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4K 60FPS is no excuse for Halo's bad graphics, since it has no raytracing. If it had raytracing then one could understand the GPU being taxed, but an open world game that looks worse than open world games on a 1TF console sure is something.

As many have said there are clear development issues at 343i:
- The models are low poly or bland in art (trees, grass, enemies, characters)
- The art direction on the map is plain
- Particle effects are worse than some PS360 games (no kidding)
- Static scenery
- Low grass density,
- Low draw distance
- No destruction, smoke, persistent fires
- Animations for characters and enemies is stiff
- Level design is nothing special, which is unlike Halo's philosophy

This is what it should have been: