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sales2099 said:
DonFerrari said:

Nope. 1080p is half 4k per axis, so it is 1/4 of the pixels.

Tflop is just one aspect and not even the most thrustworthy one. And on that I think the difference is 18%. So overall the system could be on that range of 10-20% perhaps more, but we will only know when we have games out to compare.

From Mark Cerny PS5 will be able to keep the maximum clock for as long as the dev request it.

So If a game on PS5 is 1440p30fps for it to even be 4k30fps on XSX it would need cuts in several other aspects, for 60fps even more. Now if both are rendered at the same pixel count and framerate then that power discrepancy in favor of Series X can be used on some image quality aspects (that I wasn't sure until Pema said them) that can be quite usefull. That is the reason I told you that sometimes you can get better overall image quality internally rendering at 1440 and time reconstructing to 4k than rendering nativelly in 4k because the power saved could be used to stuff more impactfull.

Were you able to see the DF video I told you?

I’m familiar with the checker boarding now. So ultimately it’s gonna be a balance between using that extra power to compensate for any cut backs to achieve resolution and possible FPS benchmarks. 

We talked before that certain genres are better off with 60 FPS despite being more taxing on the tech. And I’m sure even if they target as close to 4K as possible the games will still look next gen. I’m thinking of LOU on Ps3 which pushed the tech to its limits. That said I wouldn’t have called Halo 4 no slouch either on 360. So even if there has to be cutbacks to hit benchmarks i still believe the power difference will help and the games will look next gen regardless. 

No doubt Xbox Series X games even at 4k60fps will look next gen even compared to the best 1080p30fps games on X1X this gen, raytracing, CPU power, newer techniques, etc will grant this =]

And yes some genres benefit more of 60fps than others. On those genres I believe devs will make the game 60fps on both PS5 and XSX (and even Lockhart), some of those like fighting and racing they will also be able to do 4k because of the limit of stuff in screen and things like that, for other genres perhaps some will be 4k with graphics dialed back a little and others (like perhaps Halo after infinite and Gears) will prefer to go 1440p and use the power for better graphics while keeping 60fps smooth.

XSX GPU is like 10x the one on X1 GPU perhaps is even more than that, so 4x the pixels and 2x the framerate still give some leeway for more effects anyway.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."