Intrinsic said:
My thing with all this is that third parties won't have to do shit for the most part. These next-gen consoles have natural benefits. Things that are just better on one platform over the other. And if you run the exact same code on both you would see those natural benefits. The XSX has a better GPU. To the tune of 18%. What this means is that if you're running platform-specific exact code, that game would maintain its target 4K@60fps more of the time than on the PS5. The PS5 would either drop frames more, or drop to a slightly lower resolution more often. And this drop in rez is going to be to the tune of a 10% - 18% drop in resolution, which would mean that at times the pS5 version would drop to around 1900p/2052p. Everything else in the game would remain the same between the two. There aren't enough differences hardware to allow for a much larger difference than that. Devs don't have to tweak the XSX to get it to perform better in this regard. It just will. Now the PS5 has a better IO throughput. Two times better throughput. Period. Nw that means that anything they have in od that has to do with moving data (which includes loading and streaming), would simply happen twice as fast on the PS5 than on the XSX. This is not something they have to code for either. Its just a natural benefit of the hardware being there. |
I'm not saying that when DF goes to compare third party games against both, that the analysis and results will be identical. There will be differences when you get more technical about it, but to the common console gamer, those differences are likely to minor enough for the first while that it won't make a difference to them. What will matter much more than that is the price of each console and it's software line up. Results will weigh more heavily for the hardcore spec heads though.