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Forums - Microsoft Discussion - Xbox Series X: The Most Powerful and Compatible Next Gen System

goopy20 said:
LudicrousSpeed said:

And I’m sure in your usual optimistic way, you expect all the games in their July “conference” to look as “disappointing” as some found them to be during the Inside Xbox “conference”. I’m not sure why I’m supposed to care about what others thought or why it is relevant to the discussion. 

There were next gen only games in the “conference”. Per usual you are getting your facts wrong.

If you will be disappointed totally depends on your exceptions of what next gen games should be about. If you're expecting Xone games like Halo Infinite, Forza 8 to be amazing and running on ultra settings, 60fps and some ray tracing effects on Series X, you probably won't be disappointed. However, if you're hoping to see games that are unlike any current gen games running on a high-end pc, you probably will be.  

And no, there weren't any next gen only games at the Series X first look event. There were a couple of games that were pc and series X, but that doesn't mean you're going to need a SSD and RTX2080 to run them. Hell, this is what Scorn looks like running on a pc in 2017: https://www.youtube.com/watch?v=tpk4p5AriPs or Bright Memory: https://www.youtube.com/watch?v=lWgOHjAyiyk

It's the same thing with Godfall on ps5, which also isn't going to get people super excited for next gen games as the pc requirements will probably be a lot lower than what's in these next gen consoles.

You do realize that PC's don't have generations, right? So a game being next gen only = it's not coming to Xbone or PS4. Like Scorn, and Bright Memory Infinite. People haven't been super excited about Godfall because what has been shown has looked very generic. It has nothing to do with PC specs. You honestly think most people who look at these things online have any idea what the PC minimum specs will be or care? Also it's funny that you're aware of the idea of minimum specs when you think it suits your agenda but are oblivious to them when it doesn't.

Kind of like how your whole idea of what qualifies as next gen has shifted to exclude whatever MS does. First it was groundbreaking gameplay and elements that can only be done on new hardware. When it was apparent that you were wrong and even Sony wouldn't have games like that, you changed it to "uh well it's just about incredible graphics! got to show off that power!" despite the fact that literally every console launches with games that have immense graphics upgrades over the previous gens. Even cross gen multiplat games can look way better on new hardware. So again it was apparent you were wrong and now it's about some supposed cosmic shift in direction that you claim MS is making. They're marketing the XSX based on its power but according to you they aren't really going to utilize that power because uh.. PC's have some specs zzzzzzz.

Funny you mention Halo Infinite, the game being worked on by Stinkles, who you repeatedly post an interview of saying that devs target the best hardware and work down, that the XSX version will be incredible, among other quotes devastating to your agenda, but you ignore them and focus on where he says the Xbone version will play great. Because you for some reason believe the Xbone version looking great means the XSX version cannot. Forza 8 can look amazing on Xbone and still be built for the XSX. You continue to ignore the evidence of impressive cross gen games given to you, even from Microsoft themselves, because they are damaging to your agenda. It's funnier than ever now because you're so eager to talk about what "Sony did" with this UE5 tech demo. Funny because one, Sony didn't do anything with it, Epic made it. And two, it showcases the exact type of scaling possibilities everyone has been telling you about for months now, but it took a tech demo on PS5 for you to witness it, though you clearly still don't understand it.

Lastly, the PS5 logo itself generated more buzz than the reveal of the XSX console. I know that you want to harp on like rates and Instagram shares and tweets because they suit your agenda but in the end Playstation is just a more popular brand and will get more buzz regardless. Again, see: PS5 logo reaction. So I don't give a shit about how people respond to the "conference" MS just had or the July "conference". Hope that helps.



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LudicrousSpeed said:
goopy20 said:

If you will be disappointed totally depends on your exceptions of what next gen games should be about. If you're expecting Xone games like Halo Infinite, Forza 8 to be amazing and running on ultra settings, 60fps and some ray tracing effects on Series X, you probably won't be disappointed. However, if you're hoping to see games that are unlike any current gen games running on a high-end pc, you probably will be.  

And no, there weren't any next gen only games at the Series X first look event. There were a couple of games that were pc and series X, but that doesn't mean you're going to need a SSD and RTX2080 to run them. Hell, this is what Scorn looks like running on a pc in 2017: https://www.youtube.com/watch?v=tpk4p5AriPs or Bright Memory: https://www.youtube.com/watch?v=lWgOHjAyiyk

It's the same thing with Godfall on ps5, which also isn't going to get people super excited for next gen games as the pc requirements will probably be a lot lower than what's in these next gen consoles.

You do realize that PC's don't have generations, right? So a game being next gen only = it's not coming to Xbone or PS4. Like Scorn, and Bright Memory Infinite. People haven't been super excited about Godfall because what has been shown has looked very generic. It has nothing to do with PC specs. You honestly think most people who look at these things online have any idea what the PC minimum specs will be or care? Also it's funny that you're aware of the idea of minimum specs when you think it suits your agenda but are oblivious to them when it doesn't.

Kind of like how your whole idea of what qualifies as next gen has shifted to exclude whatever MS does. First it was groundbreaking gameplay and elements that can only be done on new hardware. When it was apparent that you were wrong and even Sony wouldn't have games like that, you changed it to "uh well it's just about incredible graphics! got to show off that power!" despite the fact that literally every console launches with games that have immense graphics upgrades over the previous gens. Even cross gen multiplat games can look way better on new hardware. So again it was apparent you were wrong and now it's about some supposed cosmic shift in direction that you claim MS is making. They're marketing the XSX based on its power but according to you they aren't really going to utilize that power because uh.. PC's have some specs zzzzzzz.

Funny you mention Halo Infinite, the game being worked on by Stinkles, who you repeatedly post an interview of saying that devs target the best hardware and work down, that the XSX version will be incredible, among other quotes devastating to your agenda, but you ignore them and focus on where he says the Xbone version will play great. Because you for some reason believe the Xbone version looking great means the XSX version cannot. Forza 8 can look amazing on Xbone and still be built for the XSX. You continue to ignore the evidence of impressive cross gen games given to you, even from Microsoft themselves, because they are damaging to your agenda. It's funnier than ever now because you're so eager to talk about what "Sony did" with this UE5 tech demo. Funny because one, Sony didn't do anything with it, Epic made it. And two, it showcases the exact type of scaling possibilities everyone has been telling you about for months now, but it took a tech demo on PS5 for you to witness it, though you clearly still don't understand it.

Lastly, the PS5 logo itself generated more buzz than the reveal of the XSX console. I know that you want to harp on like rates and Instagram shares and tweets because they suit your agenda but in the end Playstation is just a more popular brand and will get more buzz regardless. Again, see: PS5 logo reaction. So I don't give a shit about how people respond to the "conference" MS just had or the July "conference". Hope that helps.

You're right, nobody cares about specs, people just look at the games. And when it comes to next gen graphics, they should be self explanatory. My half blind granny could look at that UE5 demo and immediately tell the difference from current gen. MS failed to do the same with their "optimized for Series X" games and have literally said that it's harder to promote their next gen games because people need to feel 60fps and 4k. 

The UE5 engine might scale all the way down to mobiles but that tech demo, does not. The whole point of it was to show what the ps5, and their SSD tech in particular, can do. Maybe it does run on a RTX2070 Super with a NVME SSD, but it would still be physically impossible to run on current gen consoles, unlike any of the "optimized for Series X" games we've seen that'll run fine on a Xone. That is the difference between games "that just like pc, scale up and down a family of devices (including the Xone)" and games that are specifically designed for next gen hardware.

Sony is going for the old fashioned approach and are doing a complete reset. They will probably show games during their reveal that can potentially take full advantage of the ps5 hardware, while MS is doing the exact opposite with Series X and are going for a more pc-like approach. This is not me speculating or making up theories, it's literally what Phil Spencer been talking about for months. Like I said, the difference between Halo Infinite on Xone and Series X, will likely be comparable to Gears 5 on Xone vs the pc version on ultra settings. It will look a lot better but do you honestly believe it will have different ai, physics and completely different level design? Scaling down, like we're seeing on pc, doesn't really work like that man. 



goopy20 said:
LudicrousSpeed said:

You do realize that PC's don't have generations, right? So a game being next gen only = it's not coming to Xbone or PS4. Like Scorn, and Bright Memory Infinite. People haven't been super excited about Godfall because what has been shown has looked very generic. It has nothing to do with PC specs. You honestly think most people who look at these things online have any idea what the PC minimum specs will be or care? Also it's funny that you're aware of the idea of minimum specs when you think it suits your agenda but are oblivious to them when it doesn't.

Kind of like how your whole idea of what qualifies as next gen has shifted to exclude whatever MS does. First it was groundbreaking gameplay and elements that can only be done on new hardware. When it was apparent that you were wrong and even Sony wouldn't have games like that, you changed it to "uh well it's just about incredible graphics! got to show off that power!" despite the fact that literally every console launches with games that have immense graphics upgrades over the previous gens. Even cross gen multiplat games can look way better on new hardware. So again it was apparent you were wrong and now it's about some supposed cosmic shift in direction that you claim MS is making. They're marketing the XSX based on its power but according to you they aren't really going to utilize that power because uh.. PC's have some specs zzzzzzz.

Funny you mention Halo Infinite, the game being worked on by Stinkles, who you repeatedly post an interview of saying that devs target the best hardware and work down, that the XSX version will be incredible, among other quotes devastating to your agenda, but you ignore them and focus on where he says the Xbone version will play great. Because you for some reason believe the Xbone version looking great means the XSX version cannot. Forza 8 can look amazing on Xbone and still be built for the XSX. You continue to ignore the evidence of impressive cross gen games given to you, even from Microsoft themselves, because they are damaging to your agenda. It's funnier than ever now because you're so eager to talk about what "Sony did" with this UE5 tech demo. Funny because one, Sony didn't do anything with it, Epic made it. And two, it showcases the exact type of scaling possibilities everyone has been telling you about for months now, but it took a tech demo on PS5 for you to witness it, though you clearly still don't understand it.

Lastly, the PS5 logo itself generated more buzz than the reveal of the XSX console. I know that you want to harp on like rates and Instagram shares and tweets because they suit your agenda but in the end Playstation is just a more popular brand and will get more buzz regardless. Again, see: PS5 logo reaction. So I don't give a shit about how people respond to the "conference" MS just had or the July "conference". Hope that helps.

You're right, nobody cares about specs, people just look at the games. And when it comes to next gen graphics, they should be self explanatory. My half blind granny could look at that UE5 demo and immediately tell the difference from current gen. MS failed to do the same with their "optimized for Series X" games and have literally said that it's harder to promote their next gen games because people need to feel 60fps and 4k. 

The UE5 engine might scale all the way down to mobiles but that tech demo, does not. The whole point of it was to show what the ps5, and their SSD tech in particular, can do. Maybe it does run on a RTX2070 Super with a NVME SSD, but it would still be physically impossible to run on current gen consoles, unlike any of the "optimized for Series X" games we've seen that'll run fine on a Xone. That is the difference between games "that just like pc, scale up and down a family of devices (including the Xone)" and games that are specifically designed for next gen hardware.

Sony is going for the old fashioned approach and are doing a complete reset. They will probably show games during their reveal that can potentially take full advantage of the ps5 hardware, while MS is doing the exact opposite with Series X and are going for a more pc-like approach. This is not me speculating or making up theories, it's literally what Phil Spencer been talking about for months. Like I said, the difference between Halo Infinite on Xone and Series X, will likely be comparable to Gears 5 on Xone vs the pc version on ultra settings. It will look a lot better but do you honestly believe it will have different ai, physics and completely different level design? Scaling down, like we're seeing on pc, doesn't really work like that man. 

@bolded i will not expect that within the next year on either machine



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goopy20 said:
LudicrousSpeed said:

You do realize that PC's don't have generations, right? So a game being next gen only = it's not coming to Xbone or PS4. Like Scorn, and Bright Memory Infinite. People haven't been super excited about Godfall because what has been shown has looked very generic. It has nothing to do with PC specs. You honestly think most people who look at these things online have any idea what the PC minimum specs will be or care? Also it's funny that you're aware of the idea of minimum specs when you think it suits your agenda but are oblivious to them when it doesn't.

Kind of like how your whole idea of what qualifies as next gen has shifted to exclude whatever MS does. First it was groundbreaking gameplay and elements that can only be done on new hardware. When it was apparent that you were wrong and even Sony wouldn't have games like that, you changed it to "uh well it's just about incredible graphics! got to show off that power!" despite the fact that literally every console launches with games that have immense graphics upgrades over the previous gens. Even cross gen multiplat games can look way better on new hardware. So again it was apparent you were wrong and now it's about some supposed cosmic shift in direction that you claim MS is making. They're marketing the XSX based on its power but according to you they aren't really going to utilize that power because uh.. PC's have some specs zzzzzzz.

Funny you mention Halo Infinite, the game being worked on by Stinkles, who you repeatedly post an interview of saying that devs target the best hardware and work down, that the XSX version will be incredible, among other quotes devastating to your agenda, but you ignore them and focus on where he says the Xbone version will play great. Because you for some reason believe the Xbone version looking great means the XSX version cannot. Forza 8 can look amazing on Xbone and still be built for the XSX. You continue to ignore the evidence of impressive cross gen games given to you, even from Microsoft themselves, because they are damaging to your agenda. It's funnier than ever now because you're so eager to talk about what "Sony did" with this UE5 tech demo. Funny because one, Sony didn't do anything with it, Epic made it. And two, it showcases the exact type of scaling possibilities everyone has been telling you about for months now, but it took a tech demo on PS5 for you to witness it, though you clearly still don't understand it.

Lastly, the PS5 logo itself generated more buzz than the reveal of the XSX console. I know that you want to harp on like rates and Instagram shares and tweets because they suit your agenda but in the end Playstation is just a more popular brand and will get more buzz regardless. Again, see: PS5 logo reaction. So I don't give a shit about how people respond to the "conference" MS just had or the July "conference". Hope that helps.

You're right, nobody cares about specs, people just look at the games. And when it comes to next gen graphics, they should be self explanatory. My half blind granny could look at that UE5 demo and immediately tell the difference from current gen. MS failed to do the same with their "optimized for Series X" games and have literally said that it's harder to promote their next gen games because people need to feel 60fps and 4k. 

The UE5 engine might scale all the way down to mobiles but that tech demo, does not. The whole point of it was to show what the ps5, and their SSD tech in particular, can do. Maybe it does run on a RTX2070 Super with a NVME SSD, but it would still be physically impossible to run on current gen consoles, unlike any of the "optimized for Series X" games we've seen that'll run fine on a Xone. That is the difference between games "that just like pc, scale up and down a family of devices (including the Xone)" and games that are specifically designed for next gen hardware.

Sony is going for the old fashioned approach and are doing a complete reset. They will probably show games during their reveal that can potentially take full advantage of the ps5 hardware, while MS is doing the exact opposite with Series X and are going for a more pc-like approach. This is not me speculating or making up theories, it's literally what Phil Spencer been talking about for months. Like I said, the difference between Halo Infinite on Xone and Series X, will likely be comparable to Gears 5 on Xone vs the pc version on ultra settings. It will look a lot better but do you honestly believe it will have different ai, physics and completely different level design? Scaling down, like we're seeing on pc, doesn't really work like that man. 

Yeah people look at the games. You’re harping on a tech demo though, not a game lol. A tech demo that would look at least as good on XSX if not better since it has more power.

You expect PS5 launch titles to have big advancements in any of the things you listed? We went over this already in another thread where you were spreading this FUD. You even tried to tell us Infamous SS had big gameplay enhancements not possible on PS3 and linked to a DF article that said exactly what I was telling you already... it looked great but played like everything else. 

As for Halo, who knows? We can go with what your optimistic gut is telling us, or what the developers of the game say and Microsoft’s own history with cross gen games. Tough call.



goopy20 said:

Star Citizen is the only exception on pc, and even that wasn't full designed around SSD as you can play it with a HDD as well.

What makes you think Playstation 5 games can't run on a mechanical HDD? Because someone said so?

Wait for the games. It's all well and good to shift goal posts and such to drive a set narrative... But just wait on the games.

goopy20 said:

I know multi platform games will always have higher graphics settings on pc. However, the core game is typically still designed around base consoles. Things like SSD and Ray Tracing have been around for a long, long time but there's a reason why developers aren’t yet building games that truly take advantage of them.

Not always. Frostbite powered games have typically been a step up on PC over consoles.

goopy20 said:

That's my problem with the strategy behind Series X. It has amazing hardware but they're taking a very pc-like approach, where core games will be designed for much weaker hardware and all those precious Tflops are "wasted" on things like 4k and higher graphics settings. Things that, like you said, most people won't notice when your sitting quite a distance away from the tv. Console games shouldn't be about scalability, developers should be allowed to push the limits of the hardware to get the best results out of it. 

Some of us are resolution/framerate whores, allot of people aren't.
I guess we will see how the cards fall next-gen once we have a flow of game releases giving us an idea of where the consoles sit in terms of capability.

goopy20 said:

I mean you could take a Xone game like Gears 5, crank the settings up to ultra/4k and it would be impossible to hit 60fps on a RTX2070 Super already.

But you could also take it further than Ultra/4k on PC.

The RTX 2070 Super is also an old card at this point... In a few years time you will be running Gears 5 on low-end hardware that makes the Xbox One X seem archaic... And you didn't even need to rebuy it as a remake/remaster to obtain those benefits either.

goopy20 said:

But here's the thing, would you consider Gears 5 in ultra settings a true next gen game? Because that seems to be MS's definition of what next gen gaming is about. Sony is doing it the old fashioned way and are all about raising fidelity first and looking at fps/resolution later. The reason why that UE5 demo looked so impressive isn't because it's impossible to run it on anything but a ps5. It's because it was the first time ever that we got to see what a RTX2080 and a NVME SSD could potentially do, besides running current gen games in 4k, inefficient graphics settings and faster loading times. What some people don't seem to grasp it that if it was running in 4k/ 60fps with ray tracing enabled, it probably wouldn't have looked the way it did.

Gears 5? No.

I would argue that StarCitizen is our first glimpse of what next-gen is about due to scale, procedural generation and the general quality of assets.

goopy20 said:

That's why I think we'll be seeing a lot of 1st party games at MS's July event running in 4k/60fps on Series X, while Sony will be showing games running in 30fps/1440p. MAybe some peope care more about 4k than others but we've already seen how the masses are going to react to both strategies and which platform is going to have the bigger next gen wow factor.

If Resolution Gate or Framerate Gate becomes a thing, it could potentially have a negative impact on the Playstation 5's perception... Although it also might not.
Doesn't really hold back Nintendo's success or when Sony had the weaker Playstation 4 Pro/Playstation 2/Playstation 1 consoles.

It comes down to games in the end, the endless nitpicking is pretty circular at this point.




--::{PC Gaming Master Race}::--

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LudicrousSpeed said:
goopy20 said:

You're right, nobody cares about specs, people just look at the games. And when it comes to next gen graphics, they should be self explanatory. My half blind granny could look at that UE5 demo and immediately tell the difference from current gen. MS failed to do the same with their "optimized for Series X" games and have literally said that it's harder to promote their next gen games because people need to feel 60fps and 4k. 

The UE5 engine might scale all the way down to mobiles but that tech demo, does not. The whole point of it was to show what the ps5, and their SSD tech in particular, can do. Maybe it does run on a RTX2070 Super with a NVME SSD, but it would still be physically impossible to run on current gen consoles, unlike any of the "optimized for Series X" games we've seen that'll run fine on a Xone. That is the difference between games "that just like pc, scale up and down a family of devices (including the Xone)" and games that are specifically designed for next gen hardware.

Sony is going for the old fashioned approach and are doing a complete reset. They will probably show games during their reveal that can potentially take full advantage of the ps5 hardware, while MS is doing the exact opposite with Series X and are going for a more pc-like approach. This is not me speculating or making up theories, it's literally what Phil Spencer been talking about for months. Like I said, the difference between Halo Infinite on Xone and Series X, will likely be comparable to Gears 5 on Xone vs the pc version on ultra settings. It will look a lot better but do you honestly believe it will have different ai, physics and completely different level design? Scaling down, like we're seeing on pc, doesn't really work like that man. 

Yeah people look at the games. You’re harping on a tech demo though, not a game lol. A tech demo that would look at least as good on XSX if not better since it has more power.

You expect PS5 launch titles to have big advancements in any of the things you listed? We went over this already in another thread where you were spreading this FUD. You even tried to tell us Infamous SS had big gameplay enhancements not possible on PS3 and linked to a DF article that said exactly what I was telling you already... it looked great but played like everything else. 

As for Halo, who knows? We can go with what your optimistic gut is telling us, or what the developers of the game say and Microsoft’s own history with cross gen games. Tough call.

Like I said, next gen graphics should be self explanatory. If MS has to explain why Series X games are next gen because we need to feel 60fps, they're either doing a piss poor job promoting their next gen console or... they are not trying to push next gen gaming at all. Spoiler alert! They're not, because for the millionth time, they're running with a completely different strategy. They want every pc gamer to be able to play their games, no matter if you have a $3000 NASA super computer or you're playing games on a potato. It makes total sense when you look at how successful games like Minecraft and Fortnite are, but it's just not what people are typically expecting from a next gen console that's supposed to blow us away. This is why their event got the reactions it did, not because the games themselves looked terrible. 

Sony, on the other hand, is doing things the traditional way. They don't want people with potato pc's and current gen consoles to play ps5 games. Hell, their entire console is build around a SSD that's not even available on consumer pc's, and the UE5 demo was just a demonstration of that. It wasn't just a tech demo, it was the first glimpse of what next gen games should, and will look like according to Sony's vision. Which is not current gen games with just a bump in resolution and framerate like we're already seeing on pc and the mid-gen consoles.  

Not saying the early ps5 games are guaranteed to be awesome because of it, but there's no guarantee they will suck either. We'll just have to wait till Sony makes its first big move. However, it would be pretty weird if their ps5 exclusives won't take advantage of next gen features like their SSD. And because of that they should show a self explanatory leap over anything we've seen before. 

Now I'm not sure why you're calling me a pessimistic when everything I'm saying is coming straight from uncle Phil himself. MAybe you haven't been getting the notes, so just a recap here...

Microsoft doesn't care if you buy the next-generation Xbox

https://www.businessinsider.com/xbox-vs-playstation-microsoft-strategy-2020-5?international=true&r=US&IR=T

Microsoft’s Xbox boss says Amazon and Google are ‘the main competitors going forward’

https://www.theverge.com/2020/2/5/21123956/microsoft-xbox-competitors-phil-spencer-cloud-gaming-amazon-google

All of our games… will play up and down that family of devices – Xbox’s Matt Booty ends the next-gen exclusive as we know it

https://www.mcvuk.com/business-news/we-need-to-deliver-on-the-promises-that-we-make-xbox-game-studios-matt-booty-on-the-future-of-xbox/

Phil Spencer says you might not appreciate how much better next-gen games are until you can "feel" the improvement that comes with 60 FPS.

https://www.gamespot.com/articles/xbox-series-x-phil-spencer-says-you-cant-even-appr/1100-6477747/

MS is putting themselves in a tricky situation if they're goal is to sell 100m Series X's and I'm pretty sure they are aware of that. But it's pretty obvious that's not their goal anyway. Their strategy is set and they're not going to change it now, even if they do get crap after showing their "optimized for Series X" games. If that was the case, they would have told us by now that games like Halo Infinite were designed specifically for Series X and they're outsourcing ports for the Xone versions running on older tech. That's what they did when Forza Horizon 2 was announced for the 360 and Xone and everyone was pissed it would be held back because it was a cross-gen title. 

Last edited by goopy20 - on 08 June 2020

An old 2070 using DLSS will be able to outperform a PS5, DLSS is quite frankly a much bigger deal than NVMe SSDs, not that I even really expect that advantage to last long for consoles, PC SSDs will be faster soon enough.

Sony knew MS probably had a standing mandate with AMD that whatever chipset they asked for, MS would insist on something a bit better because after the PS4/XBO debacle MS was never going to get worse hardware from AMD ever again and having far deeper pockets than Sony they can afford it. 

So Sony's hyping up this SSD knowing they can't match MS on chipset any more, but quite frankly the XSX's NVMe drive is plenty fast enough anyway. 



Soundwave said:

An old 2070 using DLSS will be able to outperform a PS5, DLSS is quite frankly a much bigger deal than NVMe SSDs, not that I even really expect that advantage to last long for consoles, PC SSDs will be faster soon enough.

Sony knew MS probably had a standing mandate with AMD that whatever chipset they asked for, MS would insist on something a bit better because after the PS4/XBO debacle MS was never going to get worse hardware from AMD ever again and having far deeper pockets than Sony they can afford it. 

So Sony's hyping up this SSD knowing they can't match MS on chipset any more, but quite frankly the XSX's NVMe drive is plenty fast enough anyway. 

Maybe that's true. But what is the point of having the best hardware when Series X games have to be designed to run on a whole bunch of devices? MS could release a 50Tflops console but if their goal is reach the bulk of pc gamers, they would still have to consider the average specs of GP users on the pc side. The RTX cards have been out for 2 years now, yet less than 3% of the Steam users have a RTX2070 Super or better. That's roughly an install base of less than 3m of the 100m steam users. This is why MS isn't targeting those kind of specs with their exclusives. Obviously, that will change when new gpu's come out. But the question is how long will it take before Series X like specs become main stream on pc? Could be 1 year, could be 5 years. Who knows really.

For arguments sake, lets say Series X does support DLSS and ps5 does not. Then yes, we could potentially see multi platform games run better on Series X if developers decide to use it. However, it's far more likely that 3rd party developers will be using the ps5 as the base platform if the ps5 is outselling the Series X 4:1. If that happens we might see Series X being more SSD bound and games performing better on ps5. I mean we've already seen how Epic has build core features of their engine around Sony's SSD tech and we don't really know how that UE5 demo would run on Series X with half the throughput. 

Another thing is that if 3rd Party developers start using the ps5 and it's SSD tech as the base platform, it would completely destroy MS's strategy of reaching the current main stream pc gamers on GP. It would mean that a NVME SSD and at least a RTX2070 Super would probably be a minimum requirement to play most of the big multi platform titles, at least if they are targeting 30fps and 1440p on ps5. This is a bit of a problem when you want to reach a broad pc audience through GP, while the bulk is still rocking HDD/ older SSD's and a GTX1060. 



Soundwave said:

An old 2070 using DLSS will be able to outperform a PS5, DLSS is quite frankly a much bigger deal than NVMe SSDs, not that I even really expect that advantage to last long for consoles, PC SSDs will be faster soon enough.

Sony knew MS probably had a standing mandate with AMD that whatever chipset they asked for, MS would insist on something a bit better because after the PS4/XBO debacle MS was never going to get worse hardware from AMD ever again and having far deeper pockets than Sony they can afford it. 

So Sony's hyping up this SSD knowing they can't match MS on chipset any more, but quite frankly the XSX's NVMe drive is plenty fast enough anyway. 

How the hell would Sony accept to sign a deal with AMD that would broke their own NDA with then to ensure MS would certainly get a better HW? You have been spreading this non-sense from the past 1 or 2 years and still ridiculous.

All the while ignoring that DLSS won't make the miracles you hope for, CGI and Pema have already explained to you.

Ignoring that the overwhelming majority of the devs have stood out to the I/O and SSD on PS5.

It is reaching a point of spamming the same content.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

goopy20 said:
LudicrousSpeed said:

Yeah people look at the games. You’re harping on a tech demo though, not a game lol. A tech demo that would look at least as good on XSX if not better since it has more power.

You expect PS5 launch titles to have big advancements in any of the things you listed? We went over this already in another thread where you were spreading this FUD. You even tried to tell us Infamous SS had big gameplay enhancements not possible on PS3 and linked to a DF article that said exactly what I was telling you already... it looked great but played like everything else. 

As for Halo, who knows? We can go with what your optimistic gut is telling us, or what the developers of the game say and Microsoft’s own history with cross gen games. Tough call.

Like I said, next gen graphics should be self explanatory. If MS has to explain why Series X games are next gen because we need to feel 60fps, they're either doing a piss poor job promoting their next gen console or... they are not trying to push next gen gaming at all. Spoiler alert! They're not, because for the millionth time, they're running with a completely different strategy. They want every pc gamer to be able to play their games, no matter if you have a $3000 NASA super computer or you're playing games on a potato. It makes total sense when you look at how successful games like Minecraft and Fortnite are, but it's just not what people are typically expecting from a next gen console that's supposed to blow us away. This is why their event got the reactions it did, not because the games themselves looked terrible. 

Sony, on the other hand, is doing things the traditional way. They don't want people with potato pc's and current gen consoles to play ps5 games. Hell, their entire console is build around a SSD that's not even available on consumer pc's, and the UE5 demo was just a demonstration of that. It wasn't just a tech demo, it was the first glimpse of what next gen games should, and will look like according to Sony's vision. Which is not current gen games with just a bump in resolution and framerate like we're already seeing on pc and the mid-gen consoles.  

Not saying the early ps5 games are guaranteed to be awesome because of it, but there's no guarantee they will suck either. We'll just have to wait till Sony makes its first big move. However, it would be pretty weird if their ps5 exclusives won't take advantage of next gen features like their SSD. And because of that they should show a self explanatory leap over anything we've seen before. 

Now I'm not sure why you're calling me a pessimistic when everything I'm saying is coming straight from uncle Phil himself. MAybe you haven't been getting the notes, so just a recap here...

Microsoft doesn't care if you buy the next-generation Xbox

https://www.businessinsider.com/xbox-vs-playstation-microsoft-strategy-2020-5?international=true&r=US&IR=T

Microsoft’s Xbox boss says Amazon and Google are ‘the main competitors going forward’

https://www.theverge.com/2020/2/5/21123956/microsoft-xbox-competitors-phil-spencer-cloud-gaming-amazon-google

All of our games… will play up and down that family of devices – Xbox’s Matt Booty ends the next-gen exclusive as we know it

https://www.mcvuk.com/business-news/we-need-to-deliver-on-the-promises-that-we-make-xbox-game-studios-matt-booty-on-the-future-of-xbox/

Phil Spencer says you might not appreciate how much better next-gen games are until you can "feel" the improvement that comes with 60 FPS.

https://www.gamespot.com/articles/xbox-series-x-phil-spencer-says-you-cant-even-appr/1100-6477747/

MS is putting themselves in a tricky situation if they're goal is to sell 100m Series X's and I'm pretty sure they are aware of that. But it's pretty obvious that's not their goal anyway. Their strategy is set and they're not going to change it now, even if they do get crap after showing their "optimized for Series X" games. If that was the case, they would have told us by now that games like Halo Infinite were designed specifically for Series X and they're outsourcing ports for the Xone versions running on older tech. That's what they did when Forza Horizon 2 was announced for the 360 and Xone and everyone was pissed it would be held back because it was a cross-gen title. 



You can window dress your interpretation of their strategy however you like but at the end of the day it’s still just your opinion and you’ve proven that it’s an opinion full of bias and nonsense. What is the point of linking interviews and articles when you take them out of context or ignore quotes in them? lol

And yeah the UE5 demo was just a demo. Just remember that while you’re incredibly hyped from it, the demo would be just as good or better on XSX. 

Gears Tactics won’t run on potato PCs and it’s the most recent PC title MS released. Flight Sim isn’t going to run on potato PCs. When you’re trying to compare MS PC titles to the scalability of titles like Fortnite or Minecraft, you’re just showcasing the typical ignorance you’ve become famous for in these threads.