Slownenberg said:
CGI-Quality said:
Oh, that pre-release doubt. I won't have enough plates... I'll help Geoff serve them come launch. :D
Moving on, here's more of that scene, except with more fur and cloth (BIG improvements coming to next gen)...
imgs
NOTHING about this image/scene couldn't be done on next gen consoles (and not years in, but early on). Raytracing, cloth/fur, 4 and 5K textures, 9m triangles, dynamic weather and day/night time cycles. All of it. I do get some of the doubt (mainly because many gamers don't really understand what's going into these machines), but take it from someone who is in the mix (somewhat). You will not be disappointed with what's to come in 2021 (if you're a junky about it).
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Honestly just looking at that I can't tell what about that is better than current gen. I don't doubt it is better than current gen, but if you told me that was running on a PS4 or Xbox One I wouldn't question it for a second. Generation jumps are getting much smaller and since graphics are already hyper realistic current gen it really doesn't make much of a difference other than for people who are obsessed with minute graphical improvements. Seems like the most obvious showcase of next gen looking significantly better is when a scene has a lot of lighting effects that use ray tracing. This scene here kinda just looks like a current gen game set on high settings.
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We are at that point in the 8th gen where developers are relying on baked, static details to improve visuals.
It makes their games seem more "visually impressive" than what they technically are.
We saw the same issue with the 7th gen.
Games like Call of Duty 3 started to employ dynamic particle effects and shadowing... But move towards the end of the generation, everything was baked and static like with Halo 4, Uncharted and so forth.
But when developers started to prioritize the 8th gen console development and ported their games back to 7th gen, they didn't go back and bake those details in... So games like Dragon Age: Inquisition, Call of Duty: Black Ops 3 was seen like a graphics regression when on a technical level they weren't, they just didn't have baked lighting and shadowing details.
Conversely, history is about to repeat itself, developers will start prioritizing 9th gen hardware with a ton of dynamic effects, so we may see some visual regressions with backported multiplats on 8th gen.
Not because of lack of optimization, but because of the lack of baked details.