Soundwave said:
An old 2070 using DLSS will be able to outperform a PS5, DLSS is quite frankly a much bigger deal than NVMe SSDs, not that I even really expect that advantage to last long for consoles, PC SSDs will be faster soon enough.
Sony knew MS probably had a standing mandate with AMD that whatever chipset they asked for, MS would insist on something a bit better because after the PS4/XBO debacle MS was never going to get worse hardware from AMD ever again and having far deeper pockets than Sony they can afford it.
So Sony's hyping up this SSD knowing they can't match MS on chipset any more, but quite frankly the XSX's NVMe drive is plenty fast enough anyway.
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Don't forget that raw specs means nothing if you cannot take full advantage of them. Sony 1st party developers will take full advantage of any single juice of power of PS5, but the same cannot be said about PCs and PCs developers. Santa Monica, Naughty Dog, GG, Sucker Punch, etc can develop a Game around the super fast I/O and SSD, which can be really a game changer. Can PC developers do the same when developing for PC too ? The answer is no, unless the ultra fast PC SSD will become a standard and everybody will have a super fast SSD into his PC. This will never happen in the near future. The most powerful PCs will have an advantage in the image quality, resolution, frame-rate, Ray-tracing, but forget about games developed around a super fast I/O and SSD.
Edited :
About XSX, I agree with you, it's more powerful than PS5, the combo CPU and GPU is more powerful, bigger bus and faster RAM for grapghics, sustained clock frequency, and the Velocity architecture(DirectStorage, Hardware Decompression, Sampler Feedback Streaming (SFS) , : this is very interesting
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But they didn’t want the I/O system to be just about your games loading faster.
Enter Xbox Velocity Architecture, which features tight integration between hardware and software and is a revolutionary new architecture optimized for streaming of in game assets. This will unlock new capabilities that have never been seen before in console development, allowing 100 GB of game assets to be instantly accessible by the developer. The components of the Xbox Velocity Architecture all combine to create an effective multiplier on physical memory that is, quite literally, a game changer.
“The CPU is the brain of our new console and the GPU is the heart, but the Xbox Velocity Architecture is the soul,” said Andrew Goossen, Technical Fellow on Xbox Series X at Microsoft. “The Xbox Velocity Architecture is about so much more than fast last times. It’s one of the most innovative parts of our new console. It’s about revolutionizing how games can create vastly bigger, more compelling worlds.”"
https://www.reddit.com/r/XboxSeriesX/comments/fm2eua/xbox_velocity_architecture_is_very_impressive/
What I'm trying to say is that it is never one single component to make the difference or offer great performance, but the whole architecture, and the possibility to take full advantage of any single features.
Last edited by Nate4Drake - on 09 June 2020