Within the story they created around that foundation, I think that in the end they wanted us to feel enraged at Abby, but then try to understand where she was coming from in her revenge story as things progressed. For me I would disconnect from the start, because I see through it, but I respect that you kept going and gave the game a chance regardless. I'm not against that, I'm generally just against injecting an agenda into a game at the game's foundation, much like what's being done with movies.
I don't want to take the fun away from anyone, I know that people are enjoying the game and good for them. The thread is asking us our opinion on a possible agenda behind TLOU2 given staff changes at Naughty Dog and I believe it matches with what I see in Hollywood, and I really don't like it.
I respect this game, those who created it, especially the visual work and the script, but in the end the game to me is flawed due to a political agenda, and once I see that, I lose my immersion and I disconnect, and I find it unfortunate, esp. since franchises are dying right now because of it.
Situations like these are actually hurting the cause just as much if not more than it would otherwise. One of the biggest problems is the idea of taking something that is well known and popular, dismantling it, and building something considerably different from it. People hate change in general, and they hate it even more the faster it happens, which tends to lead to significant backlash.
The reason this approach is taken in the first place, is because it's extremely difficult to start something fresh and original and turn it into something widely popular, or at the very least takes a considerable amount of time to come to fruition. Not to mention, considering the agenda's and narrative's they wish to portray in these cases, it's likely to take even longer because of what type and how much change is being asked of people.
I mean just look at vehicles for example as something simple and not all that personal. The more recent Dodge Dart did not do well and was discontinued quickly because if you knew what the old Dodge Dart was and what it stood for, you didn't want anything to do with the new one. That car got a lot of backlash and had a lot of negativity towards it. It's the same reason why the more recent Dodge Challenger is accepted and does reasonably well, because it's a fairly minor deviation from what it once was.
Trying to take things like Star Wars or TLOU and turn them into something they weren't, especially in the way it's been done, is way too much change to quickly. People are not only being pushed to hard to fast, or somewhere they just won't go period, but at the same time, to them, something they love or hold dear is being ruined. To some it even seems like they're almost being given an ultimatum. Change quickly and agree or what you enjoy will be torn down. This approach isn't exactly working out they way it was meant to, unless of course tearing everything down is actually part of the agenda.
In today's world, while tech may change and advance quickly in just a few years time, people do not change at that same pace. Not even close. Younger generations have a harder time understanding this though and are under the impression that personal changes to people's thoughts, opinions, and beliefs, should change just as quickly. The older you get, the more set in your ways you become, which is tough to understand when you're younger and more malleable.
While I don't have the exact answer if there is one, it's been one step forward, two steps back for quite a while now, so if they actually want to make positive forward progress, they've got to either find another way, or just let off the gas for a while and coast and see where that get's them. People are way more open to a Sunday drive vs jumping into a race car at the track. ND should have at the very least, saved some of this story narrative for Part III. It would have been more palatable for everyone all around and presumably wouldn't have received near as much backlash.