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Zoombael said:
EricHiggin said:

Forget which YouTuber, but one of them explained the PS5 SSD in a TF kinda way that makes it easier to understand, though it's not the perfect example, yet gives a better idea than simply saying it's faster and better just cuz reasons.

The way they put it, was that the PS5 SSD is twice as fast as XBSX, or twice as much performance, on paper.

To apply that to the consoles TF's, that would be like saying PS5 is 10.3 TF, while XBSX would be 20.6 TF, on paper.

Just imagine what would be going on right now if that was the legit TF difference. Well that's basically the difference between the PS5 and XBSX SSD.

What matters now is how that SSD speed get's put to use. Just because you have more powerful hardware components, doesn't mean they automatically make the games as good as the paper specs suggest they should. GPU TF is no different. It depends on how the devs decide to divvy up the time and budget, along with what control each pub has over those devs.

These differences though are something you aren't likely to see for quite a while for either. Even earlier next gen exclusives won't come close to making full use of the extra performance each console has. Though when they do, that is really going to kick things up a notch.

Regarding SSD speed, recently info popped up that Microsoft has allegedly the superior compression solution (BCPack) which is better optimized for game data or something and make the gap less relevant. How this all plays into overall performance in the end i don't know. It's definitely keeps things interesting and isn't as plain boring as PS4 vs. X1.

Some techtubers debunked that almost instanly. Even if it was better they say that it still has 12 memory channels against 8, and over 2x the speed. And the cpu can acces data directly from the ssd unlike the xbox. Add to that not all data can be compresed, means that the gap is actually bigger than the numbers shown, as data is being able to be used in diferent ways just not possible on xbox. Some are saying that background applications like os and such can be accesed directly freeing up ram. Some also say the 3d audio and more stuff that dont require the rams high speed can also be accesed directly. So the ps5 could use in theory the full 16bg of ram for pure graphics and that would explain the 2 diferent  memory pools on xbox, the slower ram would be used for all that and leave just the 10gb of fast ram solely for graphics and then what ever is left over the slower pool added to that. Some of that is said in the digital foundry video, wich the guy talked directly to cerny. 

It still means not much, its up to sony to prove it and until they do, most third partys might just ignore it. But the devs might have the extra ram acces as they want to make it seamless so it might be automatic and devs just have the full 16gb with no restrictions. 



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