Guys, let's please keep it civil.
About the question of generational leap, the interview shows that the delta will be smaller regarding visual performances and regarding what we will be able to do graphically this gen versus last gen, relative to the jump from 2D to 3D and then moving forward in history. Phil says that this may be depressing to some, in the condition that they don't understand the next paragraph.
The small differences we will see will now melt the 4th wall, and increase the immersion, making games life-like. This is anything but depressing. The improvements that increase the immersion, per Phil, are:
- High framerate
- Low input latency
- Drastically reduced load times
- Increased storyteller (dev) empowerment, probably via the dev tools and new HW capabilities
- I'll personally add here the non-specified but obvious gain in graphical performance that MS invested a lot of R&D money into, so I'll let the money talk on this point. Even if the delta is small to Phil, it's still a delta.
This comes from video 9:15 - 11:45
Since we are waiting for the presentation by MS this month, I'll use a Sony game to help breathe depth into what Phil means by small graphical delta and increased immersion, when it comes to graphics (which he most likely assumes we understand from his words and from what XsX will be, in terms of raw specs).
The video mentions that the original games were already gorgeous on the Decima engine, but lacked some physical capabilities due to the limited CPU & GPU (esp. CPU). So, even if the next gen games look graphically not so much of a leap from this gen, the effects that the new HW and engines allow will increase immersion in a significant way, by making the overall presentation more life-like.
Last edited by padib - on 02 July 2020