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Forums - Nintendo Discussion - Nvidia Hiring For (Likely) Switch 2, DLSS 2.0 looks like a feature

DLSS 2.0 can reconstruct 1440p even from only 576p quite well

https://imgsli.com/MTUwMDg/1/2

Compare the 576p DLSS mode to 1440p quality

You can see here 576p DLSS 2.0 compared to native 1440p and it does look a touch softer but not a big difference. According to the guy who posted these images in motion while playing the game he couldn't even tell see a difference.

Who knows DLSS 3.0 likely will be even better than this.



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Let's not forget that the current Nvidia Shield uses the same specs as the switch outside of 4 gb of ram for switch and 3gb of ram for the Shield. The current switch revision and the lite uses the Tegra X1+ chipset. The Shield uses the same chipset but can utilize DLSS 2.0, Dolby Atmos sound, and HDR.

I would leave it to Nvidia to figure out how to have get ray-tracing features to work on a handheld device. They created a device as small as a raspberry pi that has tensor cores. Look up the Nvidia JETSON XAVIER NX, I wouldn't be surprised if the next switch had full on ray-tracing abilities. Would the future handheld ray tracing abilities be as good as a ps5 or series x probably not but it could potentially handle the ray tracing abilities to a smaller degree.

We probably see a big leap between the switch and switch 2 as arm architecture continues to mature.



I'm fine with ray tracing being left out or minimized at least for the first model.

THAT is an example of a feature that could be added to later Switch 2 models and not break compatibility between systems, you could have a Switch 2 Ultra or whatever that's capable of ray tracing but otherwise the game is exactly the same (or have a home dock that enables it).

You can cheat a lot with baked lighting solutions anyway to approximate something closer to ray tracing anyway. 



I also dont care much for Ray Traycing. It's not going to be the difference between what makes a game look good or bad



Soundwave said:
DLSS 2.0 can reconstruct 1440p even from only 576p quite well

https://imgsli.com/MTUwMDg/1/2

Compare the 576p DLSS mode to 1440p quality

You can see here 576p DLSS 2.0 compared to native 1440p and it does look a touch softer but not a big difference. According to the guy who posted these images in motion while playing the game he couldn't even tell see a difference.

Who knows DLSS 3.0 likely will be even better than this.

DLSS is some magic voodoo indeed. A game running at 576p upscaled to look almost as good as 1440p! Achieveing double the framerate due to it. The only noticeable quality dip to me is the texture on her leather jacket, a bit blurrier in the 576p DLSS image, but other then that. Wow.

Twice the performance for a fairly mild dip in image quality. If it supported DLSS even the Switch we have now could be running games like Mario Kart 8 Deluxe at 4k60fps. Crazy thought.



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padib said:
curl-6 said:

It's not in Nintendo's interest to release Switch 2 any time soon anyway, so there's no need to rush.

It all depends on how seemless the delivery is. Due to DLSS, they could technically release the games on both consoles without a problem.

So, it is completely in their interest to upgrade this way, since everything is pointing to this. We went over it in depth in my past thread.

https://gamrconnect.vgchartz.com/thread/242353/switch-a-multi-wave-console-lifecycle-prediction/2/#83

Also, the spiritual successor to Suikoden shows why this move is much more important than you might think.

https://gamrconnect.vgchartz.com/post.php?id=9190453

Everything does not point to a multi-wave lifecycle. If that's what they were going for, the overlapping smartphone model, the next "wave" would be announced if not out by now, or we'd at least have rumblings of a mid-gen revision type system just around the corner. Instead, this listing for "next generation graphics technology" at nvidia points to a normal generational successor in a few years.

Generations are good as they are, there's no need to change the formula that's worked for decades and continues to work well.

Last edited by curl-6 - on 30 July 2020

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:

Everything does not point to a multi-wave lifecycle. If that's what they were going for, the overlapping smartphone model, the next "wave" would be announced if not out by now, or we'd at least have rumblings of a mid-gen revision type system just around the corner. Instead, this listing for "next generation graphics technology" at nvidia points to a normal generational successor in a few years.

Generations are good as they are, there's no need to change the formula that's worked for decades and continues to work well.

Not like Nintendo to change the formula, hey bud?



padib said:
curl-6 said:

Everything does not point to a multi-wave lifecycle. If that's what they were going for, the overlapping smartphone model, the next "wave" would be announced if not out by now, or we'd at least have rumblings of a mid-gen revision type system just around the corner. Instead, this listing for "next generation graphics technology" at nvidia points to a normal generational successor in a few years.

Generations are good as they are, there's no need to change the formula that's worked for decades and continues to work well.

Not like Nintendo to change the formula, hey bud?

When it's not in their interests, no, not generally. They've stuck to many working formulae since the 80s, and this is one that still works perfectly and doesn't need to change.

Last edited by curl-6 - on 31 July 2020

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

shikamaru317 said:
GamingRabbit said:

Would already be too low in my opinion to be honest.

What I not only expect but demand from a switch two is to deliver the same performance or more than the rumored XBox Lockhart when docked,

and around halve undocked.

HOW it is done doesnt matter much to me, as long AS it is done.

This could also mean, that the hardware inside the switch two alone is not capable of doing so, but combined with suplementary hardware inside the dock

it would work. (Which would make the Switch 2 an actuall hybrid btw, unlike Switch 1)

With Lockhart, Nintendo has the unique chance of getting full 3rd party support (not just indies and medium japanese games)

despite having compearativly much weaker hardware. And Nintendo would be stupid to pass up on this upportunity.

I'd think it would take them another 1-1.5 years to get to be able to get that same 4 tflop as Lockhart for $300-350 in a handheld form factor (so 2024 or early 2025),  (...)

Not necessarily. It's just a question of how you build the product.

In my opinion, the easiest way to get to that level is by having the portable only use hardware which can "produce" 40~50% of Lockhart's performance.

Aka only the hardware that is meant to be used on the go.

However, the dock itself contains a supplementary CPU/GPU/other which combined with the chip present inside the portable unit amounts to Lockhart specs.

Remember, not everything HAS to be carried around in the portable unit.

Just leave in the dock what you dont need in portable mode.

Think of it as a workplace setup. You have your notebook that you can carry around with you, when you work at your desk, you connect a mouse, keybord and

screen to it. In this case however, the mouse, keyboard and screen would be a second gpu/cpu/other.



Nintendo Switch:

... announced as a Home Console

... advertised as a Hybrid

... delivered as a Portable

curl-6 said:

When it's not in their interests, no, not generally. They've stuck to many working formulae since the 80s, and this is one that still works perfectly and doesn't need to change.

Sounds like wishful thinking to me. All their past presentations, all their current R&D developments, everything points to a soft successor, in the style of Apple.

What you hope happens isn't Nintendo's direction.