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3rd Party Top 30 Switch

  1. Minecraft (Microsoft Game Studios) - 1.438.672
  2. Dragon Quest XI S (Square Enix) - 534.177
  3. Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 489.251
  4. Fishing Spirits: Nintendo Switch Version (Bandai Namco) - 452.409 
  5. Yo-kai Watch 4* (Level 5) - 358.356
  6. Mario & Sonic at the Olympic Games Tokyo 2020 (Sega) - 312.574
  7. Monster Hunter Generations Ultimate* (Capcom) - 309.596
  8. Dragon Quest Builders 2 (Square Enix) - 295.237
  9. Jikkyou Powerful Pro Baseball (Konami) - 225.614
  10. Super Bomberman R3* (Konami) - 215.218
  11. Mario + Rabbids: Kingdom Battle (Ubisoft) - 213.453
  12. Octopath Traveller (Square Enix) - 193.780
  13. Dragon Ball: Xenoverse 2 (Bandai Namco) - 181.090
  14. Disney Tsum Tsum Festival (Bandai Namco) - 149.562
  15. Story of Seasons: Friends of Mineral Town (Marvelous) - 146.363
  16. Super Dragon Ball Heroes: World Mission (Bandai Namco) - 145.720
  17. FIFA 18 (EA) - 122.998
  18. One Piece: Pirate Warriors 4 (Bandai Namco) - 117.954
  19. Fitness Boxing (Imagineer) - 117.712
  20. Doraemon: Story of Seasons (Bandai Namco) - 112.104
  21. Pro Baseball Famista Evolution (Bandai Namco) - 110.954
  22. The Snack World: TreJarers Gold (Level 5) - 109.955
  23. Trials of Mana (Square Enix) - 100.451
  24. eBaseball Powerful Pro Baseball 2020 (Konami) - 94.876
  25. Dragon Ball FighterZ (Bandai Namco) - 92.697
  26. FIFA 19 (EA) - 89.875
  27. Olympic Games Tokyo 2020: The Official Video Game (Sega) - 87.370
  28. Sumikko Gurashi (Nippon Columbia) - 84.957
  29. Puyo Puyo Tetris S (Sega) - 83.433
  30. Go Vacation (Bandai Namco) - 80.842

*All Versions

TOTAL: 7.067.250

  1. Bandai Namco - 1.932.583
  2. Microsoft - 1.438.672
  3. Square Enix - 1.123.645
  4. Sega - 561.935
  5. Konami - 535.708(+1)
  6. Level 5 - 468.311(-1)
  7. Capcom - 309.596
  8. Koei Tecmo - 295.751
  9. EA - 269.759
  10. Marvelous - 257.874
  11. Ubisoft - 213.453
  12. Imagineer - 117.712
  13. Nippon Columbia - 84.957
  • Konami & Atlas might see the biggest jump by end of the year with Shin Megami Tensei III, eBaseball Powerful Pro Baseball 2020 & Momotaro Dentetsu
  • Atlus right now doesn't even make the Top 30 chart with any of their games
  • Bandai Namco have Captain Tsubasa releasing the other game scheduled for 2020 is Digimon Survive
  • Square have Bravely Default 2 as the biggest game on the Switch in 2020 for them and Final Fantasy Crystal Chronicles
  • Level 5 will launch Yo-kai Academy Y & Megaton Musashi not exactly sure what to expect but a delay won't surprise me
  • Sega don't think they have a game scheduled that could sell over 100K... maybe Bayonetta 3 if they are publishing it
  • Capcom doesn't have anything
  • Marvelous has a Rune Factory 5 & Sakuna: Of Rice and Ruin 
  • Koei Tecmo has Atelier Ryza 2 & Fairy Tail 

Overall as I mentioned previously Koei Tecmo, Level 5, Sega support continues to be lackluster, Atlus is making a transition this year pretty clearly. While the biggest omission is Capcom who don't seem interested in supporting the Switch. I think we can expect a lot more support from Level 5 but they need to find a hit again with Yo-kai's major decline. In the case of Koei Tecmo some of their lead developers seem to have a vendetta against Nintendo, so until they stop being profitable expect little change. Sega is continuing to see a decline to Yakuza but hasn't changed it's approaching at all and is in a similar state to Koei. Capcom is really the only company justified with its policy because of their closer ties with Sony and Monster Hunter World Wide success, but they are still missing a huge opportunity by not releasing a new Monster Hunter to the Switch and releasing more AA games

At the risk of angering Jim Sterling, Konami higher-ups are doing far better compared to the likes of Koei, Level 5, Sega and Capcom. With eBaseball's launch, the only thing still baffling about their decision making is that we don't see eFootball isn't on the system, while EA continues to eat away at the domestic market with FIFA with their limited support of the Switch. Now with Captain Tsubasa launching, it's possible that even Bandai chips away if the game catches on. 

Talking about Bandai, they continue to be the best at capitalizing on the Switch. Taiko and Fishing Spirits will surpass 500K this year. So far they've released 5 games in 2020, bringing their total physical titles on the system to 36. Not all of these games did that much sales but they bring revenue. 

Marvelous has a decent chance to also increase their market share depending on when Rune Factory 5 launches and how well Sakuna does. Imagineer is interesting in how they built on their Fitness success. 

There is also a few mid-sized Japanese Developers yet to start supporting Switch in any meaningful way. 

Last edited by noshten - on 07 August 2020