Maybe that's the only parameter that matters for fanboys. But Halo not being on ps5 is just a business decision, whereas Horizon Zero West being exclusive to the ps5 is a design decision. Big difference there in how far the developers can potentially take their ambitions.
The truth is that MS is too busy being all consumer friendly that they ARE forgetting the people who are excited about next gen. You know the people who want to see exciting new games, conceived to be impossible on current gen. I get what you're saying and that you won't settle for anything less than the best version of Halo Infinite. But how many people bought a X1X or a high-end gpu to play the best version of base console games?
There simply is a difference between a generational jump we typically see when new consoles come out, and scalable graphics like we see on pc. This is the difference.
And it's not just the graphics in this screenshot, it's about the entire scope and visual package of the game.
Scalable graphics on pc
Scalable graphics on pc and the mid-gen consoles are a lot more subtle. Obviously the resolution and framerate jump is noticeable when you're playing the game, but you're still getting the exact same game (same levels, ai, physics etc.) whether your playing on a 1,3TF Xbox One or a X1X/high-end pc.
The Witcher 3 PC
How do you explain this?. Do the images of the witcher 3 not look at least 2 to 3 gens apart?.
I wonder how many devs it took to make both versions....
The lowest settings is not the same thing as the base console settings. The base platform is how the developers intended their game to be experienced by completely optimizing and targeting what they think is the best balance between compromises and performance. That's how console optimization usually works, developers go with the best bang for the buck on console and optimize specifically for that platform. Like I said, RDR2 uses a combination of the lower than the lowest and ultra settings to make it look the way it does on relatively weak hardware.
60fps,4k and Ray Tracing is the farthest thing from getting the best bang for the buck. A RTX2080 or Series X is insanely powerful compared to the Xbox One, but you can still max them out pretty quickly by being inefficient. Loads of people think the RTX cards were a cash grab because Ray Tracing is such a performance hog that it becomes pretty much useless. Hell, on a GTX2060 you get like 8 fps is you play a current gen game in 4k with RT high enabled...
We don't really know how the RT cores of the ps5 and Series X compare to the RTX2060, but RT will probably take a similar hit on performance. It would be a bit disappointing but maybe RT is a bridge too far for these next gen consoles and it would be better if the big AAA don't make too much use of it. Maybe that is why the UE5 demo didn't have RT and why Sony hasn't said much about Ray Tracing. However, they are saying Halo Infinite will be 4k/60fps with RT or 4k/120fps... It's not hard to understand that running a Xbox One game at settings like that will max out the Series X pretty easily. So yes, if you think 120fps or RT is what makes games next gen and think that's taking full advantage of the capabilities of Series X, then you won't be disappointed on the 23rd. However if you're expecting an actual generational leap in overall immersion and visuals (geometry, level design, assets variation, scope etc.) then I just don't see that happening.