padib said:
Guys, let's please keep it civil.
About the question of generational leap, the interview shows that the delta will be smaller regarding visual performances and regarding what we will be able to do graphically this gen versus last gen, relative to the jump from 2D to 3D and then moving forward in history. Phil says that this may be depressing to some, in the condition that they don't understand the next paragraph.
The small differences we will see will now melt the 4th wall, and increase the immersion, making games life-like. This is anything but depressing. The improvements that increase the immersion, per Phil, are: - High framerate - Low input latency - Drastically reduced load times - Increased storyteller (dev) empowerment, probably via the dev tools and new HW capabilities - I'll personally add here the non-specified but obvious gain in graphical performance that MS invested a lot of R&D money into, so I'll let the money talk on this point. Even if the delta is small to Phil, it's still a delta.
This comes from video 9:15 - 11:45
Since we are waiting for the presentation by MS this month, I'll use a Sony game to help breathe depth into what Phil means by small graphical delta and increased immersion, when it comes to graphics (which he most likely assumes we understand from his words and from what XsX will be, in terms of raw specs).
https://youtu.be/Rxx-OoPU8Ds
The video mentions that the original games were already gorgeous on the Decima engine, but lacked some physical capabilities due to the limited CPU & GPU (esp. CPU). So, even if the next gen games look graphically not so much of a leap from this gen, the effects that the new HW and engines allow will increase immersion in a significant way, by making the overall presentation more life-like.
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Well, Phil did say it may be depressing to some, and maybe I'm just one of them. Phil talks like a used car salesman but with melting that 4th wall he's still saying higher res, better load times and input latency are what he feels will be the major differences between current- and last gen. He also mentions increased story telling which at least is something to get a bit excited about.
The problem is that you have to practically analyze whatever Phil is saying to get something positive out of it in regards to pushing next gen boundaries. That is why I seem to upset some people who think I'm intentionally twisting words and have some kind of agenda. Truth is that he's either being brutally honest and he's a terrible sales person OR... he's being as political correct as possible because he knows their cross platform strategy puts Series X is a difficult spot to really flex those next gen muscles.
Sony is doing the exact opposite and is constantly telling us how their SSD is God's gift to mankind that will revolutionize gaming as we know it. Now maybe they are overselling it and I should temper my expectations. But I would rather have them over-hyping things with crazy footage from games that never even get released or 6 years later, than getting less and less excited whenever I read a Phil Spencer interview.
MS totally got me when they announced a 12Tflops console, and I still think those specs are insane. But after that all we've been hearing is things like; no next gen exclusives, them not wanting to be in a platform war with Sony, Smart Delivery, Optimized for Series X logo's, a 4Tflops Lockhart and how framerates/resolution are going to be biggest differences between current and next gen. Its almost as if they're trying to sell us a Xbox One X 2.0 instead of a next gen console that typically allows for completely new experiences, not possible on current gen.
Last edited by goopy20 - on 02 July 2020