By using this site, you agree to our Privacy Policy and our Terms of Use. Close
EricHiggin said:

I'm going to split the difference here and point out again, third party titles aren't going to have all that much difference for the first couple of years when it comes to either next gen console. Depending on how hardware and software sales go, pubs very well could push devs to put more emphasis on one console brand over the other. We'll have to wait to see how that all plays out as things progress.

My thing with all this is that third parties won't have to do shit for the most part. These next-gen consoles have natural benefits. Things that are just better on one platform over the other. And if you run the exact same code on both you would see those natural benefits.

The XSX has a better GPU. To the tune of 18%. What this means is that if you're running platform-specific exact code, that game would maintain its target 4K@60fps more of the time than on the PS5. The PS5 would either drop frames more, or drop to a slightly lower resolution more often. And this drop in rez is going to be to the tune of a 10% - 18% drop in resolution, which would mean that at times the pS5 version would drop to around 1900p/2052p. Everything else in the game would remain the same between the two. There aren't enough differences hardware to allow for a much larger difference than that. Devs don't have to tweak the XSX to get it to perform better in this regard. It just will.

Now the PS5 has a better IO throughput. Two times better throughput. Period. Nw that means that anything they have in od that has to do with moving data (which includes loading and streaming), would simply happen twice as fast on the PS5 than on the XSX. This is not something they have to code for either. Its just a natural benefit of the hardware being there.