PAOerfulone said: And while we’re at it, this whole “Sony made gaming more mature and for adults/not just child’s plaything” narrative is a load of bull. In terms if saving console gaming and making it the standard: That was Nintendo. In terms if tearing down the narrative that video games were for kids and showing its for adults too: That was, wait for it: SEGAAAAAAAA! Sega’s entire strategy with the Genesis/Mega Drive was that it was cool, hip, and edgy while Nintendo wasn’t. “Genesis does what Nintendon’t.” Remember that one? Sega wanted a mascot that was meant to be “cooler” meaning “better” than Mario in every sense. That’s how Sonic was born and what he was meant to be: The anti-Mario. Just like Sega was meant to be the anti-Nintendo, and there was nothing more anti-Nintendo at the time that blood, guys, gore, and more adult/mature content. Just look at the Genesis and SNES versions of Mortal Kombat. SNES version - White colored sweat, “finishing move.” Genesis version- Actual blood, “fatality.” There was plenty of controversy surrounding Mortal Kombat and games like it that came out at the time like Night Trap for the Sega CD. It was so bad it went all the way to Congress! That’s what eventually lead to the ESRB being founded in September 1994, roughly 2 months before the PlayStation was even released in Japan. Gaming as a whole was headed in the direction that it was headed - Expanding, steadily growing, more adult-oriented audience, regardless of PlayStation. Sony’s success had more to do with Sega and Nintendo’s various blunders than anything else. Sega for butchering the Saturn’s international launch; Nintendo for sticking with cartridges at a time when CD-Roms were THE format. They capitalized on their mistakes and had the perfect strategy. Right place, right time, a little bit of luck, and cashing in on their 2 main competitors’ biggest mistakes, and in Sega’s case, led to their eventual downfall as a console manufacturer. |
It still baffles me how people continue to put Sony at that time on the same level as Nintendo and Sega, and sometimes even as some underdog. All the while not knowing that Sony was a looming giant that dwarfed these companies in every aspect. Distribution networks, research and development, budgets, marketing. It's mind-numbing how people don't understand that Sony making the Playstation was like IBM making the Personal Computer. All in the industry knew it was coming, and all were rightfully afraid of it.