Switch's launch also felt like the games weren't ready; it's lineup for the first couple of months was pretty threadbare with Zelda being the only significant new title.
I thought we put this behind us?
The Switch's launch was almost perfectly orchastrated. Not because all the games came in at once, but because it had a steady drip from March until December.
March: Breath of the Wild, 1-2, Switch
April: Mario Kart 8: Deluxe
July: Splatoon 2
August: Mario + Rabbids
September: Pokken Tournament
October: Fire Emblem Warriors
November: Mario Odyssey
December: Xenoblade 2
The only way to consider it to be "not ready" is if you wanted it to be totally frontloaded. I mean, within 5 months of launch, the library would already have one game that will likely end up selling over 30 million, a second game that will end up over 20 million, a 3rd game that will probably plateau around 12-13 million, a new IP, and a solid 3rd party side project using the Nintendo IPs.
Far from being, "not ready" I would mark the Nintendo Switch's launch as perhaps the best ever executed.
Having Zelda as the only worthwhile new game for the first few months just felt to me like not enough games were ready for the launch window. May have worked sales wise, but as someone who had a Wii U I had no reason to buy a Switch til the likes of Splatoon 2 started arriving a bit later.
Luckily that was just the first three months, after that it kicked into gear and 2017 was overall fantastic.
Last edited by curl-6 - on 07 August 2020