Intrinsic said:
Azzanation said:
I don't see why this is still a debate. On paper the X is more powerful while the PS5 is faster. However stuff we are still learning is MS is rumoured to have a better compression solution and might be easier to develop for in comparison to the PS5 etc. Like most console generations, hardware is only as good as the developers using it. 12 TF or a super fast SSD is useless if devs don't optimise for it.
Also wanted to add, those saying you cannot tell the difference between resolutions is debatable.
As TVs get bigger, so does the differences. 1440p vs 4k on a 32inch monitor will look almost identical, however 1440p vs 4k on a 75inch TV, you will start noticing the difference.
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Ok... the Raw data throughput of these SSDs is 5.5GB/s for PS5 and 2.4GB/s for XSX. Now even if you take XSX compressed throughput nominal figure (for which includes their better texture compressor) they still end up with 4.8GB/s bandwidth equivalent of data going through that 2.4GB/s pipe.
All that is still below the raw PS5 data throughput. PS5s compressed data throughput equivalent is 8GB/s - 9GB/s using their own not as good compression but better suited for general-purpose compression, Kraken.
As for resolution... this is one of those areas where for some reason people like to exaggerate or make the thing seem a more than it is. Like how if you listen to the average PC elitist on forums you would quickly think that every PC gamer is gaming 4K@60fps-120fps when in truth only under 5% of them actually have hardware that capable. Or you would think they all have $600+ GPUs when in reality the sweet spot for their GPUs is in the $300-$400 range where most of te GPU sales reside.
How all that relate to consoles? The majority of the TV sales fall into the 55" to 65" size. But even at sizes of 75" you will not be seeing a difference between 1900p/2052p and 4K. Cause yes, thats the worst and best it can be respectively from an 18% compute difference. So i don't even know where the 1440p vs 4K argument comes in with regards to these two next-gen consoles cnsoles because that willNEVER happen. 1440p vs 4K is like a 100% difference.
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I'm going to split the difference here and point out again, third party titles aren't going to have all that much difference for the first couple of years when it comes to either next gen console. Depending on how hardware and software sales go, pubs very well could push devs to put more emphasis on one console brand over the other. We'll have to wait to see how that all plays out as things progress.
In terms of SNY first party exclusives for PS5, it's likely that more than just a few of their studio's are going to put the SSD to better use in terms of load times compared to XBSX, right off the bat, which will be noticeable. After a few years, the SSD load times will improve beyond that, and will also be put to good use in terms of actual game play, so that load times and visuals will be noticeable to gamers.
In terms of MS first party exclusives for XBSX eventually, it's likely that if a studio is given the opportunity to just do whatever they gotta do, to make a game that really puts a well optimized heavy load on the hardware, that it's visuals are going to be noticeable to gamers.
There's more to come however. Lockhart, if it exists and how it's designed compared to XBSX, is quite important in terms of the hardware and what it means for the games. Whether or not Lockhart could hold XBSX back is something that may have to be considered. Maybe MS hit the mark and it's no worry, we'll see.
Both potentially have the opportunity to outshine each other slightly in certain area's when it comes to exclusives depending on how things unfold. When it comes to third party titles, the differences are going to be so small it won't matter to the casual audience whatsoever. The hardcore will be able to choose which slight advantages they prefer, and the brand fans are going to stay the course as per usual.