goopy20 said:
Yeah it did look impressive, but how do you think it compares to the Nvidia RTX implementation? And which version of RT do you think will make more sense for developers to use (assuming that AMD's Ray Tracing cores perform about the same as on the RTX cards)? Personally I'm still hoping to see Path Tracing! Not in 4k, of course, but in 1080p with something like DLLS enabled, who knows :) |
From DF review on GT7 seem like it use path tracing of 1/4 or even less than that with upscalling by temporal reconstruction.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
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