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Forums - Sales Discussion - Famitsu Sales: Week 28, 2020 (Jul 06 - Jul 12)

curl-6 said:

Hardware should be massive next week as Nintendo tends to release extra supply alongside major releases.

Are we talking about over 100k?



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Alex_The_Hedgehog said:
curl-6 said:

Hardware should be massive next week as Nintendo tends to release extra supply alongside major releases.

Are we talking about over 100k?

Almost certainly, it nearly passed that in this thread's week already, and Nintendo has a pattern of saving some additional stock to release alongside their games.



Weird, same time and Switch sells more? 

Bandai Namco needs to learn this. 



Agente42 said:

Weird, same time and Switch sells more? 

Bandai Namco needs to learn this. 

It's weird that Bandai Namco are on such good terms with Nintendo when it comes to co-creating major first party games like Smash Bros, Pokken Tournment, and New Pokemon Snap, yet so hit and miss when it comes to giving decent third party support.

Last edited by curl-6 - on 19 July 2020

So a few more titles revealed for the fall & beyond. 

  • Atelier Ryza 2: Lost Legends & the Secret Fairy - Koei Tecmo

Expected reveal for Gust, after the worldwide success of Atelier Ryza: Ever Darkness & the Secret Hideout, it was the best selling game in the franchise WW with over 420K sales. In Japan, I wouldn't call this a major announcement. The last game in the Atelier series to sell over 100K on a single platform was Atelier Ayesha: The Alchemist of Dusk back in 2012. This one might sell over 100K on the Switch, it could become the best selling game in Japan on the franchise if it beats Atelier Marie: The Alchemist of Salburg which sold 212K in 1997. Considering the new demographics buying the Switch right now this might prove to be a great time for Gust to really grow this franchise. 

  • Shin Megami Tensei III Nocturne- Atlas

Atlas is bringing SMT III to the Switch and PS4 in Japan this year, expecting this one to sell >300K on the Switch. Nocturne originally released on the PS2 back in 2003, so this will be the first remaster of the game. Not too familiar with this franchise but the original had two versions with the first selling 245K and Nocturne Maniax launching the following year selling an additional 77K

  • Shin Megami Tensei V - Atlas

We've known about this game for a while, as far we know it's still at the very least a timed exclusive for the Switch in 2021. We'd see how the SMT III does and be able to better predict what the expectations for this game to be. The best-selling Altus games in Japan are Persona 1 & 5 which both sold over 400K.

  • Momotaro Dentetsu - Konami

Again Konami is bringing another big game in time for the holidays, this game might be the best selling in the franchise in a long while. Its actually the biggest announcement during the mini-direct for Japan. The last game Momotaro Dentetsu 2017: Tachiagare Nippon!! sold >400K on the 3DS, if we are following the pattern this one will have long legs and could double that on the Switch. 

    Overall we still have one heavy hitter, one AA JRPG remaster, confirmation for a big game next year, and a few titles that will definitely prove popular on the Japanese market. Also, Altus is now officially on the train, as I had written previously they endured a lot of potential loss by not supporting the Switch earlier. Finally, there was two more games shown:

    • Sakuna: Of Rice and Ruin - Marvelous

    The game is by XSEED a Western subsidiary of Marvelous, It interesting that Nintendo pushed this in the Japanese Direct but didn't highlight it in the Western one. Overall this is actually the title I'm most interested in, not sure whether this will get a wide retail release but it looks like it might hit certain niches and new demographics on the Switch. Difficult to predict it. 

    • Crypt of the NecroDancer - Brace Yourself Games

    It's amazing what type of push Nintendo is giving this indie in Japan no less, they must have a big expectations to spend so much time on it during their own mini-direct. Using their own IP to market this is genius as usual. Not sure what to expect in terms of physical copies but it could do very well on the Japanese eShop. Perhaps Nintendo views this as a replacement to smaller Hyrule Universe games like TriForce Heroes, we already saw them utilize the IP for a Warriors game but it's great to see them diversify their partnerships. 

    Last edited by noshten - on 20 July 2020

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    3rd Party Top 30 Switch

    1. Minecraft (Microsoft Game Studios) - 1.438.672
    2. Dragon Quest XI S (Square Enix) - 534.177
    3. Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 489.251
    4. Fishing Spirits: Nintendo Switch Version (Bandai Namco) - 452.409 
    5. Yo-kai Watch 4* (Level 5) - 358.356
    6. Mario & Sonic at the Olympic Games Tokyo 2020 (Sega) - 312.574
    7. Monster Hunter Generations Ultimate* (Capcom) - 309.596
    8. Dragon Quest Builders 2 (Square Enix) - 295.237
    9. Jikkyou Powerful Pro Baseball (Konami) - 225.614
    10. Super Bomberman R3* (Konami) - 215.218
    11. Mario + Rabbids: Kingdom Battle (Ubisoft) - 213.453
    12. Octopath Traveller (Square Enix) - 193.780
    13. Dragon Ball: Xenoverse 2 (Bandai Namco) - 181.090
    14. Disney Tsum Tsum Festival (Bandai Namco) - 149.562
    15. Story of Seasons: Friends of Mineral Town (Marvelous) - 146.363
    16. Super Dragon Ball Heroes: World Mission (Bandai Namco) - 145.720
    17. FIFA 18 (EA) - 122.998
    18. One Piece: Pirate Warriors 4 (Bandai Namco) - 117.954
    19. Fitness Boxing (Imagineer) - 117.712
    20. Doraemon: Story of Seasons (Bandai Namco) - 112.104
    21. Pro Baseball Famista Evolution (Bandai Namco) - 110.954
    22. The Snack World: TreJarers Gold (Level 5) - 109.955
    23. Trials of Mana (Square Enix) - 100.451
    24. eBaseball Powerful Pro Baseball 2020 (Konami) - 94.876
    25. Dragon Ball FighterZ (Bandai Namco) - 92.697
    26. FIFA 19 (EA) - 89.875
    27. Olympic Games Tokyo 2020: The Official Video Game (Sega) - 87.370
    28. Sumikko Gurashi (Nippon Columbia) - 84.957
    29. Puyo Puyo Tetris S (Sega) - 83.433
    30. Go Vacation (Bandai Namco) - 80.842

    *All Versions

    TOTAL: 7.067.250

    1. Bandai Namco - 1.932.583
    2. Microsoft - 1.438.672
    3. Square Enix - 1.123.645
    4. Sega - 561.935
    5. Konami - 535.708(+1)
    6. Level 5 - 468.311(-1)
    7. Capcom - 309.596
    8. Koei Tecmo - 295.751
    9. EA - 269.759
    10. Marvelous - 257.874
    11. Ubisoft - 213.453
    12. Imagineer - 117.712
    13. Nippon Columbia - 84.957
    • Konami & Atlas might see the biggest jump by end of the year with Shin Megami Tensei III, eBaseball Powerful Pro Baseball 2020 & Momotaro Dentetsu
    • Atlus right now doesn't even make the Top 30 chart with any of their games
    • Bandai Namco have Captain Tsubasa releasing the other game scheduled for 2020 is Digimon Survive
    • Square have Bravely Default 2 as the biggest game on the Switch in 2020 for them and Final Fantasy Crystal Chronicles
    • Level 5 will launch Yo-kai Academy Y & Megaton Musashi not exactly sure what to expect but a delay won't surprise me
    • Sega don't think they have a game scheduled that could sell over 100K... maybe Bayonetta 3 if they are publishing it
    • Capcom doesn't have anything
    • Marvelous has a Rune Factory 5 & Sakuna: Of Rice and Ruin 
    • Koei Tecmo has Atelier Ryza 2 & Fairy Tail 

    Overall as I mentioned previously Koei Tecmo, Level 5, Sega support continues to be lackluster, Atlus is making a transition this year pretty clearly. While the biggest omission is Capcom who don't seem interested in supporting the Switch. I think we can expect a lot more support from Level 5 but they need to find a hit again with Yo-kai's major decline. In the case of Koei Tecmo some of their lead developers seem to have a vendetta against Nintendo, so until they stop being profitable expect little change. Sega is continuing to see a decline to Yakuza but hasn't changed it's approaching at all and is in a similar state to Koei. Capcom is really the only company justified with its policy because of their closer ties with Sony and Monster Hunter World Wide success, but they are still missing a huge opportunity by not releasing a new Monster Hunter to the Switch and releasing more AA games

    At the risk of angering Jim Sterling, Konami higher-ups are doing far better compared to the likes of Koei, Level 5, Sega and Capcom. With eBaseball's launch, the only thing still baffling about their decision making is that we don't see eFootball isn't on the system, while EA continues to eat away at the domestic market with FIFA with their limited support of the Switch. Now with Captain Tsubasa launching, it's possible that even Bandai chips away if the game catches on. 

    Talking about Bandai, they continue to be the best at capitalizing on the Switch. Taiko and Fishing Spirits will surpass 500K this year. So far they've released 5 games in 2020, bringing their total physical titles on the system to 36. Not all of these games did that much sales but they bring revenue. 

    Marvelous has a decent chance to also increase their market share depending on when Rune Factory 5 launches and how well Sakuna does. Imagineer is interesting in how they built on their Fitness success. 

    There is also a few mid-sized Japanese Developers yet to start supporting Switch in any meaningful way. 

    Last edited by noshten - on 07 August 2020

    noshten said:

    3rd Party Top 20 Switch

    1. Minecraft (Microsoft Game Studios) - 1.438.672
    2. Dragon Quest XI S (Square Enix) - 534.177
    3. Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 489.251
    4. Fishing Spirits: Nintendo Switch Version (Bandai Namco) - 452.409 
    5. Yo-kai Watch 4* (Level 5) - 358.356
    6. Mario & Sonic at the Olympic Games Tokyo 2020 (Sega) - 312.574
    7. Monster Hunter Generations Ultimate* (Capcom) - 309.596
    8. Dragon Quest Builders 2 (Square Enix) - 295.237
    9. Jikkyou Powerful Pro Baseball (Konami) - 225.614
    10. Super Bomberman R3* (Konami) - 215.218
    11. Mario + Rabbids: Kingdom Battle (Ubisoft) - 213.453
    12. Octopath Traveller (Square Enix) - 193.780
    13. Dragon Ball: Xenoverse 2 (Bandai Namco) - 181.090
    14. Disney Tsum Tsum Festival (Bandai Namco) - 149.562
    15. Story of Seasons: Friends of Mineral Town (Marvelous) - 146.363
    16. Super Dragon Ball Heroes: World Mission (Bandai Namco) - 145.720
    17. FIFA 18 (EA) - 122.998
    18. One Piece: Pirate Warriors 4 (Bandai Namco) - 117.954
    19. Fitness Boxing (Imagineer) - 117.712
    20. Doraemon: Story of Seasons (Bandai Namco) - 112.104
    21. Pro Baseball Famista Evolution (Bandai Namco) - 110.954
    22. The Snack World: TreJarers Gold (Level 5) - 109.955
    23. Trials of Mana (Square Enix) - 100.451
    24. eBaseball Powerful Pro Baseball 2020 (Konami) - 94.876
    25. Dragon Ball FighterZ (Bandai Namco) - 92.697
    26. FIFA 19 (EA) - 89.875
    27. Olympic Games Tokyo 2020: The Official Video Game (Sega) - 87.370
    28. Sumikko Gurashi (Nippon Columbia) - 84.957
    29. Puyo Puyo Tetris S (Sega) - 83.433
    30. Go Vacation (Bandai Namco) - 80.842

    *All Versions

    TOTAL: 7.067.250

    1. Bandai Namco - 2.201.944
    2. Microsoft - 1.438.672
    3. Square Enix - 1.123.645
    4. Sega - 561.935
    5. Konami - 535.708
    6. Level 5 - 468.311
    7. Capcom - 309.596
    8. Koei Tecmo - 295.751
    9. EA - 269.759
    10. Marvelous - 257.874
    11. Ubisoft - 213.453
    12. Imagineer - 117.712
    13. Nippon Columbia - 84.957
    • Konami & Atlas might see the biggest jump by end of the year with Shin Megami Tensei III, eBaseball Powerful Pro Baseball 2020 & Momotaro Dentetsu
    • Atlus right now doesn't even make the Top 30 chart with any of their games
    • Bandai Namco have Captain Tsubasa releasing the other game scheduled for 2020 is Digimon Survive
    • Square have Bravely Default 2 as the biggest game on the Switch in 2020 for them and Final Fantasy Crystal Chronicles
    • Level 5 will launch Yo-kai Academy Y & Megaton Musashi not exactly sure what to expect but a delay won't surprise me
    • Sega don't think they have a game scheduled that could sell over 100K... maybe Bayonetta 3 if they are publishing it
    • Capcom doesn't have anything
    • Marvelous has a Rune Factory 5 & Sakuna: Of Rice and Ruin 
    • Koei Tecmo has Atelier Ryza 2 & Fairy Tail 

    Overall as I mentioned previously Koei Tecmo, Level 5, Sega support continues to be lackluster, Atlus is making a transition this year pretty clearly. While the biggest omission is Capcom who don't seem interested in supporting the Switch. I think we can expect a lot more support from Level 5 but they need to find a hit again with Yo-kai's major decline. In the case of Koei Tecmo some of their lead developers seem to have a vendetta against Nintendo, so until they stop being profitable expect little change. Sega is continuing to see a decline to Yakuza but hasn't changed it's approaching at all and is in a similar state to Koei. Capcom is really the only company justified with its policy because of their closer ties with Sony and Monster Hunter World Wide success, but they are still missing a huge opportunity by not releasing a new Monster Hunter to the Switch and releasing more AA games

    At the risk of angering Jim Sterling, Konami higher-ups are doing far better compared to the likes of Koei, Level 5, Sega and Capcom. With eBaseball's launch, the only thing still baffling about their decision making is that we don't see eFootball isn't on the system, while EA continues to eat away at the domestic market with FIFA with their limited support of the Switch. Now with Captain Tsubasa launching, it's possible that even Bandai chips away if the game catches on. 

    Talking about Bandai, they continue to be the best at capitalizing on the Switch. Taiko and Fishing Spirits will surpass 500K this year. So far they've released 5 games in 2020, bringing their total physical titles on the system to 36. Not all of these games did that much sales but they bring revenue. 

    Marvelous has a decent chance to also increase their market share depending on when Rune Factory 5 launches and how well Sakuna does. Imagineer is interesting in how they built on their Fitness success. 

    There is also a few mid-sized Japanese Developers yet to start supporting Switch in any meaningful way. 

    It is not the oppressed, in the same way
    that was Psvita or Wiiu. It is the leader of the Japanese market. Third parties with caution, with the exception of the big ones like Capcom, Namco Bandai and Sega, the small and the medium ones, will not survive supported only in the platform of less expression. AA and A do not survive on bets against the local market. Third parties forget DS, SNES, GBA, 3DS, NES. They all have important third parties that sell very well. It seems that third parties prefer to leave the market than produce for the "bad" Nintendo.

    Great analisys.
    Last edited by Agente42 - on 20 July 2020

    And Nintendo slow down production, have hiatus, it's not justified. Have only one platform now. 



    Thanks, we are entering an era where Nintendo will have 70% of Hardware market minimum. Event at the best-case scenario PlayStation family will sell less than 1.5M combined next year. Let's say they lower the price of the PS4 once the PS5 launches, will it sell more than 500K for the year? Very unlikely and if the PS5 costs more than 50K Yen it's very unlikely PS5 sales surpass 1M next year, just for reference PS4 sold 1.27M in 2015, and PS3 sold 1.2M in 2007. The PS4 basicaly had no competition due to the Wii U, while the PS3 was close to that price but Sony's market share has contracted since 2007 and they are facing far more competition than the Wii which only sold 12.75M in Japan.

    Overall anyone who is hoping for some sales in Japan will need to do business with Nintendo going forward and this is unlikely to change. Once Sony offers a portable alternative perhaps we might see some competition again but for the time being, even Earth Defense Force a game that has never been on a Nintendo device is set to launch on the Switch next year. D3 Publisher have historically been one of the smaller publishers that never had that much presence on Nintendo hardware but even they see the writing on the wall. By the end of next year, only Capcom and Falcom will be left. The decision will be made easy by the PS5 launch in Japan which will cement Playstation's role of bringing AAA Western Games to the Japanese public. It's a small niche but with gaming habits in Japan, there is little chance of a console like the PS5 to really sell anywhere near 10M, especially while competing with the Switch for AA support. 

    Even PS4 with some of the biggest 3rd party Japanese games like Monster Hunter, Dragon Quest, Final Fantasy, Kingdom Hearts, Metal Gear Solid, Yakuza, Resident Evil, Persona, Nier being 90% exclusive to the Playstation ecosystem the PS4 is struggling to reach 10M. If you risk launching the next Persona or Nier there exclusively you can't even guarantee if it will sell as well as the prior games. Historical trends tell us to expect further decline for series that choose to remain exclusive until they become irrelevant for their home market. 

    In the meantime the growth will be seen by those who embrace AA development, ports of forgotten games, publishing indies in Japan, and finally developing new IPs and experiences that could be enjoyed best on the Nintendo Switch(like Fishing Spirits or Fitness Boxing). 

    As mentioned before Western indies have filled the void left by the lack of 3rd Party support. Games like Stardew Valley saw growth thanks to the lack of Harvest Moon for example. Games like Overcooked, Human Fall Flat provide co-op experiences that have helped them become evergreens in Japan on the eShop. Small outfits like Fly High Works who are localizing Western indies for Japan and launching their own games set to profit the most out of the current situation. 



    noshten said:

    So a few more titles revealed for the fall & beyond. 

    • Atelier Ryza 2: Lost Legends & the Secret Fairy - Koei Tecmo

    Expected reveal for Gust, after the worldwide success of Atelier Ryza: Ever Darkness & the Secret Hideout, it was the best selling game in the franchise WW with over 420K sales. In Japan, I wouldn't call this a major announcement. The last game in the Atelier series to sell over 100K on a single platform was Atelier Ayesha: The Alchemist of Dusk back in 2012. This one might sell over 100K on the Switch, it could become the best selling game in Japan on the franchise if it beats Atelier Marie: The Alchemist of Salburg which sold 212K in 1997. Considering the new demographics buying the Switch right now this might prove to be a great time for Gust to really grow this franchise. 

    • Shin Megami Tensei III Nocturne- Atlas

    Atlas is bringing SMT III to the Switch and PS4 in Japan this year, expecting this one to sell >300K on the Switch. Nocturne originally released on the PS2 back in 2003, so this will be the first remaster of the game. Not too familiar with this franchise but the original had two versions with the first selling 245K and Nocturne Maniax launching the following year selling an additional 77K

    • Shin Megami Tensei V - Atlas

    We've known about this game for a while, as far we know it's still at the very least a timed exclusive for the Switch in 2021. We'd see how the SMT III does and be able to better predict what the expectations for this game to be. The best-selling Altus games in Japan are Persona 1 & 5 which both sold over 400K.

    This is hilariously delusional. A SMT remaster doing 300k on one platform......LMAO