It puzzles me that so many pick Metroid Prime for Gamecube yet ignore/forget its graphically superior sequel, Echoes.
HoangNhatAnh said:
Bold: majority vita games are anime and look way worse than Resident Evil Revelations. Only some AAA games look better. |
Fair point, I think it's only really its resolution then that prevent Revelations from completely passing as a Vita title.
h2ohno said: NES: Kirby's Adventure. Could have passed for a SNES game without weird screen-edge tearing of SMB3. SNES: Probably Yoshi's Island. It needed the Super FX 2 for the effects it was pulling off. N64: Tough call between Perfect Dark, Battle for Naboo, and Conker's Bad Fur Day. PD has extremely detailed environments, BFN has astounding draw distances and the most advanced particle effects on the system, and Conker has the best animation of any N64 game. Gamecube: Again, tough call between Rogue Squadron 3, which was like Rogue Leader but with more ships, better lighting, and better explosions, Metroid Prime 2, which was like Prime 1 but with better textures, and Resident Evil 4. Wii: On a technical level, I think it's between Other M and Conduit 2. Those are games that could legit pass for 360 games in places without relying on cell-shading or some other art change to make them less realistic. Wii U: Breath of the Wild. It needed the system's full 2 gigs of RAM. Switch: On a technical level I think Witcher 3. |
Good to see someone mention Rogue Squadron III; it gets overshadowed by its predecessor despite being technically better.
Conduit 1 & 2 on Wii also often get overlooked; it's easy to see why as they're neither particularly great games nor artistically memorable, but they're undeniably among the most advanced games ever to release on the system, with stuff like normal mapping, depth of field, projected texture lights, etc.
Amnesia said: No doubt that Conker's Bad Fur Day is the most impressive game of the whole 5th gen. |
Pretty much, yeah. It pushes the 64 a little too hard in fact as the framerate is can get pretty choppy, but the amount of polygons, effects and overall detail it rams through the 64's struggling processor is beyond anything else that generation, on consoles at least.