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Forums - Microsoft Discussion - Rumor: Xbox "Lockhart" specs leaked, is $300

shikamaru317 said:
Azzanation said:
Alot of people are underestimating the price of the Series X. Id expect something like $599 and $699.
This is where the $299 Series S looks attractive, be something like half the price of the Series X.

They would be insane to sell it that high after the last console to sell at $600 didn't sell very well and had to have a price cut after 7 months. Especially since the cost to build for Series X is estimated at $460-$510, consumers will feel ripped off when they read articles about that and realize they bought a console with $90 mark-up on it. I think MS will be smart and aim for $500. 

1 - 600 back in 2006 was worth a lot more than 600 now

2 - This could be 600 but its a premium, only for the hardcore who can afford it, just like Xbox X at 500dollars VS xbox S at 250 dollars

3 - They don't expect it to sell a lot, just like current gen, the base consoles sell the most, its all about having the option for people willing to pay

4 - Options are good, it caters to everyone, ideally 3 models, S-AD for people who don't care for graphics and will buy only digital, S model for people who are not fussed with graphics (same people who bought an S instead of the X this gen), and the series X, for the kind of people who bought the X this generation because they are willing to pay for premium graphics and hardware.

5 - The cost of the series X is definitely more than 460dollars, I have no idea how you came up with that number but a 12TF next gen graphics + good CPU + controller + SSD + motherboard, power unit, antennas, case, cables, RAM, 4K bluray drive + cooling system + shipping + building costs + labour costs definitely costs more than 500 dollars, do your research properly.

6 - The total cost of the machine has nothing to do with final price, Microsoft will probably take a 50dollar loss on each console, they could actually afford to take a 100dollar loss, specially because they don't expect the series X to sell a lot at launch, 70% will buy the cheaper models. And at least 70% of total next gen console sales will be PS5 and switch, so the series X will probably account to only 10% of total console sales for November and December, no more than 1 million sales at launch, that would be a loss of 50-100million dollars to Microsoft (series X version), and that's pocket money for them, a company who bought Minecraft for 2.5 billion dollars

Last edited by victor83fernandes - on 10 March 2020

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victor83fernandes said:

Guys, Microsoft will release an affordable base console, for sure, just like ps5, but it will definitely will not be this model SAD, 300dollars is great, but the big majority of people want a disc drive, and be able to buy games in the store. There is no way that the only xbox series that would have a disc drive would be the series X which will cost at least 550 dollars.

They might have a normal S edition with disc drive, even if it would be 350dollars, most people would prefer that rather than being limited to downloads only.

I am willing to bet with anyone that the series S-AD will not be the only base console for Microsoft, they couldn't be that dumb, this is a trillion dollar company, surely they hired some intelligent people to research the gaming market?

Disc drive is even more important that 4TF, can you imagine the only choice being either no discs for cheap, or with discs for 550-600? It would be the whole xbox one launch again haha with people just making fun of it all on the internet and news, this generation it was the whole no used discs, the whole new title of the news would be, no discs at all, no second hand, no lending and sharing with your friends, can you imagine the uproar?

While there's plenty of options for them, they could be thinking about trying a more reasonable version of, 'if you can't use XB1 because of the internet, then we have an offline console for you, the 360'.

The difference being, 'if you can't afford XBSX, but want a disc drive that Lockhart may not have, then there's the XB1S'. This would actually be somewhat acceptable, because it will play all future games for at least 2 years. Unlike how 360 would be limited to certain future games. The quality of those games wouldn't be as good as an optical version of Lockhart, but they would still be a legitimate option since they would be playable. The 2 year deadline would kind of suck, but maybe MS launches an optical version of Lockhart when that's up for $299, when parts and manufacturing costs have dropped, allowing you to upgrade or trade up.

It wouldn't be the perfect answer in that specific consumers eyes, but it's much better than telling them, 'the games you want may not come to the 360 so just deal with it'.



Nu-13 said:

Completely wrong. It would be like a weaker xbox one releasing in 2013, limited to 540p and costing less.

Good idea for a handheld... Just a shame AMD doesn't have any viable hand-held mobile technology to make such a thing feasible.

victor83fernandes said:

Disc drive is even more important that 4TF, can you imagine the only choice being either no discs for cheap, or with discs for 550-600? It would be the whole xbox one launch again haha with people just making fun of it all on the internet and news, this generation it was the whole no used discs, the whole new title of the news would be, no discs at all, no second hand, no lending and sharing with your friends, can you imagine the uproar?

I have hundreds of digital games... And there are others who likely fall into the same camp.
A digital only device isn't the end of the world for some.

More options for consumers isn't always a bad thing.

Microsoft could in theory pull an Xbox 360 and release an optional Blu-Ray drive attachment, that way they are profiting from the disc drive for those who want the cheaper console.
Xbox 360 external HD DVD drive:

victor83fernandes said:

5 - The cost of the series X is definitely more than 460dollars, I have no idea how you came up with that number but a 12TF next gen graphics + good CPU + controller + SSD + motherboard, power unit, antennas, case, cables, RAM, 4K bluray drive + cooling system + shipping + building costs + labour costs definitely costs more than 500 dollars, do your research properly.

How does FLOPS relate to costs?

We don't have any real info on any other component to ascertain real costs anyway... We don't know if the CPU's have been bastardized with reduced/removed caches for example.

A 4k Blu-Ray Drive shouldn't be more expensive than a non-4k drive, it's just additional read layers... In-fact many PC OEM Blu-Ray drives just needed a firmware update to enable support for BDXL format discs for free.




--::{PC Gaming Master Race}::--

Mr Puggsly said:
goopy20 said:

I haven't seen any advertising from MS, so who knows which console they'll put more focus on. All I know is that if the Series X would be the base platform, all of MS's exclusives would push it to the max at 30fps/1440p. On Series S, those games would run at like 540p.

In the end MS will just look at which console sells the most and run with that as the base platform. If that turns out to be Series S they will likely aim for parity and we get the exact same games running at 1080p on Series S vs native 4k on Series X. Imo that would be a serious waste of resources and ps5 games that do target 1440p will no doubt look a lot better, defeating the whole purpose of Series X being the most expensive and most powerful console.

In your scenario, a Series X game doing 1440p/30 fps would be 540p/30 fps on Series S. That would be a very demanding game with high fidelity graphics, that same product would probably be around 1080p on PS5, assuming current rumors are accurate.

It seems like the obvious solution is simply lowering some visual settings to boost resolution on a Series S version. Whether that be lighting, shadows, draw distance, etc. Hence, the same solutions we've used on PC games for decades.

I think you assume AAA games on a 9TF PS5 might have a focus on 1440p-4K/30 fps. I mean it seems highly unlikely Sony will make 1080p games on PS5. So if the next Horizon:ZD and God of War are 1440p/30 fps, its very likely the Series S could handle those same visuals at 900p-1080p.

Again, my comment assumes rumored specs are true.

That's almost accurate except that going from 1440p to 900p isn't going to double the fps. If a game runs at the exact same graphics settings on ps5 at 1440p/30fps they would have to scale it down all the way to 720p to hit 30fps on Series S. And if a game would be 1080p on ps5, they would need to drop it to 540p on Series S.

The Switch might be able to get away with 540p but that's because it's a handheld. On a 55 inch tv it would look like a giant smudge and there's just no way MS would allow developers to release 720p or even 540p games on their "next gen" console. They will likely target 1080p on Series S, cut visual fidelity in half across the board so it can run on 4Tflops, and we'll be playing the same games on Series X at native 4k and checkerboard 4k on ps5. This is why I pray to the gaming gods that this whole Lockhart thing is not real.  

Now of course you could lower some graphics settings on pc. However, console games don't have graphics settings because they are completely optimized for the specific hardware. Therefore, they tend not to use rendering effects that are too expensive with a relatively small gain in visuals. 

Last edited by goopy20 - on 11 March 2020

Pemalite said:
Nu-13 said:

Completely wrong. It would be like a weaker xbox one releasing in 2013, limited to 540p and costing less.

Good idea for a handheld... Just a shame AMD doesn't have any viable hand-held mobile technology to make such a thing feasible.

victor83fernandes said:

Disc drive is even more important that 4TF, can you imagine the only choice being either no discs for cheap, or with discs for 550-600? It would be the whole xbox one launch again haha with people just making fun of it all on the internet and news, this generation it was the whole no used discs, the whole new title of the news would be, no discs at all, no second hand, no lending and sharing with your friends, can you imagine the uproar?

I have hundreds of digital games... And there are others who likely fall into the same camp.
A digital only device isn't the end of the world for some.

More options for consumers isn't always a bad thing.

Microsoft could in theory pull an Xbox 360 and release an optional Blu-Ray drive attachment, that way they are profiting from the disc drive for those who want the cheaper console.
Xbox 360 external HD DVD drive:

victor83fernandes said:

5 - The cost of the series X is definitely more than 460dollars, I have no idea how you came up with that number but a 12TF next gen graphics + good CPU + controller + SSD + motherboard, power unit, antennas, case, cables, RAM, 4K bluray drive + cooling system + shipping + building costs + labour costs definitely costs more than 500 dollars, do your research properly.

How does FLOPS relate to costs?

We don't have any real info on any other component to ascertain real costs anyway... We don't know if the CPU's have been bastardized with reduced/removed caches for example.

A 4k Blu-Ray Drive shouldn't be more expensive than a non-4k drive, it's just additional read layers... In-fact many PC OEM Blu-Ray drives just needed a firmware update to enable support for BDXL format discs for free.


The problem in this situation would be the lack of options, either no disc for 4Tf cheap or disc on 12Tf expensive. He is asking for a disc on the 4Tf for a little more money because quite a lot wouldn't want to have only the no disc option for the entry model.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

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Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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goopy20 said:
Mr Puggsly said:

In your scenario, a Series X game doing 1440p/30 fps would be 540p/30 fps on Series S. That would be a very demanding game with high fidelity graphics, that same product would probably be around 1080p on PS5, assuming current rumors are accurate.

It seems like the obvious solution is simply lowering some visual settings to boost resolution on a Series S version. Whether that be lighting, shadows, draw distance, etc. Hence, the same solutions we've used on PC games for decades.

I think you assume AAA games on a 9TF PS5 might have a focus on 1440p-4K/30 fps. I mean it seems highly unlikely Sony will make 1080p games on PS5. So if the next Horizon:ZD and God of War are 1440p/30 fps, its very likely the Series S could handle those same visuals at 900p-1080p.

Again, my comment assumes rumored specs are true.

That's almost accurate except that going from 1440p to 900p isn't going to double the fps. If a game runs at the exact same graphics settings on ps5 at 1440p/30fps they would have to scale it down all the way to 720p to hit 30fps on Series S. And if a game would be 1080p on ps5, they would need to drop it to 540p on Series S.

The Switch might be able to get away with 540p but that's because it's a handheld. On a 55 inch tv it would look like a giant smudge and there's just no way MS would allow developers to release 720p or even 540p games on their "next gen" console. They will likely target 1080p on Series S, cut visual fidelity in half across the board so it can run on 4Tflops, and we'll be playing the same games on Series X at native 4k and checkerboard 4k on ps5. This is why I pray to the gaming gods that this whole Lockhart thing is not real.  

Now of course you could lower some graphics settings on pc. However, console games don't have graphics settings because they are completely optimized for the specific hardware. Therefore, they tend not to use rendering effects that are too expensive with a relatively small gain in visuals. 

Developers can adjust resolution and graphics settings if necessary. Modern engines are generally designed to scale well, your last paragraph ignores that.

For example, some X1 games weren't just a resolution drop vs PS4. They also adjusted graphics settings if necessary. Meanwhile PS4 Pro and X1X sometimes have higher graphics settings along with resolution. You're suggesting console games don't benefit much from tweaking graphics settings, that simply is not reality.l

The odds of Series X and PS5 having 1080p content seems highly unlikely or rare if it ever happns. So we don't need to think about unlikely scenarios, most games next might be 4K or close to even on PS5.

Hence, you're creating unlikely scenarios to make Series S seem like a bad idea.

PS4 had 1.8TF and generally hit 1080p. PS5 probably has 5x the GPU power in practice. Therefore Sony could still hit 4K and still make significantly better looking games. Espeically when you consider X1X hit 4K in something like RDR2.



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DonFerrari said:

The problem in this situation would be the lack of options, either no disc for 4Tf cheap or disc on 12Tf expensive. He is asking for a disc on the 4Tf for a little more money because quite a lot wouldn't want to have only the no disc option for the entry model.

External drive adds options.

But if the no-disc variant isn't suitable for that individual... Then that product isn't targeted towards them.



--::{PC Gaming Master Race}::--

goopy20 said:
Mr Puggsly said:

In your scenario, a Series X game doing 1440p/30 fps would be 540p/30 fps on Series S. That would be a very demanding game with high fidelity graphics, that same product would probably be around 1080p on PS5, assuming current rumors are accurate.

It seems like the obvious solution is simply lowering some visual settings to boost resolution on a Series S version. Whether that be lighting, shadows, draw distance, etc. Hence, the same solutions we've used on PC games for decades.

I think you assume AAA games on a 9TF PS5 might have a focus on 1440p-4K/30 fps. I mean it seems highly unlikely Sony will make 1080p games on PS5. So if the next Horizon:ZD and God of War are 1440p/30 fps, its very likely the Series S could handle those same visuals at 900p-1080p.

Again, my comment assumes rumored specs are true.

That's almost accurate except that going from 1440p to 900p isn't going to double the fps. If a game runs at the exact same graphics settings on ps5 at 1440p/30fps they would have to scale it down all the way to 720p to hit 30fps on Series S. And if a game would be 1080p on ps5, they would need to drop it to 540p on Series S.

The Switch might be able to get away with 540p but that's because it's a handheld. On a 55 inch tv it would look like a giant smudge and there's just no way MS would allow developers to release 720p or even 540p games on their "next gen" console. They will likely target 1080p on Series S, cut visual fidelity in half across the board so it can run on 4Tflops, and we'll be playing the same games on Series X at native 4k and checkerboard 4k on ps5. This is why I pray to the gaming gods that this whole Lockhart thing is not real.  

Now of course you could lower some graphics settings on pc. However, console games don't have graphics settings because they are completely optimized for the specific hardware. Therefore, they tend not to use rendering effects that are too expensive with a relatively small gain in visuals. 

You keep talking about 1440p 30fps. Most devs will push 1800-2160p at the framerate the genre needs on ps5 and xsx.



Mr Puggsly said:
goopy20 said:

That's almost accurate except that going from 1440p to 900p isn't going to double the fps. If a game runs at the exact same graphics settings on ps5 at 1440p/30fps they would have to scale it down all the way to 720p to hit 30fps on Series S. And if a game would be 1080p on ps5, they would need to drop it to 540p on Series S.

The Switch might be able to get away with 540p but that's because it's a handheld. On a 55 inch tv it would look like a giant smudge and there's just no way MS would allow developers to release 720p or even 540p games on their "next gen" console. They will likely target 1080p on Series S, cut visual fidelity in half across the board so it can run on 4Tflops, and we'll be playing the same games on Series X at native 4k and checkerboard 4k on ps5. This is why I pray to the gaming gods that this whole Lockhart thing is not real.  

Now of course you could lower some graphics settings on pc. However, console games don't have graphics settings because they are completely optimized for the specific hardware. Therefore, they tend not to use rendering effects that are too expensive with a relatively small gain in visuals. 

Developers can adjust resolution and graphics settings if necessary. Modern engines are generally designed to scale well, your last paragraph ignores that.

For example, some X1 games weren't just a resolution drop vs PS4. They also adjusted graphics settings if necessary. Meanwhile PS4 Pro and X1X sometimes have higher graphics settings along with resolution. You're suggesting console games don't benefit much from tweaking graphics settings, that simply is not reality.l

The odds of Series X and PS5 having 1080p content seems highly unlikely or rare if it ever happns. So we don't need to think about unlikely scenarios, most games next might be 4K or close to even on PS5.

Hence, you're creating unlikely scenarios to make Series S seem like a bad idea.

PS4 had 1.8TF and generally hit 1080p. PS5 probably has 5x the GPU power in practice. Therefore Sony could still hit 4K and still make significantly better looking games. Espeically when you consider X1X hit 4K in something like RDR2.

The ps4 pro and X1X didn't have totally different graphics settings. They were designed to be 4k consoles, not next gen consoles and anyone who doesn't have a 4k tv would hardly be able to tell the difference. Games on X1X could potentially look a ton better but developers didn't make any game that really made good use of the hardware. Instead the games were exactly the same as on the base consoles and all the extra processing power was used on 4k and/or 60fps. 

4k Is nice but it's a tremendous waste of resources on consoles as most people can hardly tell the difference unless they have a 65inch tv. That's why so few people upgraded to a mid-gen console. So if we're talking about things like Ray Tracing there's no way developers would compromise on that in favor of native 4k. Keep in mind that even a 2080Ti can barely hit 30fps in most current gen games with Ray Tracing enabled and native 4k. 

Fact is that developers will always have to make compromises if they're building an ambitious game and resolution is usually pretty low on the priority list. Just look at how many games are 720p on Xone, and is that really such a big deal? Not at all, because while Red Dead Redemption on the 360 runs at almost the same resolution as RDR2 on Xone, RDR2 does look a helluva lot better.

Last edited by goopy20 - on 11 March 2020

goopy20 said:
Mr Puggsly said:

Developers can adjust resolution and graphics settings if necessary. Modern engines are generally designed to scale well, your last paragraph ignores that.

For example, some X1 games weren't just a resolution drop vs PS4. They also adjusted graphics settings if necessary. Meanwhile PS4 Pro and X1X sometimes have higher graphics settings along with resolution. You're suggesting console games don't benefit much from tweaking graphics settings, that simply is not reality.l

The odds of Series X and PS5 having 1080p content seems highly unlikely or rare if it ever happns. So we don't need to think about unlikely scenarios, most games next might be 4K or close to even on PS5.

Hence, you're creating unlikely scenarios to make Series S seem like a bad idea.

PS4 had 1.8TF and generally hit 1080p. PS5 probably has 5x the GPU power in practice. Therefore Sony could still hit 4K and still make significantly better looking games. Espeically when you consider X1X hit 4K in something like RDR2.

The ps4 pro and X1X didn't have totally different graphics settings. They were designed to be 4k consoles, not next gen consoles and anyone who doesn't have a 4k tv would hardly be able to tell the difference. Games on X1X could potentially look a ton better but developers didn't make any game that really made good use of the hardware. Instead the games were exactly the same as on the base consoles and all the extra processing power was used on 4k and/or 60fps. 

4k Is nice but it's a tremendous waste of resources on consoles as most people can hardly tell the difference unless they have a 65inch tv. That's why so few people upgraded to a mid-gen console. So if we're talking about things like Ray Tracing there's no way developers would compromise on that in favor of native 4k. Keep in mind that even a 2080Ti can barely hit 30fps in most current gen games with Ray Tracing enabled and native 4k. 

Fact is that developers will always have to make compromises if they're building an ambitious game and resolution is usually pretty low on the priority list. Just look at how many games are 720p on Xone, and is that really such a big deal? Not at all, because while Red Dead Redemption on the 360 runs at almost the same resolution as RDR2 on Xone, RDR2 does look a helluva lot better.

Your first is paragraph is wrong. There are games that actually have increased graphics settings on Pro and X1X. Its not just resolution and performance. They vary and some might be small, but they exist.

Some games actually increase graphics settings like textures, shadows, draw distance and other settings if you're using a premium console. 1st party X1X games for example tend to have increased visual settings and/or better textures than base X1.

Ray tracing isn't necesarily a crucial feature and many games may not use it because it can be very demanding. Next gen consoles might also use advanced image reconstruction techniques which make low resolutions look significantly higher. Developers have a lot of new options in the coming gen. Even something like ray tracing can be adjusted to be less demanding, as can many effects. Series S could lower visual settings to keep resolution higher if developers feel they should.

It's certainly possible Series S could have content in the ballpark of 720p if developers are really pushing PS5 and Series X GPUs hard. But as you pointed out, it would likely be exceptional visuals as was RDR2 for the 8th gen. Dynamic resolution has also been a great feature to keep image quality sharper.



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