Over the course of video game hardware, there have been platforms that have been rushed. Whether that rush was in North America, Japan, other regions, or worldwide. Signs of a rushed video game platform may include: high price, lack of compelling software, hardware failure, and other factors. Here are some platforms I think are rushed, but some are debatable. Let me know what you all think. Feel free to disagree or add other platforms.
Despite launching 5 years after the 2600 (which is a good amount of time) the Atari 5200 had faulty controllers, a high $269 price tag, and few games in general. Most of the games did not look much better than the 2600.
Atari sat the fourth generation out in terms of home consoles. They cancelled the Atari Panther. The Jaguar then was one of the first fifth generation consoles out there, launching in North America in November 1993. The machine still used cartridges instead of CDs and the architecture and software failed to impress. In theory, the Jaguar should've had as good of graphics if not better than the PS1.
Launching in the US by surprise four months ahead of time? $100 more than the PS1? No thanks.
Nintendo Game Boy Advance
The GBA launched less than 3 years after the Game Boy Color. Nintendo could've rode the Game Boy Color out longer. The GBA really should've launched in 2002 or 2003 as what we know as the GBA SP. The clamshell design, rechargeable battery, and front-lit screen is better than the original GBA model.
I understand the DS was originally intended as a 3rd pillar, and not a traditional successor to the GBA (though that is what it became). The initial software lineup of the DS failed to impress, Wi-Fi didn't even launch until late 2005, and the $149.99 launch price was kind of steep. DS should've launched in mid to late 2005. Heck, maybe even 2006.
The Xbox 360 launched only 4 years after the Xbox. I understand the Xbox was very costly, but the 360 had massive hardware failure early on. Microsoft really should've waited until late 2006 to launch the 360.
The 3DS launched without an eShop, a hefty $249.99 price tag, and a software library that failed to impress. It should've launched in mid to late 2011. The DS still had momentum and a library to keep it afloat longer, even if sales were declining.
Nintendo Wii U
The price was steep, and the first year of software wasn't anything very special. Virtual Console didn't exist at launch either.
JoyCon Drift, Hardware shortages, The potential to scratch the screen on the rugged dock, and not many quality exclusives until the holiday season. I understand Breath of the Wild and Mario Kart 8 Deluxe are huge, but they're not truly exclusive to the Switch. I got my Switch in July 2017, and was pretty bored with it until Christmas.
Lifetime Sales Predictions
Switch: 144 million (was 73, then 96, then 113 million, then 125 million)
PS5: 105 million Xbox Series S/X: 60 million
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima