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Mr Puggsly said:
goopy20 said:

I haven't seen any advertising from MS, so who knows which console they'll put more focus on. All I know is that if the Series X would be the base platform, all of MS's exclusives would push it to the max at 30fps/1440p. On Series S, those games would run at like 540p.

In the end MS will just look at which console sells the most and run with that as the base platform. If that turns out to be Series S they will likely aim for parity and we get the exact same games running at 1080p on Series S vs native 4k on Series X. Imo that would be a serious waste of resources and ps5 games that do target 1440p will no doubt look a lot better, defeating the whole purpose of Series X being the most expensive and most powerful console.

In your scenario, a Series X game doing 1440p/30 fps would be 540p/30 fps on Series S. That would be a very demanding game with high fidelity graphics, that same product would probably be around 1080p on PS5, assuming current rumors are accurate.

It seems like the obvious solution is simply lowering some visual settings to boost resolution on a Series S version. Whether that be lighting, shadows, draw distance, etc. Hence, the same solutions we've used on PC games for decades.

I think you assume AAA games on a 9TF PS5 might have a focus on 1440p-4K/30 fps. I mean it seems highly unlikely Sony will make 1080p games on PS5. So if the next Horizon:ZD and God of War are 1440p/30 fps, its very likely the Series S could handle those same visuals at 900p-1080p.

Again, my comment assumes rumored specs are true.

That's almost accurate except that going from 1440p to 900p isn't going to double the fps. If a game runs at the exact same graphics settings on ps5 at 1440p/30fps they would have to scale it down all the way to 720p to hit 30fps on Series S. And if a game would be 1080p on ps5, they would need to drop it to 540p on Series S.

The Switch might be able to get away with 540p but that's because it's a handheld. On a 55 inch tv it would look like a giant smudge and there's just no way MS would allow developers to release 720p or even 540p games on their "next gen" console. They will likely target 1080p on Series S, cut visual fidelity in half across the board so it can run on 4Tflops, and we'll be playing the same games on Series X at native 4k and checkerboard 4k on ps5. This is why I pray to the gaming gods that this whole Lockhart thing is not real.  

Now of course you could lower some graphics settings on pc. However, console games don't have graphics settings because they are completely optimized for the specific hardware. Therefore, they tend not to use rendering effects that are too expensive with a relatively small gain in visuals. 

Last edited by goopy20 - on 11 March 2020