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sales2099 said:

The FPS comes down to the culture difference between our platforms. Sony likes their “third person single player story driven action adventure” games at 30fps because it works. Graphics can be pushed and it’s slow paced enough that it’s more then enough to experience properly. Xbox specializes in shooters, racers and multiplayer games. In that regard 60 FPS is a game changer. Now when MS starts to make more of their own 3rd person titles, I would hope we at least get the option, like Hellblade gave us.

I also remember playing Halo 5 at launch with sub 1080p and it was jarring. Since the 4K update I can’t imagine Halo being less now. Crisp picture at all times. Same goes for 60fps as opposed to 30. Just saying let’s try to empathize with each other because for us, 4K/60 is very much part of what makes Xbox games next gen. Also can’t blame Ms for targeting these benchmarks when they were ridiculed by gamers for not prioritizing resolutions at the start of the gen.

Otherwise it’s just silly to say Series X games won’t look next gen compared to Xbox One games. Flight Simulator, nuff said. Of course they will. And it’s wrong to see those A-AA games in the May event and hold them to the same standard as graphic powerhouses like The Coalition and Turn 10 for example.

We aren’t the casuals who make snap judgments at the first thing we see, were supposed to be above that and be a little more critical. That’s why we are here. MS made a mistake opening with smaller budget 3rd party games, and you know that. So maybe wait for their real show and not take as much advantage of their one misstep this year. 

Flight simulator will be much better on PC though, flight stick and keyboard or VR to operate the instrument panels. 60fps is also not needed for flight sims, SSD and lots of ram are though. I had fsx running at target 18 fps so it could keep up loading/generating in detail while flying. Actually it depends how you run it, it will have the option to either pre-download detailed real world data for the region you want to fly in which taxes (and fills) the SSD, or add in procedural detail on top of coarser real world data which taxes the CPU and RAM. Hence I would prefer a streaming option so you'll always have up to date real world data at the best detail level.

Btw I don't think fps comes down to culture difference, that's just nonsense. Shooters, racers and multiplayer are played just as much on Sony consoles. GT Sport is still much bigger than Forza while Forza Horizon runs at 30 fps... Plus Sony is the one that invested in VR which has runs everything at minimum 60 fps.

Remember that when ps3 and 360 launched, 1080p was supposed to be the new target. That became 720p to sub 720p throughout the gen, so no wonder people were expecting 1080p to be standard this gen. 4K has only begun with the pro consoles, or rather only with the XBox One X. Native 4K as a standard next gen is premature and likely skewed by NA being ahead in 4K adoption rates

Never mind the size/distance ratio making native 4K overkill for most of the population.

Then there's the fact that 1080p to 4K upscaling is a simple doubling while 720p to 1080p up-scaling leaves plenty artifacts, 1.5x every pixel. Scaling 1440p down to 1080p (the way most people still play their games) has very good results, while scaling 1440p up to 4K also works much better than 720p to 1080p, more data to work with, higher dpi, better results.

There's your difference for the complaints at the start of the gen for not hitting 1080p.

I actually went down in screen size in the jump to 4K HDR. I played the 360/ps3 and first couple years this gen on a 1080p projector with 92" screen. I haven't bothered upgrading to a 4K projector since they're just not very good at HDR or contrast in general, unless maybe you're willing to spend 60K or more on a high end laser projector. So now I'm down to 65" but with 4 times the pixels and yummy HDR visuals, high contrast and true blacks. So yep, sub 1080p was pretty jarring on a 92" screen. Sub 4K on a 65", can't tell the difference.

Anyway, native 4K for next gen is a waste of GPU resources imo. Perhaps I'll think differently when I have a 100" tv (and a divorce) yet for now I'm happy with 65" of greatness. VR will provide to true big screen with far better immersion. Screen size does matter when it comes to racing. I am faster and more consistent on the projector and faster and more consistent again with PSVR despite the woeful resolution. It's amazing how much your peripheral vision helps, alas a 100" tv is not practical nor affordable.