impactful, and more groundbreaking for its time. I mean, by the time people get to Echoes, even if they're playing through the games today, they've already gotten used to the graphics, so they don't notice it as much.

I am in agreement that the timing of release plays a role. Maybe if playing N64 for the first time, the later games were impressive, but at the time of their release, the later N64 games were not doing enough to impress to wow people in the same way the earlier games were.

DKC was one of the special cases because it was genuinely defeating PSX and Saturn games in terms of how smooth and pleasing the graphics were... and on old hardware. But Majora's Mask, Perfect Dark, and Conker's Bad Fur Day felt old and outdated int heir time, graphically, by the time of their release - even if they were more graphically impressive than Banjo Kazooie, Lylat Wars, and Waverace. The time gap and their place in history hammered in the exclamation point. Now maybe, if those games had some kind of compression revolution and had a bunch of rendered graphics in them, things would have been different, but they didn't.

There was a world of difference in graphical expectations in 1997 vs 2000/01. That said, Conker's Bad Fur Day is an excellent game, even to this day it's one of my favourite platformers, and I find Mario 64 barely playable.



I describe myself as a little dose of toxic masculinity.

curl-6 said:

It puzzles me that so many pick Metroid Prime for Gamecube yet ignore/forget its graphically superior sequel, Echoes.

HoangNhatAnh said:

Bold: majority vita games are anime and look way worse than Resident Evil Revelations. Only some AAA games look better.

Fair point, I think it's only really its resolution then that prevent Revelations from completely passing as a Vita title.

Even with 240p, Resident Evil Revelations still look amazing on 3ds screen and superior to 95% vita games graphic.

Last edited by HoangNhatAnh - on 14 October 2020

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Super Mario 64 as most impressive N64 game? seems odd, I mean sure in terms of a jump in 3D at the time but in terms of things games did that was graphically impressive there were a number of games that were more impressive : Turok 3, Conkers Bad Fur Day, Perfect Dark, Turok 2, Donkey Kong 64.



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Alright, I'll do a quick run through and include Nintendo first or second party games, then third party games.

NES: Kirby's Adventure, Super Mario Bros 3, Battletoads, Batman Return of the Joker
GB: Super Mario Land 2, Donkey Kong Land, Faceball 2000
SNES: Donkey Kong Country, Star Fox, Street Fighter Alpha 2, Doom
N64: Majoras Mask, Pokemon Stadium 2, Perfect Dark, F-1 World Grand Prix
GBC: Pokemon Crystal, Alone in the Dark, Shantae
GBA: Zelda Minish Cap, Golden Sun, Driv3r, TG-Rally
Gamecube: Metroid Prime, Windwaker, Star Wars Rogue Squadron 3, Resident Evil 4 (or Remake...hard to pick)
Nintendo DS: Metroid Prime: Hunters, Zelda: Spirit Tracks, KH: 358/2 days, Wizard of Oz: Beyond the Yellow Brick Road
Wii: Super Mario Galaxy 2, Kirby's Epic Yarn, Red Steel 2, Resident Evil: Darkside Chronicles
3DS: Kid Icarus: Uprising, Pokemon Ultra Sun and Moon, Resident Evil Revelations, Monster Hunter Stories
Wii U: Mario Kart 8, BotW, ZombiU,
Switch: Super Mario Odyssey, Luigi's Mansion 3, The Witcher 3 (doesn't look the best but it's VERY impressive), Warframe



curl-6 said:

It puzzles me that so many pick Metroid Prime for Gamecube yet ignore/forget its graphically superior sequel, Echoes.

HoangNhatAnh said:

Bold: majority vita games are anime and look way worse than Resident Evil Revelations. Only some AAA games look better.

Fair point, I think it's only really its resolution then that prevent Revelations from completely passing as a Vita title.

h2ohno said:
NES: Kirby's Adventure. Could have passed for a SNES game without weird screen-edge tearing of SMB3.

SNES: Probably Yoshi's Island. It needed the Super FX 2 for the effects it was pulling off.

N64: Tough call between Perfect Dark, Battle for Naboo, and Conker's Bad Fur Day. PD has extremely detailed environments, BFN has astounding draw distances and the most advanced particle effects on the system, and Conker has the best animation of any N64 game.

Gamecube: Again, tough call between Rogue Squadron 3, which was like Rogue Leader but with more ships, better lighting, and better explosions, Metroid Prime 2, which was like Prime 1 but with better textures, and Resident Evil 4.

Wii: On a technical level, I think it's between Other M and Conduit 2. Those are games that could legit pass for 360 games in places without relying on cell-shading or some other art change to make them less realistic.

Wii U: Breath of the Wild. It needed the system's full 2 gigs of RAM.

Switch: On a technical level I think Witcher 3.

Good to see someone mention Rogue Squadron III; it gets overshadowed by its predecessor despite being technically better.

Conduit 1 & 2 on Wii also often get overlooked; it's easy to see why as they're neither particularly great games nor artistically memorable, but they're undeniably among the most advanced games ever to release on the system, with stuff like normal mapping, depth of field, projected texture lights, etc.

Amnesia said:
No doubt that Conker's Bad Fur Day is the most impressive game of the whole 5th gen.

Pretty much, yeah. It pushes the 64 a little too hard in fact as the framerate is can get pretty choppy, but the amount of polygons, effects and overall detail it rams through the 64's struggling processor is beyond anything else that generation, on consoles at least.

No one has mentioned this one also...Hey you are not on a PS2, it is a N64.

https://www.youtube.com/watch?v=CHmuVh3uJi0



Yea, after seeing gameplay of conker's bad fur day on the N64. I decided to replace Super Mario 64 as the most impressive game graphically for the N64 for conker's bad fur day. The amount of polygons and textures the developers were able to put out on an N64 game was simply amazing and much better than most N64 games, where characters looked like triangles all around. Conker's looks like a 6th gen game with how smooth the characters look along with the more visible textures.



Amnesia said:
curl-6 said:

It puzzles me that so many pick Metroid Prime for Gamecube yet ignore/forget its graphically superior sequel, Echoes.

Fair point, I think it's only really its resolution then that prevent Revelations from completely passing as a Vita title.

Good to see someone mention Rogue Squadron III; it gets overshadowed by its predecessor despite being technically better.

Conduit 1 & 2 on Wii also often get overlooked; it's easy to see why as they're neither particularly great games nor artistically memorable, but they're undeniably among the most advanced games ever to release on the system, with stuff like normal mapping, depth of field, projected texture lights, etc.

Pretty much, yeah. It pushes the 64 a little too hard in fact as the framerate is can get pretty choppy, but the amount of polygons, effects and overall detail it rams through the 64's struggling processor is beyond anything else that generation, on consoles at least.

No one has mentioned this one also...Hey you are not on a PS2, it is a N64.

https://www.youtube.com/watch?v=CHmuVh3uJi0

Ah yes, another often overlooked title; criminal that it wasn't localized back when it first came out. And yeah, definitely one of the better looking N64 games graphically.

I'd add FAST Racing League, Monster Hunter Tri, and Silent Hill Shattered Memories, all on Wii, as other examples of graphically impressive titles rarely mentioned.