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goopy20 said:

Star Citizen is the only exception on pc, and even that wasn't full designed around SSD as you can play it with a HDD as well.

What makes you think Playstation 5 games can't run on a mechanical HDD? Because someone said so?

Wait for the games. It's all well and good to shift goal posts and such to drive a set narrative... But just wait on the games.

goopy20 said:

I know multi platform games will always have higher graphics settings on pc. However, the core game is typically still designed around base consoles. Things like SSD and Ray Tracing have been around for a long, long time but there's a reason why developers aren’t yet building games that truly take advantage of them.

Not always. Frostbite powered games have typically been a step up on PC over consoles.

goopy20 said:

That's my problem with the strategy behind Series X. It has amazing hardware but they're taking a very pc-like approach, where core games will be designed for much weaker hardware and all those precious Tflops are "wasted" on things like 4k and higher graphics settings. Things that, like you said, most people won't notice when your sitting quite a distance away from the tv. Console games shouldn't be about scalability, developers should be allowed to push the limits of the hardware to get the best results out of it. 

Some of us are resolution/framerate whores, allot of people aren't.
I guess we will see how the cards fall next-gen once we have a flow of game releases giving us an idea of where the consoles sit in terms of capability.

goopy20 said:

I mean you could take a Xone game like Gears 5, crank the settings up to ultra/4k and it would be impossible to hit 60fps on a RTX2070 Super already.

But you could also take it further than Ultra/4k on PC.

The RTX 2070 Super is also an old card at this point... In a few years time you will be running Gears 5 on low-end hardware that makes the Xbox One X seem archaic... And you didn't even need to rebuy it as a remake/remaster to obtain those benefits either.

goopy20 said:

But here's the thing, would you consider Gears 5 in ultra settings a true next gen game? Because that seems to be MS's definition of what next gen gaming is about. Sony is doing it the old fashioned way and are all about raising fidelity first and looking at fps/resolution later. The reason why that UE5 demo looked so impressive isn't because it's impossible to run it on anything but a ps5. It's because it was the first time ever that we got to see what a RTX2080 and a NVME SSD could potentially do, besides running current gen games in 4k, inefficient graphics settings and faster loading times. What some people don't seem to grasp it that if it was running in 4k/ 60fps with ray tracing enabled, it probably wouldn't have looked the way it did.

Gears 5? No.

I would argue that StarCitizen is our first glimpse of what next-gen is about due to scale, procedural generation and the general quality of assets.

goopy20 said:

That's why I think we'll be seeing a lot of 1st party games at MS's July event running in 4k/60fps on Series X, while Sony will be showing games running in 30fps/1440p. MAybe some peope care more about 4k than others but we've already seen how the masses are going to react to both strategies and which platform is going to have the bigger next gen wow factor.

If Resolution Gate or Framerate Gate becomes a thing, it could potentially have a negative impact on the Playstation 5's perception... Although it also might not.
Doesn't really hold back Nintendo's success or when Sony had the weaker Playstation 4 Pro/Playstation 2/Playstation 1 consoles.

It comes down to games in the end, the endless nitpicking is pretty circular at this point.




--::{PC Gaming Master Race}::--