sales2099 said:
I’m familiar with the checker boarding now. So ultimately it’s gonna be a balance between using that extra power to compensate for any cut backs to achieve resolution and possible FPS benchmarks. |
No doubt Xbox Series X games even at 4k60fps will look next gen even compared to the best 1080p30fps games on X1X this gen, raytracing, CPU power, newer techniques, etc will grant this =]
And yes some genres benefit more of 60fps than others. On those genres I believe devs will make the game 60fps on both PS5 and XSX (and even Lockhart), some of those like fighting and racing they will also be able to do 4k because of the limit of stuff in screen and things like that, for other genres perhaps some will be 4k with graphics dialed back a little and others (like perhaps Halo after infinite and Gears) will prefer to go 1440p and use the power for better graphics while keeping 60fps smooth.
XSX GPU is like 10x the one on X1 GPU perhaps is even more than that, so 4x the pixels and 2x the framerate still give some leeway for more effects anyway.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."