goopy20 said:
We don't even know what "Series X optimized games built natively for Series X" means. All I know is that Halo will be coming out on Xone and they're talking about 4k/120fps or 60fps with RT on Series X. They did say some of the "optimized for Series X" games get more enhancements than others and Halo is one of them. My guess is that it could set a new benchmark for Ray Tracing compared to the stuff we've already seen on pc and it will probably look great.However, the core game will still be designed around the limitations of the Xbox One. It's like how TLOU remastered maxes out the ps4 pro at 4k/60fps compared to TLOU2 at 1440p/30fps. You tell me which is the more ambitious and better looking game? |
Bold: Two seemingly contradictory points that show you definitely looking at this from a negative view. Almost like you have a pre determined narrative...
I can imagine LOU maxes out benchmarks because PS4 can handle it. LOU 2 is what it is because the PS4 Pro is not a well designed console. It struggles to hit benchmarks like Xbox X easily can. I imagine it’s the same scenario with PS5 and Series X where Sony didn’t think to give it enough power to make way for a fast SSD. Series X has more of a shot to do both.