By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soundwave said:

An old 2070 using DLSS will be able to outperform a PS5, DLSS is quite frankly a much bigger deal than NVMe SSDs, not that I even really expect that advantage to last long for consoles, PC SSDs will be faster soon enough.

Sony knew MS probably had a standing mandate with AMD that whatever chipset they asked for, MS would insist on something a bit better because after the PS4/XBO debacle MS was never going to get worse hardware from AMD ever again and having far deeper pockets than Sony they can afford it. 

So Sony's hyping up this SSD knowing they can't match MS on chipset any more, but quite frankly the XSX's NVMe drive is plenty fast enough anyway. 

Maybe that's true. But what is the point of having the best hardware when Series X games have to be designed to run on a whole bunch of devices? MS could release a 50Tflops console but if their goal is reach the bulk of pc gamers, they would still have to consider the average specs of GP users on the pc side. The RTX cards have been out for 2 years now, yet less than 3% of the Steam users have a RTX2070 Super or better. That's roughly an install base of less than 3m of the 100m steam users. This is why MS isn't targeting those kind of specs with their exclusives. Obviously, that will change when new gpu's come out. But the question is how long will it take before Series X like specs become main stream on pc? Could be 1 year, could be 5 years. Who knows really.

For arguments sake, lets say Series X does support DLSS and ps5 does not. Then yes, we could potentially see multi platform games run better on Series X if developers decide to use it. However, it's far more likely that 3rd party developers will be using the ps5 as the base platform if the ps5 is outselling the Series X 4:1. If that happens we might see Series X being more SSD bound and games performing better on ps5. I mean we've already seen how Epic has build core features of their engine around Sony's SSD tech and we don't really know how that UE5 demo would run on Series X with half the throughput. 

Another thing is that if 3rd Party developers start using the ps5 and it's SSD tech as the base platform, it would completely destroy MS's strategy of reaching the current main stream pc gamers on GP. It would mean that a NVME SSD and at least a RTX2070 Super would probably be a minimum requirement to play most of the big multi platform titles, at least if they are targeting 30fps and 1440p on ps5. This is a bit of a problem when you want to reach a broad pc audience through GP, while the bulk is still rocking HDD/ older SSD's and a GTX1060.