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Forums - Gaming - Did Play Station made home console gaming the standard ?

Wrong? Okay then lol. You guys are so sensitive when it comes to console history.

If you look at the accumulation of design on whats going on the Playstation pad it hasn't changed much since the original. Which talks spades about its design and how it affected the industry. But go ahead.



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Mandalore76 said:
hunter_alien said:
Playstation introduced neither the CD-ROM nor the home console, but yes, I do agree it made it standard. The industry was already stalling a bit with Nintendo and Sega, and new blood was needed. And that new blood sold more than twice the combined total of its rivals, so yeah downplaying the influence Sony had on the industry is pure ignorance.

JapaneseGamesLover said:
Standard means market norm, which can be measured by numbers. I post numbers and facts. Isnt PS1 the first home console to reach 100m userbase ? I dont get the NES posts.

KBG29 said:
Sony took console gaming from 60 Million homes, to 160 Million homes. PlayStation grew console gaming to where it is today with PS1 and PS2.

Unfortunately, they have stagnated with PS3 and PS4. However, Microsoft has picked up the slack, with 360 & XBO to keep console gaming relatively stable over the last 15 years.

Hopefully, with PS5 & XBS we will see a return to growth in the console space. The speed of the SSD and I/O in both console should keep them well ahead of off the shelf PCs in practical uses for a few years to come.

If they can continue to push the gaming medium deeper and wider, while also making things like Communication, Social Media, Quality of Life, Shopping, Banking, etc. stupidly accessible, then they might finally be able to punch consoles past that 200M wall, and well beyond.

2nd Gen:  approximately 37 million

3rd Gen:  approximately 85 million

4th Gen:  approximately 101 million

5th Gen:  approximately 147 million

Home console gaming was growing gen over gen before the PlayStation's arrival.  

The 5th gen is bigger than the previous one by the PS alone. My point still stands. Nintendo actually went 4 generations straight from very strong to very weak numbers, up until they single-handedly built the blue-ocean market. They simply could not live up to the hype they themselves built with the NES (though they were extremely dominant every gen handheld-wise).

So yeah, on a global level Sony made the console market: 3rd party importance, an actual worldwide appeal, mainstream consumption, and a multimedia center that did more than just play games. This is by no means downplaying the importance Nintendo had, as that is obvious even today by their humungous IP's, but just downplaying the PS because "insert reasons"? Well than pretty much everyone is shit next to the oh-so-mighty Atari 2600.



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Shadow1980 said:

Only in Europe.

Prior to the PS1, home consoles sold poorly in Europe. "Home computers" like the ZX Spectrum, Amiga, and Atari ST were the dominant gaming platforms in the region during the 80s and first half of the 90s. The home computer market collapsed in the mid 90s, allowing consoles to fill the vacuum, which they did in Gen 5. The PS1 became the most popular console that generation in Europe just as it did in North America and Japan. It sold as many or more units as the NES, SNES, Master System, and Mega Drive combined in the region.

But in the U.S. and Japan, home consoles were already firmly established as a presence back in the 8-bit era (the Atari 2600 was also very successful in the U.S., but considering the console market imploded in 1983 it's hard to say consoles were well-established at the time). The PS1 sold only about on par with the NES in those countries. It sold slightly less than the NES in Japan according to Famitsu. In the U.S. there's some uncertainties with the sales data, but the PS1 either sold slightly more or slightly less than the NES. PlayStation itself became a mainstream brand with the PS1, but it did not make home consoles the standard in North America or Japan. Home consoles had been the standard for two generations prior.

The only reason the PS1 became the first home console to sell over 100 million units it because it was the first console to be mass-adopted by European gamers.

Playstation basically inherited all those hardcore Amiga/ Atari ST/ Commodore 64 / Amstrad/Schneider CPC / McIntosh gamers who didn't want to switch over to the PC for whatever reason. Amiga gamers at the time were especially adamant that their games were "different" to PC games and thus easy picking s for the Playstation when the Amiga faltered in 94. 



Sony did nothing.

They merely consolidated user base from Nintendo and Sega.

The NES set the standard, the SNES and Genesis split the market with approximately 88 million systems sold.

That would've continued to rise with or without Sony.



JapaneseGamesLover said:
Standard means market norm, which can be measured by numbers. I post numbers and facts. Isnt PS1 the first home console to reach 100m userbase ? I dont get the NES posts.

So what makes something a market norm?  Reaching an arbitrary number like 100m?  I’m not sure how that is a better figure than the NES 61m if you are talking about market norms.  Especially considering that the NES basically established the industry and made it possible for the PlayStation to even exist.  The NES made gaming a market norm, there is no real arguments about it. 



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And while we’re at it, this whole “Sony made gaming more mature and for adults/not just child’s plaything” narrative is a load of bull.

In terms if saving console gaming and making it the standard: That was Nintendo.

In terms if tearing down the narrative that video games were for kids and showing its for adults too: That was, wait for it:

SEGAAAAAAAA!

Sega’s entire strategy with the Genesis/Mega Drive was that it was cool, hip, and edgy while Nintendo wasn’t.

“Genesis does what Nintendon’t.”
Remember that one?

Sega wanted a mascot that was meant to be “cooler” meaning “better” than Mario in every sense. That’s how Sonic was born and what he was meant to be: The anti-Mario. Just like Sega was meant to be the anti-Nintendo, and there was nothing more anti-Nintendo at the time that blood, guys, gore, and more adult/mature content.

Just look at the Genesis and SNES versions of Mortal Kombat.
SNES version - White colored sweat, “finishing move.”
Genesis version- Actual blood, “fatality.”

There was plenty of controversy surrounding Mortal Kombat and games like it that came out at the time like Night Trap for the Sega CD. It was so bad it went all the way to Congress! That’s what eventually lead to the ESRB being founded in September 1994, roughly 2 months before the PlayStation was even released in Japan.

Gaming as a whole was headed in the direction that it was headed - Expanding, steadily growing, more adult-oriented audience, regardless of PlayStation.

Sony’s success had more to do with Sega and Nintendo’s various blunders than anything else. Sega for butchering the Saturn’s international launch; Nintendo for sticking with cartridges at a time when CD-Roms were THE format. They capitalized on their mistakes and had the perfect strategy. Right place, right time, a little bit of luck, and cashing in on their 2 main competitors’ biggest mistakes, and in Sega’s case, led to their eventual downfall as a console manufacturer.



Soundwave said:
Sony did nothing.

They merely consolidated user base from Nintendo and Sega.

The NES set the standard, the SNES and Genesis split the market with approximately 88 million systems sold.

That would've continued to rise with or without Sony.

You're correct.  It was third party developers that flocked to a Sony platform versus the Nintendo and Sega ones.  So Sony did "nothing." 



LivingMetal said:
Soundwave said:
Sony did nothing.

They merely consolidated user base from Nintendo and Sega.

The NES set the standard, the SNES and Genesis split the market with approximately 88 million systems sold.

That would've continued to rise with or without Sony.

You're correct.  It was third party developers that flocked to a Sony platform versus the Nintendo and Sega ones.  So Sony did "nothing." 

Yeah, truly. Sont didn't really have to do anything, really.

Nintendo had an iron grip on the publishers, and those wanted to get out of it asap to be able to make more money with different games and platforms. The N64 still using cartridges didn't help matters at all either.

Sega Saturn's GPU was based on a technology without future, the world already having spun into a different direction, which made programming games for it very difficult and thus expensive. Add to this that the Saturn wasn't doing so hot due to previous blunders with the Mega CD and 32X being touted as the next big thing before and thus consumers being wary of Sega.

So no small wonder why publishers flocked to Sony instead. It's competitors done fucked it up big time and Sony was the only real alternative.

And even that was slow early on due to the publishers fearing Sony could be another CDi or 3DO disaster. The console floundered behind the N64 early on - until Final Fantasy VII came and propelled the PSOne sales right into orbit and stayed up there for 3 years.



Console gaming was the standard before the PlayStation, but the PlayStation helped to expand the market greatly into new regions and audiences. It was very important in that regard.



JapaneseGamesLover said:

The first home console to sell over 100m is PS1. Its closest competitor was NES with 61m units, while GameBoy was far more successful. PS1 changed the gaming industry forever with the introduction of CD ROM console gaming and making home consoles the main point of interest, bringing new players in the market, such as Microsoft.  PS2  confirmed that the home console gaming is the main treat, becoming the standard with sales almost touching 160m units. Microsoft invested millions, securing titles, moneyhatting studios to gain the marketshare of the home consoles market with 360. Nintendo created the Wii as an effort to regain audience in the home console market. In that gen, all three home consoles sold around 280m units combined, a record for home console gaming. That was all, because PS1 and PS2 were the standard. If it wasnt for Sony pushing PS1 in the market, none of this would happen and today we would live in a world of PC and mobile gaming.

This is what happens when a certain set of fans start to make up their own history, to fit some bs need. But sir, it is BS.

- The PlayStation was not the console to introduce games on CD ROMs. This is ridiculous. The PC Engine had the first CD add-on. And if you talk about main CD consoles look at the 3DO or CDi.

- The PS2 sold many cause it was for many a DVD player primarily. Take that how you may.

- Did the PS1 make your parents play games? Your grandparents? Did it reach any core demographic outside of teens?

- You can't dismiss the NES, literally saved the industry from the brink with genre defining games and set the standard for the industry we know today, most importantly setting a licensing system and ensuring a level of quality. Which all follow after it.

- The only credit for setting a standard you can give Playstation is making DVD's and Blurays the goto format for games and movies. Other than that, it didn't at all become the standard. That standard was already set way before.